Restructuring source arrangement

This commit is contained in:
Kurt 2014-08-01 10:33:12 -07:00
parent 39e75e23a7
commit f5f766f962
62 changed files with 63 additions and 63 deletions

View file

@ -52,7 +52,7 @@
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon.ico</ApplicationIcon>
<ApplicationIcon>Resources\icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>PKHeX.Program</StartupObject>
@ -71,43 +71,43 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="About.cs">
<Compile Include="Misc\About.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="About.Designer.cs">
<Compile Include="Misc\About.Designer.cs">
<DependentUpon>About.cs</DependentUpon>
</Compile>
<Compile Include="CodeGenerator.cs">
<Compile Include="Misc\CodeGenerator.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CodeGenerator.Designer.cs">
<Compile Include="Misc\CodeGenerator.Designer.cs">
<DependentUpon>CodeGenerator.cs</DependentUpon>
</Compile>
<Compile Include="f1-Main.cs">
<Compile Include="PKX\f1-Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="f1-Main.Designer.cs">
<Compile Include="PKX\f1-Main.Designer.cs">
<DependentUpon>f1-Main.cs</DependentUpon>
</Compile>
<Compile Include="f4-RibbMedal.cs">
<Compile Include="PKX\f4-RibbMedal.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="f4-RibbMedal.Designer.cs">
<Compile Include="PKX\f4-RibbMedal.Designer.cs">
<DependentUpon>f4-RibbMedal.cs</DependentUpon>
</Compile>
<Compile Include="f3-MemoryAmie.cs">
<Compile Include="PKX\f3-MemoryAmie.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="f3-MemoryAmie.Designer.cs">
<Compile Include="PKX\f3-MemoryAmie.Designer.cs">
<DependentUpon>f3-MemoryAmie.cs</DependentUpon>
</Compile>
<Compile Include="frmReport.cs">
<Compile Include="SAV\frmReport.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmReport.Designer.cs">
<Compile Include="SAV\frmReport.Designer.cs">
<DependentUpon>frmReport.cs</DependentUpon>
</Compile>
<Compile Include="pk2pk.cs" />
<Compile Include="Misc\pk2pk.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
@ -115,102 +115,102 @@
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="SAV_BerryField.cs">
<Compile Include="SAV\SAV_BerryField.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_BerryField.Designer.cs">
<Compile Include="SAV\SAV_BerryField.Designer.cs">
<DependentUpon>SAV_BerryField.cs</DependentUpon>
</Compile>
<Compile Include="SAV_BoxIO.cs">
<Compile Include="SAV\SAV_BoxIO.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_BoxIO.Designer.cs">
<Compile Include="SAV\SAV_BoxIO.Designer.cs">
<DependentUpon>SAV_BoxIO.cs</DependentUpon>
</Compile>
<Compile Include="SAV_BoxLayout.cs">
<Compile Include="SAV\SAV_BoxLayout.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_BoxLayout.Designer.cs">
<Compile Include="SAV\SAV_BoxLayout.Designer.cs">
<DependentUpon>SAV_BoxLayout.cs</DependentUpon>
</Compile>
<Compile Include="SAV_EventFlags.cs">
<Compile Include="SAV\SAV_EventFlags.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_EventFlags.Designer.cs">
<Compile Include="SAV\SAV_EventFlags.Designer.cs">
<DependentUpon>SAV_EventFlags.cs</DependentUpon>
</Compile>
<Compile Include="SAV_HallOfFame.cs">
<Compile Include="SAV\SAV_HallOfFame.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_HallOfFame.Designer.cs">
<Compile Include="SAV\SAV_HallOfFame.Designer.cs">
<DependentUpon>SAV_HallOfFame.cs</DependentUpon>
</Compile>
<Compile Include="SAV_Inventory.cs">
<Compile Include="SAV\SAV_Inventory.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_Inventory.Designer.cs">
<Compile Include="SAV\SAV_Inventory.Designer.cs">
<DependentUpon>SAV_Inventory.cs</DependentUpon>
</Compile>
<Compile Include="SAV_OPower.cs">
<Compile Include="SAV\SAV_OPower.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_OPower.Designer.cs">
<Compile Include="SAV\SAV_OPower.Designer.cs">
<DependentUpon>SAV_OPower.cs</DependentUpon>
</Compile>
<Compile Include="SAV_Pokedex.cs">
<Compile Include="SAV\SAV_Pokedex.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_Pokedex.Designer.cs">
<Compile Include="SAV\SAV_Pokedex.Designer.cs">
<DependentUpon>SAV_Pokedex.cs</DependentUpon>
</Compile>
<Compile Include="SAV_Pokepuff.cs">
<Compile Include="SAV\SAV_Pokepuff.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_Pokepuff.Designer.cs">
<Compile Include="SAV\SAV_Pokepuff.Designer.cs">
<DependentUpon>SAV_Pokepuff.cs</DependentUpon>
</Compile>
<Compile Include="SAV_SuperTrain.cs">
<Compile Include="SAV\SAV_SuperTrain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_SuperTrain.Designer.cs">
<Compile Include="SAV\SAV_SuperTrain.Designer.cs">
<DependentUpon>SAV_SuperTrain.cs</DependentUpon>
</Compile>
<Compile Include="SAV_Trainer.cs">
<Compile Include="SAV\SAV_Trainer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_Trainer.Designer.cs">
<Compile Include="SAV\SAV_Trainer.Designer.cs">
