2020-05-31 17:07:22 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours
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{
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public class PedManager : MonoBehaviour
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{
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public static PedManager Instance { get; private set; }
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public GameObject pedPrefab;
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2019-06-22 23:48:57 +00:00
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public float pedTurnSpeed = 10f;
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2019-06-22 23:51:34 +00:00
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public float enterVehicleRadius = 2.0f;
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2019-06-22 23:48:57 +00:00
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2020-05-31 17:07:22 +00:00
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[Header("Health bar")]
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public bool displayHealthBarAbovePeds = false;
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public float healthBarWorldWidth = 0.5f;
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public float healthBarWorldHeight = 0.1f;
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public float healthBarMaxScreenHeight = 20f;
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public float healthBarVerticalOffset = 0.3f;
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[Header("Ped AI")]
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public float AIStoppingDistance = 3f;
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public float AIVehicleEnterDistance = 1.25f;
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public float AIOutOfRangeTimeout = 5f;
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public float AIOutOfRangeDistance = 250f;
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2019-05-24 21:51:39 +00:00
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[Header("Net")]
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public float pedSyncRate = 10;
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2020-05-31 17:07:22 +00:00
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void Awake ()
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{
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Instance = this;
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}
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}
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}
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