in0finite
|
0edb0e3641
|
fix network discovery ; use git submodule
|
2022-04-03 02:19:39 +02:00 |
|
in0finite
|
d985b495d0
|
re-save NetworkManager.prefab
|
2022-01-30 23:15:06 +01:00 |
|
in0finite
|
b5e308c135
|
add SyncedServerData
|
2021-02-20 02:20:19 +01:00 |
|
in0finite
|
5c36e129ad
|
add dead body to list of spawnable objects
|
2021-01-05 19:29:03 +01:00 |
|
in0finite
|
7cba029b92
|
sync projectile
|
2020-12-26 18:45:42 +01:00 |
|
in0finite
|
c09741150c
|
add rocket explosion to spawnable prefabs list
|
2020-12-22 02:24:42 +01:00 |
|
in0finite
|
e47d8d0adf
|
explosion is synced
|
2020-07-04 18:52:23 +02:00 |
|
in0finite
|
41e5223fc7
|
detached vehicle parts should be synced
|
2020-07-01 23:36:01 +02:00 |
|
in0finite
|
c3382928c2
|
implement network discovery
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
68507d06f3
|
add weapon to spawnable prefabs list
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
4b94a75efe
|
don't automatically start server in headless mode
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
9a01c2464a
|
Add vehicle to list of spawn prefabs
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
92a81ea5c8
|
Replace NM on a prefab
|
2020-05-31 19:09:38 +02:00 |
|
in0finite
|
0ebc71c88b
|
Assign player prefab in NM
|
2020-05-31 19:09:37 +02:00 |
|
in0finite
|
917ab7c986
|
Assign player prefab in NetworkManager
|
2020-05-31 19:09:37 +02:00 |
|
in0finite
|
b465ba0d67
|
Create NetworkManager prefab
|
2020-05-31 19:09:37 +02:00 |
|