<DependentUpon>SAV_Trainer.cs</DependentUpon>
</Compile>
<Compile Include="SAV_Wondercard.cs">
<Compile Include="SAV\SAV_Wondercard.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SAV_Wondercard.Designer.cs">
<Compile Include="SAV\SAV_Wondercard.Designer.cs">
<DependentUpon>SAV_Wondercard.cs</DependentUpon>
</Compile>
<Compile Include="SplashScreen.cs">
<Compile Include="Misc\SplashScreen.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SplashScreen.Designer.cs">
<Compile Include="Misc\SplashScreen.Designer.cs">
<DependentUpon>SplashScreen.cs</DependentUpon>
</Compile>
<Compile Include="Util.cs" />
<EmbeddedResource Include="About.resx">
<Compile Include="Misc\Util.cs" />
<EmbeddedResource Include="Misc\About.resx">
<DependentUpon>About.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="CodeGenerator.resx">
<EmbeddedResource Include="Misc\CodeGenerator.resx">
<DependentUpon>CodeGenerator.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="f1-Main.resx">
<EmbeddedResource Include="PKX\f1-Main.resx">
<DependentUpon>f1-Main.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="f4-RibbMedal.resx">
<EmbeddedResource Include="PKX\f4-RibbMedal.resx">
<DependentUpon>f4-RibbMedal.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="f3-MemoryAmie.resx">
<EmbeddedResource Include="PKX\f3-MemoryAmie.resx">
<DependentUpon>f3-MemoryAmie.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmReport.resx">
<EmbeddedResource Include="SAV\frmReport.resx">
<DependentUpon>frmReport.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
@ -218,43 +218,43 @@
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="SAV_BerryField.resx">
<EmbeddedResource Include="SAV\SAV_BerryField.resx">
<DependentUpon>SAV_BerryField.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_BoxIO.resx">
<EmbeddedResource Include="SAV\SAV_BoxIO.resx">
<DependentUpon>SAV_BoxIO.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_BoxLayout.resx">
<EmbeddedResource Include="SAV\SAV_BoxLayout.resx">
<DependentUpon>SAV_BoxLayout.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_EventFlags.resx">
<EmbeddedResource Include="SAV\SAV_EventFlags.resx">
<DependentUpon>SAV_EventFlags.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_HallOfFame.resx">
<EmbeddedResource Include="SAV\SAV_HallOfFame.resx">
<DependentUpon>SAV_HallOfFame.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_Inventory.resx">
<EmbeddedResource Include="SAV\SAV_Inventory.resx">
<DependentUpon>SAV_Inventory.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_OPower.resx">
<EmbeddedResource Include="SAV\SAV_OPower.resx">
<DependentUpon>SAV_OPower.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_Pokedex.resx">
<EmbeddedResource Include="SAV\SAV_Pokedex.resx">
<DependentUpon>SAV_Pokedex.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_Pokepuff.resx">
<EmbeddedResource Include="SAV\SAV_Pokepuff.resx">
<DependentUpon>SAV_Pokepuff.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_SuperTrain.resx">
<EmbeddedResource Include="SAV\SAV_SuperTrain.resx">
<DependentUpon>SAV_SuperTrain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_Trainer.resx">
<EmbeddedResource Include="SAV\SAV_Trainer.resx">
<DependentUpon>SAV_Trainer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SAV_Wondercard.resx">
<EmbeddedResource Include="SAV\SAV_Wondercard.resx">
<DependentUpon>SAV_Wondercard.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SplashScreen.resx">
<EmbeddedResource Include="Misc\SplashScreen.resx">
<DependentUpon>SplashScreen.cs</DependentUpon>
</EmbeddedResource>
<None Include="app.config" />
@ -300,7 +300,7 @@
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="icon.ico" />
<Content Include="Resources\icon.ico" />
<None Include="Resources\text\ko\text_TrainingBag_ko.txt" />
<None Include="Resources\text\ja\text_TrainingBag_ja.txt" />
<None Include="Resources\text\it\text_TrainingBag_it.txt" />
@ -819,7 +819,6 @@
<None Include="Resources\img\badges\badge_2.png" />
<None Include="Resources\img\badges\badge_1.png" />
<None Include="Resources\img\Pokemon Sprites\egg.png" />
<None Include="Resources\egg.bmp" />
<None Include="Resources\img\Pokemon Sprites\354.png" />
<None Include="Resources\img\Pokemon Sprites\353.png" />
<None Include="Resources\img\Pokemon Sprites\352.png" />
@ -1583,6 +1582,7 @@
<None Include="Resources\img\ribbons\artist.png" />
<None Include="Resources\img\ribbons\alert.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -237,7 +237,7 @@
- Added: Eggs have a faint image of what is contained within.
- Changed: Import from Code functionality moved to Code Generator.
07/29/14 - New Update:
07/29/14 - New Update: (800)
- Added: Changelog to About menu item.
- Fixed: Importing Gen 4 hatched Pokemon pk2pk error.
- Fixed: PP Ups won't be saved if there is no move for that slot.