Commit graph

788 commits

Author SHA1 Message Date
Kurt
71eeb7072b Fix gen4 set all TMHM bits
oops
make other personalinfo consistent
show legality triangles if previous parse failed (oops)
2023-01-22 14:55:35 -08:00
Kurt
7b910504ce Use Current Level instead of Stat Level for pk1/2
Closes #3704
all other impl of LoadStats get CurrentLevel
2023-01-21 22:01:30 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
f5ea250975
Show star square for everything in Gen9 (#3689) 2022-12-18 00:16:29 -08:00
Kurt
d9982bcd47 Reset Version to 0 if SV IsEgg 2022-12-17 14:42:41 -08:00
Kurt
ee9f8f0558 Allow click correcting Gender icon 2022-12-17 14:04:22 -08:00
Kurt
1de869f541 Flag pp ups on non-PP up move IDs
Previous logic wouldn't flag "None" move w/ ppup>0
Also now flags sketch & revival blessing.
2022-12-17 13:29:06 -08:00
Kurt
ae2d13432b Aggressively hide formarg label on format change 2022-12-17 13:04:37 -08:00
sora10pls
715391e3b0 Hide 7 Star Raid editor on non-SAV9SV 2022-12-09 19:08:26 -05:00
Kurt
72877b7f0c More fallback behavior for Met list population
Should probably rewrite this into an API that isn't so janky.

Closes #3669
2022-12-05 19:02:43 -08:00
Kurt
50e7e3204c Show egg TID format based on SAV, egg met list=sav
Generation of version-less eggs is -1, so just default to the format it is.
Met location lists weren't reloading if the version was 0; could load a non-SV entity followed by an egg and it would keep the old lists. Fall back to the save file's group if no list is available.
2022-12-03 21:00:25 -08:00
sora10pls
fcff2925f1 Add 7 Star Raid record editor 2022-12-02 22:20:43 -05:00
Kurt
aecdb5c7f6 Show "Form Argument:" text label when formarg only
Rather than just an unlabeled NumericUpDown.

The table layout panel will hide the second label if Form+ComboBox is already showing.
2022-11-26 14:40:31 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
d012134d23 Improve display precision of size floats
Use the Round-trip format when converting to string.
https://learn.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings#RFormatString

The default behavior in net4.~ ToString doesn't use "R", hence me assuming F6 would be sufficient, but it does not display as a round-trip value.

netcore3+ changed the default behavior and aligned it with standards ~ https://devblogs.microsoft.com/dotnet/floating-point-parsing-and-formatting-improvements-in-net-core-3-0/

now, both net461 and net6 builds display the same values. Doesn't resolve the mono issue where legality check flags calc != stored.
2022-10-16 18:36:33 -07:00
Kurt
f1dcc33168 Update movepp sig to use ushort 2022-09-18 23:06:02 -07:00
Kurt
3a085c6607 Show "Add" button next to batch command dropdowns 2022-09-17 02:00:06 -07:00
Kurt
d8923fe3fb Keep GroupViewer in front when popped up
Closes #3588
2022-09-15 17:37:23 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
553e9ac1b3 Disable events when loading ordered moves
Closes #3573
2022-08-21 20:45:35 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
3dde8a7cfa Reduce linq usage, minor perf 2022-08-17 23:48:37 -07:00
Kurt
23d726e69a Add ShowLegalBallsFirst setting (default true)
Shows the legal (green background) balls before illegal (red background) balls.
Little easier than hunting around for the green background balls :)
2022-08-16 17:16:39 -07:00
berichan
ef0b3f9607
Prompt user for clipboard directory use if present for box dump/save (#3566) 2022-08-09 18:03:00 -07:00
Kurt
59fad0e8cf Minor tweaks
Extract some logic (origin markings)
Revise directives for NET7 targeting, remove old net5 refs
2022-08-05 16:18:42 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
70cab2aea7 Extract batch editor's entity raw value viewer
Add to the advanced tab of all 3 searchers (encdb/mgdb/pkmdb) per #3542
2022-06-27 19:59:36 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
f5bc23d8af Enhance setting suggested handling trainer via GUI 2022-06-12 09:18:55 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
b01ec96ac8 Dispose of discarded slots when adding new 2022-06-11 09:37:44 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
428ce52c27 Add Current Handler checks & toggles
Default settings do not flag, as Database view does not track the savefile (LegalityAnalysis only indirectly references the latest loaded save file, not the true source).

