PKHeX/PKHeX.Core/PKM/PK7.cs
Kurt 0ae907e4d0 Update unused byte usage knowledge
DistByte is actually 16bits; no point changing the name.
The 32bits afterwards are form duration (Hoopa/Furfrou only), and only
exist while the PKM is in the player's party.

The game sets an initial value with days to exist in the form before
reverting (probably on game restart), checking the delta between days
saved. Either way, just set a base value when writing it to the party,
else clear the value if it is not supposed to be used.

Thanks @SciresM !
2017-06-06 22:13:12 -07:00

611 lines
42 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
public class PK7 : PKM, IRibbonSet1, IRibbonSet2
{
public static readonly byte[] ExtraBytes =
{
0x2A, // Old Marking Value
// 0x36, 0x37, // Unused Ribbons
0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7
};
public sealed override int SIZE_PARTY => PKX.SIZE_6PARTY;
public override int SIZE_STORED => PKX.SIZE_6STORED;
public override int Format => 7;
public override PersonalInfo PersonalInfo => PersonalTable.SM.getFormeEntry(Species, AltForm);
public PK7(byte[] decryptedData = null, string ident = null)
{
Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
PKMConverter.checkEncrypted(ref Data);
Identifier = ident;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
public override PKM Clone() { return new PK7(Data); }
public override string getString(int Offset, int Count) => PKX.getString7(Data, Offset, Count);
public override byte[] setString(string value, int maxLength) => PKX.setString7(value, maxLength, Language);
// Trash Bytes
public override byte[] Nickname_Trash { get => getData(0x40, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x40); } }
public override byte[] HT_Trash { get => getData(0x78, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x78); } }
public override byte[] OT_Trash { get => getData(0xB0, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0xB0); } }
// Structure
#region Block A
public override uint EncryptionConstant
{
get => BitConverter.ToUInt32(Data, 0x00);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x00);
}
public override ushort Sanity
{
get => BitConverter.ToUInt16(Data, 0x04);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x04);
}
public override ushort Checksum
{
get => BitConverter.ToUInt16(Data, 0x06);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x06);
}
public override int Species
{
get => BitConverter.ToUInt16(Data, 0x08);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08);
}
public override int HeldItem
{
get => BitConverter.ToUInt16(Data, 0x0A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A);
}
public override int TID
{
get => BitConverter.ToUInt16(Data, 0x0C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C);
}
public override int SID
{
get => BitConverter.ToUInt16(Data, 0x0E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E);
}
public override uint EXP
{
get => BitConverter.ToUInt32(Data, 0x10);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x10);
}
public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int AbilityNumber { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public override int MarkValue { get => BitConverter.ToUInt16(Data, 0x16); protected set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x16); }
public override uint PID
{
get => BitConverter.ToUInt32(Data, 0x18);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x18);
}
public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)(Data[0x1D] & ~0x01 | (value ? 1 : 0)); }
public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)(Data[0x1D] & ~0x06 | (value << 1)); }
public override int AltForm { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)(Data[0x1D] & 0x07 | (value << 3)); }
public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
public override int CNT_Cool { get => Data[0x24]; set => Data[0x24] = (byte)value; }
public override int CNT_Beauty { get => Data[0x25]; set => Data[0x25] = (byte)value; }
public override int CNT_Cute { get => Data[0x26]; set => Data[0x26] = (byte)value; }
public override int CNT_Smart { get => Data[0x27]; set => Data[0x27] = (byte)value; }
public override int CNT_Tough { get => Data[0x28]; set => Data[0x28] = (byte)value; }
public override int CNT_Sheen { get => Data[0x29]; set => Data[0x29] = (byte)value; }
public byte PelagoEventStatus { get => Data[0x2A]; set => Data[0x2A] = value; }
private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)(PKRS & ~0xF | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)(PKRS & 0xF | value << 4); }
private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; }
public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)(ST1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)(ST1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)(ST1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)(ST1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)(ST1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)(ST1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)(ST1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)(ST1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; }
public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)(ST2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)(ST2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)(ST2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)(ST2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)(ST2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)(ST2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)(ST2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)(ST2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; }
public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)(ST3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)(ST3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)(ST3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)(ST3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)(ST3 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)(ST3 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)(ST3 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)(ST3 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; }
public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)(ST4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)(ST4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)(ST4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)(ST4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)(ST4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)(ST4 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)(ST4 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)(ST4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte.
