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Fix height of some obstacles
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52f6590c36
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2 changed files with 5 additions and 3 deletions
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@ -1867,13 +1867,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 692005119}
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m_LocalRotation: {x: 0.09540447, y: 0.49081364, z: 0.16524538, w: 0.85011417}
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m_LocalPosition: {x: -107, y: 4.6, z: 54.8}
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m_LocalRotation: {x: 0.06526308, y: 0.49572244, z: 0.113038965, w: 0.8586165}
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m_LocalPosition: {x: -108.28, y: 2.37, z: 57.01}
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m_LocalScale: {x: 20, y: 0.29999995, z: 20}
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m_Children: []
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m_Father: {fileID: 1084569001}
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m_RootOrder: 24
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m_LocalEulerAnglesHint: {x: 0, y: 60, z: 22}
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m_LocalEulerAnglesHint: {x: 0, y: 60, z: 15}
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--- !u!65 &692005121
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -20,6 +20,8 @@
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- Max fps should be set to 60 by default
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- Fix NRE when falling below the world: Ped.ResetIfFallingBelowTheWorld () (at Assets/Scripts/Behaviours/Ped/Ped.cs:449)
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- Don't block camera with peds
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- Add more obstacles in demo scene
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