mirror of
https://github.com/kwsch/PKHeX
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54595b063b
On second thought, that wasn't the best way. Just loop back and fix if it created a hole. Coul always use a recursive call instead, but I think this is a little cleaner. The reverted change didn't fix PP or PP Ups for moves; I didn't think of this new fix at the time! |
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.. | ||
About.cs | ||
About.Designer.cs | ||
About.resx | ||
CodeGenerator.cs | ||
CodeGenerator.Designer.cs | ||
CodeGenerator.resx | ||
PGF.cs | ||
PGT.cs | ||
PK3.cs | ||
PK4.cs | ||
PK5.cs | ||
PK6.cs | ||
PKM.cs | ||
PKX.cs | ||
QR.cs | ||
QR.Designer.cs | ||
QR.resx | ||
SAV5.cs | ||
SAV6.cs | ||
SplashScreen.cs | ||
SplashScreen.Designer.cs | ||
SplashScreen.resx | ||
Util.cs | ||
WC6.cs |