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35a85670b3
Closes #2167 Based off sub_71001D16A0 with shortcut modifications: * code marks new entries for evolution processing later using the low bit (hence the << 1); in save files I can't see any bits set, but I can't see anywhere in the code that DOESNT set this bit. Thus the assumption of post-processing. As noted in gameplay, a new capture doesn't set Min and Max; it only sets it if it is above the usual sizing values. Megas apparently don't set until seen in battle, so don't worry about setting the other forme based indexes. |
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.. | ||
Blocks | ||
MemeCrypto | ||
Storage | ||
Substructures | ||
Util | ||
SAV1.cs | ||
SAV2.cs | ||
SAV3.cs | ||
SAV3Colosseum.cs | ||
SAV3GCMemoryCard.cs | ||
SAV3RSBox.cs | ||
SAV3XD.cs | ||
SAV4.cs | ||
SAV4BR.cs | ||
SAV5.cs | ||
SAV6.cs | ||
SAV7.cs | ||
SAV7b.cs | ||
SaveFile.cs |