mirror of
https://github.com/kwsch/PKHeX
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103aa9aa4b
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced. EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users. Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector? |
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.. | ||
DreamWorldEntry.cs | ||
EncounterStatic.cs | ||
EncounterStatic1.cs | ||
EncounterStatic1E.cs | ||
EncounterStatic2.cs | ||
EncounterStatic2E.cs | ||
EncounterStatic3.cs | ||
EncounterStatic4.cs | ||
EncounterStatic4Pokewalker.cs | ||
EncounterStatic5.cs | ||
EncounterStatic5DR.cs | ||
EncounterStatic5N.cs | ||
EncounterStatic6.cs | ||
EncounterStatic7.cs | ||
EncounterStatic7b.cs | ||
EncounterStatic8.cs | ||
EncounterStatic8N.cs | ||
EncounterStatic8NC.cs | ||
EncounterStatic8ND.cs | ||
EncounterStatic8Nest.cs | ||
EncounterStatic8S.cs | ||
EncounterStatic8U.cs | ||
EncounterStaticShadow.cs |