Updated description to resolve confusion with Issue #70
1.8 KiB
PKHeX
Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#.
Supports binary file loading of the following files originating from the Nintendo 3DS:
- Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
- Individual entity files (232/260 bytes), saved as .pk6 and .ek6
- Conversion of Event Gift files (.wc6) to .pk6
- Decrypted Battle Videos
The following files from previous generations of games are supported:
- Transferring of previous generation entities (.pkm) to .pk6
- Conversion of Event Files (.pgt, .pcd, .pgf) to .pk6
Data is then displayed in a meaningful view, and can be edited and saved back to binary data. Since the Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required (svdt, save_manager, or SaveDataFiler).
The interface is translatable with resource/external text files so that different languages can be supported.
Screenshots
License
PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.
Building
PKHeX can be compiled with any compiler that supports C# 6.0.
IDE
PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.
Command Line
You can use xbuild of Mono: xbuild PKHeX.sln
.
GNU/Linux
On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop
. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).