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Kaphotics 54595b063b Re-fix FixMoves
On second thought, that wasn't the best way. Just loop back and fix if
it created a hole. Coul always use a recursive call instead, but I think
this is a little cleaner.

The reverted change didn't fix PP or PP Ups for moves; I didn't think of
this new fix at the time!
2016-02-28 22:18:34 -08:00
Legality Add WC6 move checking 2016-02-28 17:05:38 -08:00
Misc Re-fix FixMoves 2016-02-28 22:18:34 -08:00
PKX Add WC6 move checking 2016-02-28 17:05:38 -08:00
Properties Add WC6 move checking 2016-02-28 17:05:38 -08:00
Resources Add WC6 move checking 2016-02-28 17:05:38 -08:00
SAV Cleanup 2016-02-24 14:59:03 -08:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Minor changes to git config files 2015-07-21 00:23:50 +02:00
app.config Minor changes 2015-07-21 00:52:11 +02:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.csproj Add WC6 move checking 2016-02-28 17:05:38 -08:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
Program.cs Heavy refactoring 2015-09-20 20:34:09 -07:00
README.md Update README.md 2016-02-01 20:04:57 -08:00

PKHeX

Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#.

Supports binary file loading of the following files originating from the Nintendo 3DS:

  • Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
  • Individual entity files (232/260 bytes), saved as .pk6 and .ek6
  • Conversion of Event Gift files (.wc6) to .pk6
  • Decrypted Battle Videos

The following files from previous generations of games are supported:

  • Transferring of previous generation entities (.pkm) to .pk6
  • Conversion of Event Files (.pgt, .pcd, .pgf) to .pk6

Data is then displayed in a meaningful view, and can be edited and saved back to binary data. Since the Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required (svdt, save_manager, or SaveDataFiler).

The interface is translatable with resource/external text files so that different languages can be supported.

Screenshots

Main Window

License

PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.

Building

PKHeX can be compiled with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.

Command Line

You can use xbuild of Mono: xbuild PKHeX.sln.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).