using System; using static PKHeX.Core.GameVersion; namespace PKHeX.Core { public static class GameData { public static Learnset[] GetLearnsets(GameVersion game) => Learnsets(game); public static PersonalTable GetPersonal(GameVersion game) => Personal(game); private static Learnset[] Learnsets(GameVersion game) => game switch { RD or GN or BU or RB => Legal.LevelUpRB, YW or RBY => Legal.LevelUpY, GD or SV or GS => Legal.LevelUpGS, C or GSC => Legal.LevelUpC, R or S or RS or RSE => Legal.LevelUpRS, E or COLO or XD or FRLG or CXD => Legal.LevelUpE, FR => Legal.LevelUpFR, LG => Legal.LevelUpLG, D or P or DP => Legal.LevelUpDP, Pt or DPPt => Legal.LevelUpPt, HG or SS or HGSS => Legal.LevelUpHGSS, B or W or BW => Legal.LevelUpBW, B2 or W2 or B2W2 => Legal.LevelUpB2W2, X or Y or XY => Legal.LevelUpXY, AS or OR or ORAS => Legal.LevelUpAO, SN or MN or SM => Legal.LevelUpSM, US or UM or USUM => Legal.LevelUpUSUM, GO or GP or GE or GG => Legal.LevelUpGG, SW or SH or SWSH => Legal.LevelUpSWSH, Gen1 => Legal.LevelUpY, Gen2 => Legal.LevelUpC, Gen3 => Legal.LevelUpE, Gen4 => Legal.LevelUpHGSS, Gen5 => Legal.LevelUpB2W2, Gen6 => Legal.LevelUpAO, Gen7 => Legal.LevelUpSM, Gen7b => Legal.LevelUpGG, Gen8 => Legal.LevelUpSWSH, Stadium => Legal.LevelUpY, Stadium2 => Legal.LevelUpGS, _ => throw new ArgumentOutOfRangeException(nameof(game)) }; private static PersonalTable Personal(GameVersion game) => game switch { RD or GN or BU or RB => PersonalTable.RB, YW or RBY => PersonalTable.Y, GD or SV or GS => PersonalTable.GS, C or GSC => PersonalTable.C, R or S or RS or RSE => PersonalTable.RS, E or COLO or XD or FRLG or CXD => PersonalTable.E, FR => PersonalTable.FR, LG => PersonalTable.LG, D or P or DP => PersonalTable.DP, Pt or DPPt => PersonalTable.Pt, HG or SS or HGSS => PersonalTable.HGSS, B or W or BW => PersonalTable.BW, B2 or W2 or B2W2 => PersonalTable.B2W2, X or Y or XY => PersonalTable.XY, AS or OR or ORAS => PersonalTable.AO, SN or MN or SM => PersonalTable.SM, US or UM or USUM => PersonalTable.USUM, GO or GP or GE or GG => PersonalTable.GG, SW or SH or SWSH => PersonalTable.SWSH, Gen1 => PersonalTable.Y, Gen2 => PersonalTable.C, Gen3 => PersonalTable.E, Gen4 => PersonalTable.HGSS, Gen5 => PersonalTable.B2W2, Gen6 => PersonalTable.AO, Gen7 => PersonalTable.USUM, Gen7b => PersonalTable.GG, Gen8 => PersonalTable.SWSH, Stadium => PersonalTable.Y, Stadium2 => PersonalTable.GS, _ => throw new ArgumentOutOfRangeException(nameof(game)) }; } }