2020-05-31 17:07:22 +00:00
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using System.Collections.Generic;
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2021-07-18 04:03:43 +00:00
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using SanAndreasUnity.Behaviours.World;
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2020-05-31 17:07:22 +00:00
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours
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{
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public class PedManager : MonoBehaviour
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{
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public static PedManager Instance { get; private set; }
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public GameObject pedPrefab;
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2019-06-22 23:48:57 +00:00
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public float pedTurnSpeed = 10f;
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2020-06-06 13:54:04 +00:00
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2019-06-22 23:56:45 +00:00
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public bool showPedSpeedometer = true;
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2019-06-22 23:48:57 +00:00
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2020-06-06 13:54:04 +00:00
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public LayerMask groundFindingIgnoredLayerMask = 0;
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2021-09-08 14:26:11 +00:00
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public FocusPointParameters playerPedFocusPointParameters = new FocusPointParameters(false, 0f, 3f);
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public FocusPointParameters npcPedFocusPointParameters = FocusPointParameters.Default;
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2021-07-18 04:03:43 +00:00
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2021-12-18 15:00:02 +00:00
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public float minTimeToReturnToAimState = 0.33f;
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2021-12-26 23:39:59 +00:00
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public float minTimeToReturnToNonAimStateFromAimState = 0.25f;
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2021-12-19 01:01:13 +00:00
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public float timeUntilMovementStateCanBeSwitchedToOtherMovementState = 0.166f;
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public float timeUntilMovementStateCanBeEnteredFromOtherMovementState = 0.166f;
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2021-12-26 22:16:14 +00:00
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public float timeUntilAimMovementStateCanBeSwitchedToOtherAimMovementState = 0.166f;
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public float timeUntilAimMovementStateCanBeEnteredFromOtherAimMovementState = 0.166f;
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2021-12-18 15:00:02 +00:00
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2022-01-01 22:42:38 +00:00
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public float timeIntervalToUpdateUnderAimStatus = 0.25f;
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2022-01-01 21:28:32 +00:00
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2020-06-06 13:54:04 +00:00
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[Header("Camera")]
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2019-07-29 00:10:59 +00:00
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public float cameraDistanceFromPed = 3f;
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public float minCameraDistanceFromPed = 2f;
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public float maxCameraDistanceFromPed = 30f;
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2020-06-02 22:27:18 +00:00
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public LayerMask cameraRaycastIgnoredLayerMask = 0;
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2020-05-16 23:50:30 +00:00
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[Header("Damage")]
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2021-10-17 18:30:23 +00:00
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[Range(0f, 10f)] public float pedDamageMultiplier = 1f;
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2021-10-17 17:10:41 +00:00
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2020-05-16 23:50:30 +00:00
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public float legAndArmDamageMultiplier = 0.8f;
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public float stomachAndChestDamageMultiplier = 1.0f;
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public float headDamageMultiplier = 4.0f;
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2020-05-18 23:00:24 +00:00
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public float inflictedDamageMessageVelocityInScreenPerc = 0.2f;
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public float inflictedDamageMessageLifetime = 1.0f;
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public Color inflictedDamageMessageColor = Color.green;
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2020-05-31 17:07:22 +00:00
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[Header("Health bar")]
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2021-10-19 21:45:07 +00:00
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public float healthBarVisibleTimeAfterDamage = 3f;
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2020-05-31 17:07:22 +00:00
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public float healthBarWorldWidth = 0.5f;
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public float healthBarWorldHeight = 0.1f;
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public float healthBarMaxScreenHeight = 20f;
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public float healthBarVerticalOffset = 0.3f;
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2020-04-22 21:26:55 +00:00
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public Color healthColor = Color.red;
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public Color healthBackgroundColor = (Color.red + Color.black) * 0.5f;
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2020-05-31 17:07:22 +00:00
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[Header("Ped AI")]
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public float AIStoppingDistance = 3f;
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public float AIVehicleEnterDistance = 1.25f;
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2021-12-31 23:37:00 +00:00
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public float AIWeaponHearingDistance = 40f;
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2020-05-31 17:07:22 +00:00
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2019-05-24 21:51:39 +00:00
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[Header("Net")]
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public float pedSyncRate = 10;
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2021-01-03 13:23:18 +00:00
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[Header("Ragdoll")]
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2021-01-05 17:21:57 +00:00
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public GameObject ragdollPrefab;
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2021-01-03 13:23:18 +00:00
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public float ragdollMass = 100f;
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public float ragdollLifetime = 30f;
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2021-01-04 00:28:58 +00:00
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public float ragdollDrag = 0.05f;
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public float ragdollMaxDepenetrationVelocity = 10f;
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public float ragdollDamageForce = 4f;
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2021-01-05 03:20:46 +00:00
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public float ragdollDamageForceWhenDetached = 4f;
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2021-01-04 21:11:55 +00:00
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public CollisionDetectionMode ragdollCollisionDetectionMode = CollisionDetectionMode.Discrete;
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2021-01-05 20:32:20 +00:00
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[Range(1, 60)] public float ragdollSyncRate = 20f;
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2021-01-07 20:02:12 +00:00
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public RigidbodyInterpolation ragdollInterpolationMode = RigidbodyInterpolation.Extrapolate;
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2021-01-03 13:23:18 +00:00
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2020-05-31 17:07:22 +00:00
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void Awake ()
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{
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Instance = this;
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}
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}
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}
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