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Remove UG_TALK_COUNT work entries
These aren't referenced for the spiritomb encounter; according to the scripts, there's a hardcoded function which reads a byte[] and counts the number of nonzero entries. The UgSaveData structure stores `byte[] TalkedNPCsID`, as described above.
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@ -1,8 +1,5 @@
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250 * SYS_WORK_FIRST_POKE_NO
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262 * SYS_WORK_UG_TALK_COUNT
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273 * SYS_WORK_UG_TALK_COUNT2
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267 * SYS_WORK_HAIHU_EVENT01
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268 * SYS_WORK_HAIHU_EVENT02
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269 * SYS_WORK_HAIHU_EVENT03
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