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35a85670b3
Closes #2167 Based off sub_71001D16A0 with shortcut modifications: * code marks new entries for evolution processing later using the low bit (hence the << 1); in save files I can't see any bits set, but I can't see anywhere in the code that DOESNT set this bit. Thus the assumption of post-processing. As noted in gameplay, a new capture doesn't set Min and Max; it only sets it if it is above the usual sizing values. Megas apparently don't set until seen in battle, so don't worry about setting the other forme based indexes. |
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Editing | ||
Game | ||
Legality | ||
MysteryGifts | ||
PersonalInfo | ||
PKM | ||
Resources | ||
Ribbons | ||
Saves | ||
Util | ||
app.config | ||
PKHeX.Core.csproj |