private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; }
private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; }
private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; }
private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; }
private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; }
private byte RIB6 { get => Data[0x36]; set => Data[0x36] = value; } // Unused
private byte RIB7 { get => Data[0x37]; set => Data[0x37] = value; } // Unused
public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionG3Hoenn { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RIB4_5 { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public bool RIB4_6 { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonChampionAlola { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonBattleRoyale { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonBattleTreeGreat { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonBattleTreeMaster { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RIB6_2 { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); } // Unused
public bool RIB6_3 { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); } // Unused
public bool RIB6_4 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
public bool RIB6_5 { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public bool RIB6_6 { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public bool RIB6_7 { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
public int RibbonCountMemoryContest { get => Data[0x38]; set => Data[0x38] = (byte)value; }
public int RibbonCountMemoryBattle { get => Data[0x39]; set => Data[0x39] = (byte)value; }
private ushort DistByte { get => BitConverter.ToUInt16(Data, 0x3A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3A); }
public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)(DistByte & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)(DistByte & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)(DistByte & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)(DistByte & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)(DistByte & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)(DistByte & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)(DistByte & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)(DistByte & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public uint FormDuration { get => BitConverter.ToUInt32(Data, 0x3C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3C); }
#endregion
#region Block B
public override string Nickname { get => getString(0x40, 24); set => setString(value, 12).CopyTo(Data, 0x40); }
public override int Move1
{
get => BitConverter.ToUInt16(Data, 0x5A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A);
}
public override int Move2
{
get => BitConverter.ToUInt16(Data, 0x5C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C);
}
public override int Move3
{
get => BitConverter.ToUInt16(Data, 0x5E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E);
}
public override int Move4
{
get => BitConverter.ToUInt16(Data, 0x60);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60);
}
public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
public override int RelearnMove1
{
get => BitConverter.ToUInt16(Data, 0x6A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A);
}
public override int RelearnMove2
{
get => BitConverter.ToUInt16(Data, 0x6C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C);
}
public override int RelearnMove3
{
get => BitConverter.ToUInt16(Data, 0x6E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E);
}
public override int RelearnMove4
{
get => BitConverter.ToUInt16(Data, 0x70);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70);
}
public override bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); }
public override bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); }
public byte _0x73 { get => Data[0x73]; set => Data[0x73] = value; }
private uint IV32 { get => BitConverter.ToUInt32(Data, 0x74); set => BitConverter.GetBytes(value).CopyTo(Data, 0x74); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); }
#endregion
#region Block C
public override string HT_Name { get => getString(0x78, 24); set => setString(value, 12).CopyTo(Data, 0x78); }
public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; }
public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; }
public override int Geo1_Region { get => Data[0x94]; set => Data[0x94] = (byte)value; }
public override int Geo1_Country { get => Data[0x95]; set => Data[0x95] = (byte)value; }
public override int Geo2_Region { get => Data[0x96]; set => Data[0x96] = (byte)value; }
public override int Geo2_Country { get => Data[0x97]; set => Data[0x97] = (byte)value; }
public override int Geo3_Region { get => Data[0x98]; set => Data[0x98] = (byte)value; }
public override int Geo3_Country { get => Data[0x99]; set => Data[0x99] = (byte)value; }
public override int Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = (byte)value; }
public override int Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = (byte)value; }
public override int Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = (byte)value; }
public override int Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = (byte)value; }
public byte _0x9E { get => Data[0x9E]; set => Data[0x9E] = value; }
public byte _0x9F { get => Data[0x9F]; set => Data[0x9F] = value; }
public byte _0xA0 { get => Data[0xA0]; set => Data[0xA0] = value; }
public byte _0xA1 { get => Data[0xA1]; set => Data[0xA1] = value; }
public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; }
public override int HT_Affection { get => Data[0xA3]; set => Data[0xA3] = (byte)value; }
public override int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; }
public override int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; }
public override int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; }
public byte _0xA7 { get => Data[0xA7]; set => Data[0xA7] = value; }
public override int HT_TextVar { get => BitConverter.ToUInt16(Data, 0xA8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); }
public byte _0xAA { get => Data[0xAA]; set => Data[0xAA] = value; }
public byte _0xAB { get => Data[0xAB]; set => Data[0xAB] = value; }
public byte _0xAC { get => Data[0xAC]; set => Data[0xAC] = value; }
public byte _0xAD { get => Data[0xAD]; set => Data[0xAD] = value; }
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
#endregion
#region Block D
public override string OT_Name { get => getString(0xB0, 24); set => setString(value, 12).CopyTo(Data, 0xB0); }
