SanAndreasUnity/Assets/Scripts/UI/StartGameWindow.cs

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using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Utilities;
using SanAndreasUnity.Net;
namespace SanAndreasUnity.UI
{
public class StartGameWindow : PauseMenuWindow
{
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string m_portStr = NetManager.defaultListenPortNumber.ToString();
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bool m_dontListen = false;
bool m_dedicatedServer = false;
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string m_maxNumPlayersStr = "40";
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[SerializeField] string[] m_availableScenes = new string[0];
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int m_selectedSceneIndex = 0;
StartGameWindow()
{
// set default parameters
this.windowName = "Start Game";
this.useScrollView = true;
}
void Start ()
{
// adjust rect
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this.windowRect = GUIUtils.GetCenteredRect(new Vector2(550, 320));
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}
void Update()
{
if (PauseMenu.IsOpened)
this.IsOpened = false;
}
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protected override void OnWindowGUI ()
{
GUILayout.Label ("Port:");
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m_portStr = GUILayout.TextField(m_portStr, GUILayout.Width(100));
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m_dontListen = GUILayout.Toggle(m_dontListen, "Don't listen");
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m_dedicatedServer = GUILayout.Toggle(m_dedicatedServer, "Dedicated server");
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GUILayout.Label("Max num players:");
m_maxNumPlayersStr = GUILayout.TextField(m_maxNumPlayersStr, GUILayout.Width(100));
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GUILayout.Label("Map:");
m_selectedSceneIndex = GUILayout.SelectionGrid(m_selectedSceneIndex, m_availableScenes, 4);
}
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protected override void OnWindowGUIAfterContent()
{
GUILayout.Space(40);
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if (GUIUtils.ButtonWithCalculatedSize("Start"))
StartGame();
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}
void StartGame()
{
try
{
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ushort port = ushort.Parse(m_portStr);
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string scene = m_availableScenes[m_selectedSceneIndex];
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ushort maxNumPlayers = ushort.Parse(m_maxNumPlayersStr);
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NetManager.StartServer(port, scene, maxNumPlayers, m_dedicatedServer, m_dontListen);
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}
catch (System.Exception ex)
{
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Debug.LogException(ex);
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MessageBox.Show("Error", ex.ToString());
}
}
}
}