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Update README.md
Updated description to resolve confusion with Issue #70
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@ -8,7 +8,6 @@ Supports binary file loading of the following files originating from the Nintend
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* Individual entity files (232/260 bytes), saved as .pk6 and .ek6
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* Conversion of Event Gift files (.wc6) to .pk6
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* Decrypted Battle Videos
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* Obsoleted: Unencrypted Network Packets containing entity files.
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The following files from previous generations of games are supported:
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* Transferring of previous generation entities (.pkm) to .pk6
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@ -29,7 +28,7 @@ PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.
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## Building
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PKHeX can be compiled with any C# compiler.
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PKHeX can be compiled with any compiler that supports C# 6.0.
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### IDE
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