using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// /// encounter area /// public sealed class EncounterArea6AO : EncounterArea { public static EncounterArea6AO[] GetAreas(byte[][] input, GameVersion game) { var result = new EncounterArea6AO[input.Length]; for (int i = 0; i < input.Length; i++) result[i] = new EncounterArea6AO(input[i], game); return result; } private EncounterArea6AO(byte[] data, GameVersion game) { Location = data[0] | (data[1] << 8); Type = (SlotType)data[2]; Slots = ReadSlots(data, game); } private EncounterSlot6AO[] ReadSlots(byte[] data, GameVersion game) { const int size = 4; int count = (data.Length - 4) / size; var slots = new EncounterSlot6AO[count]; for (int i = 0; i < slots.Length; i++) { int offset = 4 + (size * i); ushort SpecForm = BitConverter.ToUInt16(data, offset); int species = SpecForm & 0x3FF; int form = SpecForm >> 11; int min = data[offset + 2]; int max = data[offset + 3]; slots[i] = new EncounterSlot6AO(this, species, form, min, max, game); } return slots; } private const int FluteBoostMin = 4; // White Flute decreases levels. private const int FluteBoostMax = 4; // Black Flute increases levels. private const int DexNavBoost = 30; // Maximum DexNav chain private const int RandomForm = 31; public override IEnumerable GetMatchingSlots(PKM pkm, IReadOnlyList chain) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; var boostMax = Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax; const int boostMin = FluteBoostMin; if (!slot.IsLevelWithinRange(pkm.Met_Level, boostMin, boostMax)) break; if (slot.Form != evo.Form && slot.Form != RandomForm) break; var clone = (EncounterSlot6AO)slot.Clone(); MarkSlotDetails(pkm, clone, evo); yield return clone; break; } } } private static void MarkSlotDetails(PKM pkm, EncounterSlot6AO slot, EvoCriteria evo) { if (slot.LevelMin > evo.MinLevel) slot.WhiteFlute = true; if (slot.LevelMax + 1 <= evo.MinLevel && evo.MinLevel <= slot.LevelMax + FluteBoostMax) slot.BlackFlute = true; if (!slot.CanDexNav) return; if (slot.LevelMax != evo.MinLevel) slot.DexNav = true; if (pkm.RelearnMove1 != 0 || pkm.AbilityNumber == 4) slot.DexNav = true; } } }