using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
///
///
/// encounter area
///
public sealed class EncounterArea6AO : EncounterArea
{
public static EncounterArea6AO[] GetAreas(byte[][] input, GameVersion game)
{
var result = new EncounterArea6AO[input.Length];
for (int i = 0; i < input.Length; i++)
result[i] = new EncounterArea6AO(input[i], game);
return result;
}
private EncounterArea6AO(byte[] data, GameVersion game)
{
Location = data[0] | (data[1] << 8);
Type = (SlotType)data[2];
Slots = ReadSlots(data, game);
}
private EncounterSlot6AO[] ReadSlots(byte[] data, GameVersion game)
{
const int size = 4;
int count = (data.Length - 4) / size;
var slots = new EncounterSlot6AO[count];
for (int i = 0; i < slots.Length; i++)
{
int offset = 4 + (size * i);
ushort SpecForm = BitConverter.ToUInt16(data, offset);
int species = SpecForm & 0x3FF;
int form = SpecForm >> 11;
int min = data[offset + 2];
int max = data[offset + 3];
slots[i] = new EncounterSlot6AO(this, species, form, min, max, game);
}
return slots;
}
private const int FluteBoostMin = 4; // White Flute decreases levels.
private const int FluteBoostMax = 4; // Black Flute increases levels.
private const int DexNavBoost = 30; // Maximum DexNav chain
private const int RandomForm = 31;
public override IEnumerable GetMatchingSlots(PKM pkm, IReadOnlyList chain)
{
foreach (var slot in Slots)
{
foreach (var evo in chain)
{
if (slot.Species != evo.Species)
continue;
var boostMax = Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax;
const int boostMin = FluteBoostMin;
if (!slot.IsLevelWithinRange(pkm.Met_Level, boostMin, boostMax))
break;
if (slot.Form != evo.Form && slot.Form != RandomForm)
break;
var clone = (EncounterSlot6AO)slot.Clone();
MarkSlotDetails(pkm, clone, evo);
yield return clone;
break;
}
}
}
private static void MarkSlotDetails(PKM pkm, EncounterSlot6AO slot, EvoCriteria evo)
{
if (slot.LevelMin > evo.MinLevel)
slot.WhiteFlute = true;
if (slot.LevelMax + 1 <= evo.MinLevel && evo.MinLevel <= slot.LevelMax + FluteBoostMax)
slot.BlackFlute = true;
if (!slot.CanDexNav)
return;
if (slot.LevelMax != evo.MinLevel)
slot.DexNav = true;
if (pkm.RelearnMove1 != 0 || pkm.AbilityNumber == 4)
slot.DexNav = true;
}
}
}