PKHeX/PKHeX.Core/Legality/Moves/GameData.cs
Kurt ba5bf463e0 Convert static dictionary to switch
probably ends up as a jumptable via jit, so better perf?
2021-04-02 16:47:37 -07:00

98 lines
3.2 KiB
C#

using System;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core
{
public static class GameData
{
public static Learnset[] GetLearnsets(GameVersion game) => Learnsets(game);
public static PersonalTable GetPersonal(GameVersion game) => Personal(game);
private static Learnset[] Learnsets(GameVersion game) => game switch
{
RD or GN or BU or RB => Legal.LevelUpRB,
YW or RBY => Legal.LevelUpY,
GD or SV or GS => Legal.LevelUpGS,
C or GSC => Legal.LevelUpC,
R or S or RS or RSE => Legal.LevelUpRS,
E or COLO or XD or FRLG or CXD => Legal.LevelUpE,
FR => Legal.LevelUpFR,
LG => Legal.LevelUpLG,
D or P or DP => Legal.LevelUpDP,
Pt or DPPt => Legal.LevelUpPt,
HG or SS or HGSS => Legal.LevelUpHGSS,
B or W or BW => Legal.LevelUpBW,
B2 or W2 or B2W2 => Legal.LevelUpB2W2,
X or Y or XY => Legal.LevelUpXY,
AS or OR or ORAS => Legal.LevelUpAO,
SN or MN or SM => Legal.LevelUpSM,
US or UM or USUM => Legal.LevelUpUSUM,
GO or GP or GE or GG => Legal.LevelUpGG,
SW or SH or SWSH => Legal.LevelUpSWSH,
Gen1 => Legal.LevelUpY,
Gen2 => Legal.LevelUpC,
Gen3 => Legal.LevelUpE,
Gen4 => Legal.LevelUpHGSS,
Gen5 => Legal.LevelUpB2W2,
Gen6 => Legal.LevelUpAO,
Gen7 => Legal.LevelUpSM,
Gen7b => Legal.LevelUpGG,
Gen8 => Legal.LevelUpSWSH,
Stadium => Legal.LevelUpY,
Stadium2 => Legal.LevelUpGS,
_ => throw new ArgumentOutOfRangeException(nameof(game))
};
private static PersonalTable Personal(GameVersion game) => game switch
{
RD or GN or BU or RB => PersonalTable.RB,
YW or RBY => PersonalTable.Y,
GD or SV or GS => PersonalTable.GS,
C or GSC => PersonalTable.C,
R or S or RS or RSE => PersonalTable.RS,
E or COLO or XD or FRLG or CXD => PersonalTable.E,
FR => PersonalTable.FR,
LG => PersonalTable.LG,
D or P or DP => PersonalTable.DP,
Pt or DPPt => PersonalTable.Pt,
HG or SS or HGSS => PersonalTable.HGSS,
B or W or BW => PersonalTable.BW,
B2 or W2 or B2W2 => PersonalTable.B2W2,
X or Y or XY => PersonalTable.XY,
AS or OR or ORAS => PersonalTable.AO,
SN or MN or SM => PersonalTable.SM,
US or UM or USUM => PersonalTable.USUM,
GO or GP or GE or GG => PersonalTable.GG,
SW or SH or SWSH => PersonalTable.SWSH,
Gen1 => PersonalTable.Y,
Gen2 => PersonalTable.C,
Gen3 => PersonalTable.E,
Gen4 => PersonalTable.HGSS,
Gen5 => PersonalTable.B2W2,
Gen6 => PersonalTable.AO,
Gen7 => PersonalTable.USUM,
Gen7b => PersonalTable.GG,
Gen8 => PersonalTable.SWSH,
Stadium => PersonalTable.Y,
Stadium2 => PersonalTable.GS,
_ => throw new ArgumentOutOfRangeException(nameof(game))
};
}
}