public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; }
public override int OT_Affection { get => Data[0xCB]; set => Data[0xCB] = (byte)value; }
public override int OT_Intensity { get => Data[0xCC]; set => Data[0xCC] = (byte)value; }
public override int OT_Memory { get => Data[0xCD]; set => Data[0xCD] = (byte)value; }
public override int OT_TextVar { get => BitConverter.ToUInt16(Data, 0xCE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xCE); }
public override int OT_Feeling { get => Data[0xD0]; set => Data[0xD0] = (byte)value; }
public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; }
public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; }
public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; }
public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; }
public byte _0xD7 { get => Data[0xD7]; set => Data[0xD7] = value; }
public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); }
public override int Met_Location { get => BitConverter.ToUInt16(Data, 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); }
public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; }
public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
public override int HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = (byte)value; }
public override bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0); }
public override bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1); }
public override bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2); }
public override bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3); }
public override bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4); }
public override bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5); }
public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; }
public override int Country { get => Data[0xE0]; set => Data[0xE0] = (byte)value; }
public override int Region { get => Data[0xE1]; set => Data[0xE1] = (byte)value; }
public override int ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = (byte)value; }
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
#endregion
#region Battle Stats
public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; }
public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0xF0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); }
public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0xF2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); }
public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0xF4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); }
public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0xF6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); }
public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0xF8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); }
public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0xFA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); }
public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0xFC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); }
#endregion
// Simple Generated Attributes
public override int CurrentFriendship
{
get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship;
set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; }
}
public int OppositeFriendship
{
get => CurrentHandler == 1 ? OT_Friendship : HT_Friendship;
set { if (CurrentHandler == 1) OT_Friendship = value; else HT_Friendship = value; }
}
public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 4);
public override int TSV => (TID ^ SID) >> 4;
public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6;
// Complex Generated Attributes
public override int Characteristic
{
get
{
// Characteristic with EC%6
int pm6 = (int)(EncryptionConstant % 6); // EC MOD 6
int maxIV = IVs.Max();
int pm6stat = 0;
for (int i = 0; i < 6; i++)
if (IVs[pm6stat = pm6++ % 6] == maxIV)
break;
return pm6stat*5 + maxIV%5;
}
}
public override int[] Markings
{
get
{
int[] marks = new int[8];
int val = MarkValue;
for (int i = 0; i < marks.Length; i++)
marks[i] = ((val >> (i*2)) & 3) % 3;
return marks;
}
set
{
if (value.Length > 8)
return;
int v = 0;
for (int i = 0; i < value.Length; i++)
v |= (value[i] % 3) << (i*2);
MarkValue = v;
}
}
// Methods
public override byte[] Encrypt()
{
RefreshChecksum();
return PKX.encryptArray(Data);
}
// General User-error Fixes
public void FixRelearn()
{
while (true)
{
if (RelearnMove4 != 0 && RelearnMove3 == 0)
{
RelearnMove3 = RelearnMove4;
RelearnMove4 = 0;
}
if (RelearnMove3 != 0 && RelearnMove2 == 0)
{
RelearnMove2 = RelearnMove3;
RelearnMove3 = 0;
continue;
}
if (RelearnMove2 != 0 && RelearnMove1 == 0)
{
RelearnMove1 = RelearnMove2;
RelearnMove2 = 0;
continue;
}
break;
}
}
public void FixMemories()
{
if (IsEgg) // No memories if is egg.
{
Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country =
Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region =
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling =
/* OT_Friendship */ OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
// Clear Handler
HT_Name = "".PadRight(11, '\0');
return;
}
if (IsUntraded)
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
if (GenNumber < 6)
OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
Geo1_Region = Geo1_Country > 0 ? Geo1_Region : 0;
Geo2_Region = Geo2_Country > 0 ? Geo2_Region : 0;
Geo3_Region = Geo3_Country > 0 ? Geo3_Region : 0;
Geo4_Region = Geo4_Country > 0 ? Geo4_Region : 0;
Geo5_Region = Geo5_Country > 0 ? Geo5_Region : 0;
while (true)
{
if (Geo5_Country != 0 && Geo4_Country == 0)
{
Geo4_Country = Geo5_Country;
Geo4_Region = Geo5_Region;
Geo5_Country = Geo5_Region = 0;
}
if (Geo4_Country != 0 && Geo3_Country == 0)
{
Geo3_Country = Geo4_Country;
Geo3_Region = Geo4_Region;
Geo4_Country = Geo4_Region = 0;
continue;
}
if (Geo3_Country != 0 && Geo2_Country == 0)
{
Geo2_Country = Geo3_Country;
Geo2_Region = Geo3_Region;
Geo3_Country = Geo3_Region = 0;
continue;
}
if (Geo2_Country != 0 && Geo1_Country == 0)
{
Geo1_Country = Geo2_Country;
Geo1_Region = Geo2_Region;
Geo2_Country = Geo2_Region = 0;
continue;
}
break;
}
if (GenNumber < 7) // must be transferred via bank, and must have memories
{
TradeMemory(Bank: true);
// georegions cleared on 6->7, no need to set
}
}
// Synthetic Trading Logic
public void Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank, int Day = 1, int Month = 1, int Year = 2015)
{
// Eggs do not have any modifications done if they are traded
if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
UpdateEgg(Day, Month, Year);
// Process to the HT if the OT of the Pokémon does not match the SAV's OT info.
