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https://github.com/kwsch/PKHeX
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EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced. EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users. Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector? |
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.. | ||
EncounterEvent.cs | ||
Encounters1.cs | ||
Encounters2.cs | ||
Encounters3.cs | ||
Encounters3GC.cs | ||
Encounters3Shadow.cs | ||
Encounters3Teams.cs | ||
Encounters4.cs | ||
Encounters5.cs | ||
Encounters6.cs | ||
Encounters7.cs | ||
Encounters7b.cs | ||
Encounters8.cs | ||
Encounters8Nest.cs | ||
Encounters8NestCrystal.cs | ||
Encounters8NestDistBase.cs | ||
Encounters8NestDistDLC1.cs | ||
Encounters8NestDistDLC2.cs | ||
Encounters8NestLair.cs | ||
EncountersGO.cs | ||
EncountersHOME.cs | ||
EncountersWC3.cs | ||
EncounterUtil.cs |