From 24328020c26cfd74145ea21f8b61647e68a1218a Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 22 Jun 2019 18:44:45 +0200 Subject: [PATCH] Fix height of some obstacles --- Assets/Scenes/Demo.unity | 6 +++--- Docs/TODO.md | 2 ++ 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/Demo.unity b/Assets/Scenes/Demo.unity index d9d54f8a..914713ff 100644 --- a/Assets/Scenes/Demo.unity +++ b/Assets/Scenes/Demo.unity @@ -1867,13 +1867,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 692005119} - m_LocalRotation: {x: 0.09540447, y: 0.49081364, z: 0.16524538, w: 0.85011417} - m_LocalPosition: {x: -107, y: 4.6, z: 54.8} + m_LocalRotation: {x: 0.06526308, y: 0.49572244, z: 0.113038965, w: 0.8586165} + m_LocalPosition: {x: -108.28, y: 2.37, z: 57.01} m_LocalScale: {x: 20, y: 0.29999995, z: 20} m_Children: [] m_Father: {fileID: 1084569001} m_RootOrder: 24 - m_LocalEulerAnglesHint: {x: 0, y: 60, z: 22} + m_LocalEulerAnglesHint: {x: 0, y: 60, z: 15} --- !u!65 &692005121 BoxCollider: m_ObjectHideFlags: 0 diff --git a/Docs/TODO.md b/Docs/TODO.md index 7b8e77a0..a86047d7 100644 --- a/Docs/TODO.md +++ b/Docs/TODO.md @@ -20,6 +20,8 @@ - Max fps should be set to 60 by default +- Fix NRE when falling below the world: Ped.ResetIfFallingBelowTheWorld () (at Assets/Scripts/Behaviours/Ped/Ped.cs:449) + - Don't block camera with peds - Add more obstacles in demo scene