else if (!TradeOT(SAV_Trainer, SAV_TID, SAV_SID, SAV_COUNTRY, SAV_REGION, SAV_GENDER))
TradeHT(SAV_Trainer, SAV_COUNTRY, SAV_REGION, SAV_GENDER, Bank);
}
private bool TradeOT(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER)
{
// Check to see if the OT matches the SAV's OT info.
if (!(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
return false;
CurrentHandler = 0;
if (!IsUntraded && (SAV_COUNTRY != Geo1_Country || SAV_REGION != Geo1_Region))
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
return true;
}
private void TradeHT(string SAV_Trainer, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank)
{
if (SAV_Trainer != HT_Name || SAV_GENDER != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6))
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
CurrentHandler = 1;
if (HT_Name != SAV_Trainer)
{
HT_Friendship = PersonalInfo.BaseFriendship;
HT_Affection = 0;
}
HT_Name = SAV_Trainer;
HT_Gender = SAV_GENDER;
// Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories.
if (HT_Memory == 0)
TradeMemory(Bank);
}
// Misc Updates
private void UpdateEgg(int Day, int Month, int Year)
{
Met_Location = 30002;
Met_Day = Day;
Met_Month = Month;
Met_Year = Year - 2000;
}
private void TradeGeoLocation(int GeoCountry, int GeoRegion)
{
return; // No geolocations are set, ever! -- except for bank. Don't set them anyway.
//// Allow the method to abort if the values are invalid
//if (GeoCountry < 0 || GeoRegion < 0)
// return;
//
//// Trickle down
//Geo5_Country = Geo4_Country;
//Geo5_Region = Geo4_Region;
//
//Geo4_Country = Geo3_Country;
//Geo4_Region = Geo3_Region;
//
//Geo3_Country = Geo2_Country;
//Geo3_Region = Geo2_Region;
//
//Geo2_Country = Geo1_Country;
//Geo2_Region = Geo1_Region;
//
//Geo1_Country = GeoCountry;
//Geo1_Region = GeoRegion;
}
public void TradeMemory(bool Bank)
{
if (!Bank)
return;
HT_Memory = 4; // Link trade to [VAR: General Location]
HT_TextVar = 0; // Somewhere (Bank)
HT_Intensity = 1;
HT_Feeling = Util.rand.Next(0, 9); // 0-9 Bank
}
// Legality Properties
public override bool WasLink => Met_Location == 30011;
public override bool WasEgg => GenNumber < 6 ? base.WasEgg : Legal.EggLocations.Contains(Egg_Location);
public override bool WasEvent => Met_Location > 40000 && Met_Location < 50000 || FatefulEncounter;
public override bool WasEventEgg => GenNumber < 5 ? base.WasEventEgg : ((Egg_Location > 40000 && Egg_Location < 50000) || (FatefulEncounter && Egg_Location == 30002)) && Met_Level == 1;
public override bool WasTradedEgg => Egg_Location == 30002 || GenNumber == 4 && Egg_Location == 2002;
public override bool WasIngameTrade => Met_Location == 30001 || GenNumber == 4 && Egg_Location == 2001;
// Maximums
public override int MaxMoveID => Legal.MaxMoveID_7;
public override int MaxSpeciesID => Legal.MaxSpeciesID_7;
public override int MaxAbilityID => Legal.MaxAbilityID_7;
public override int MaxItemID => Legal.MaxItemID_7;
public override int MaxBallID => Legal.MaxBallID_7;
public override int MaxGameID => Legal.MaxGameID_7;
public override int MaxIV => 31;
public override int MaxEV => 252;
public override int OTLength => 12;
public override int NickLength => 12;
}
}