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0e3d22112d
These aren't referenced for the spiritomb encounter; according to the scripts, there's a hardcoded function which reads a byte[] and counts the number of nonzero entries. The UgSaveData structure stores `byte[] TalkedNPCsID`, as described above. |
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.. | ||
game/underground_bdsp | ||
items | ||
locale3DS | ||
locations | ||
memories | ||
other | ||
program | ||
script | ||
badwords.txt |