mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
6ee7a8724b
* Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
94 lines
3.2 KiB
C#
94 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.ORAS"/> encounter area
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/// </summary>
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public sealed class EncounterArea6AO : EncounterArea
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{
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public static EncounterArea6AO[] GetAreas(byte[][] input, GameVersion game)
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{
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var result = new EncounterArea6AO[input.Length];
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for (int i = 0; i < input.Length; i++)
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result[i] = new EncounterArea6AO(input[i], game);
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return result;
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}
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private EncounterArea6AO(byte[] data, GameVersion game)
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{
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Location = data[0] | (data[1] << 8);
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Type = (SlotType)data[2];
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Slots = ReadSlots(data, game);
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}
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private EncounterSlot6AO[] ReadSlots(byte[] data, GameVersion game)
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{
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const int size = 4;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot6AO[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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ushort SpecForm = BitConverter.ToUInt16(data, offset);
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int species = SpecForm & 0x3FF;
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int form = SpecForm >> 11;
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int min = data[offset + 2];
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int max = data[offset + 3];
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slots[i] = new EncounterSlot6AO(this, species, form, min, max, game);
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}
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return slots;
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}
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private const int FluteBoostMin = 4; // White Flute decreases levels.
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private const int FluteBoostMax = 4; // Black Flute increases levels.
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private const int DexNavBoost = 30; // Maximum DexNav chain
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private const int RandomForm = 31;
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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var boostMax = Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax;
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const int boostMin = FluteBoostMin;
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if (!slot.IsLevelWithinRange(pkm.Met_Level, boostMin, boostMax))
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break;
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if (slot.Form != evo.Form && slot.Form != RandomForm)
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break;
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var clone = (EncounterSlot6AO)slot.Clone();
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MarkSlotDetails(pkm, clone, evo);
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yield return clone;
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break;
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}
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}
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}
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private static void MarkSlotDetails(PKM pkm, EncounterSlot6AO slot, EvoCriteria evo)
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{
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if (slot.LevelMin > evo.MinLevel)
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slot.WhiteFlute = true;
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if (slot.LevelMax + 1 <= evo.MinLevel && evo.MinLevel <= slot.LevelMax + FluteBoostMax)
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slot.BlackFlute = true;
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if (!slot.CanDexNav)
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return;
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if (slot.LevelMax != evo.MinLevel)
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slot.DexNav = true;
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if (pkm.RelearnMove1 != 0 || pkm.AbilityNumber == 4)
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slot.DexNav = true;
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}
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}
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}
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