Bulk Analysis will flag them correctly if run. Can be turned off.
2022-06-05 13:18:31 -07:00
Kurt
893b5d5293 Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
Kurt
1b70fb7053 Recalc h/w for PA8
Already did for PB7
2022-06-04 20:29:28 -07:00
Kurt
2cfccb8caf Load indexes with clamped minmax
Bad DynamaxLevel values no longer throw an exception, and just clamp back to the normal range.
2022-06-04 20:21:36 -07:00
Kurt
382ea5cd61 Extract move info api 2022-06-04 13:14:50 -07:00
Kurt
db03a77c55 Refactor Marking access 2022-06-04 00:59:52 -07:00
Kurt
ab723af640 Expose Context for SaveFile/ITrainerInfo 2022-06-03 19:08:46 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
5ae34854c7 Fix extrabyte load behavior
funny how nobody caught this for so long haha
Don't trigger a write on validation/during a load.
2022-05-30 18:17:12 -07:00
Kurt
25be6f77ab Remove HaX altering Stat_Level
Old jank that makes stuff less obvious to follow. Very very few people want out-of-bounds levels, even in HaX.
We have the batch editor to mutate these properties if it is really desired; same as Status condition/etc.

Don't trigger event calls if sanitized value is same as input.

Update PKMEditor.cs
2022-05-14 15:20:43 -07:00
Kurt
df2bbbeed5 Pixel alignment for pkm editor
Relearn Moves shifted down by 1px to match Moves
Relearn Moves groupbox shiftedto align with Moves
HT groupbox height +1px to match OT groupbox
2022-05-14 08:39:47 -07:00
Kurt
e741d34a44 Initialize gender sprite on component init 2022-05-13 12:03:00 -07:00
Kurt
8c4db878dd Extract logic to set initial mastery move flags
Are we done yet
2022-05-08 10:28:22 -07:00
Kurt
82fae7b350 Revise moveshop move suggest methods 2022-05-07 21:21:29 -07:00
Kurt
178069f889 Minor tweaks 2022-05-07 11:47:01 -07:00
Kurt
a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
Kurt
59ceec3c65 Extract EffortValues class, add $rand + $suggest
Renames IV/EV verifier field objects for Legality Checks due to class name clashing.
2022-05-06 15:47:54 -07:00
Kurt
41578132cf Minor tweaks
Add Get/Set Relearn method to PKM.cs
Alpha Mastered move now indicates incomplete text entry (like moves/relearn)
Split up legal move indication helper class, use DI to allow other implementations of DataSource to be returned (pkhex mobile?).
Remove unused gender refresh method (see previous added UserControl commit)
Add helper method to center control within control
2022-05-02 18:11:31 -07:00
Kurt
af141581ee Minor tweaks
Single underscore discards (one of the c# language revisions allowed reusing the single underscore discard).
Remove a temporary allocation in BDSP flag editor
2022-04-26 19:48:09 -07:00
Kurt
5be9863ef4 Sanitize gender on species/form change
clean up some if expressions
2022-04-25 17:30:16 -07:00
Kurt
ecee948107 Add gender sprites for main GUI
Might trickle this out to the other editors that have gender toggles.
2022-04-24 20:28:56 -07:00
Kurt
841fcde2b2 Enhance Pokerus api functions
Fixes #3480 ; (0,0) is a valid state regardless of format.
2022-04-14 14:05:32 -07:00
Kurt
b8734dd3aa Add ctrl/alt click for contest stats
Closes #3476
2022-04-11 11:57:55 -07:00
Kurt
a5ee845c3b Decouple event flag/work from SaveFile 2022-04-09 18:12:57 -07:00
Kurt
a601180821 Extract Pokerus util logic
Simplify some GUI interactions when changing strain. Changing the day selection will update the visibility, no need to manually do it again.
2022-04-09 12:27:16 -07:00
Kurt
0389624508 Extract unnecessary stringbuilding from pkmconvert 2022-04-09 11:58:52 -07:00
Kurt
e6cf5d0baf Split PKMConverter into multiple classes
EntityFormat -> detects byte[] -> ctor() PKM
EntityConverter -> converts between pkm formats
RecentTrainerCache -> used by other classes (not within EntityConverter!)
EntityBlank -> creates blank PKM objects indirectly
2022-04-09 01:39:34 -07:00
Kurt
60de53063a Minor tweaks
Extract some logic
2022-03-26 15:51:12 -07:00
Kurt
d02537f16e Make dragdrop work with exporting to discord
Hold shift when dropping into discord to have discord auto-send it; bump time delay to 20s for file deletes

Seems like it just wanted Effects.Copy instead of Effects.Move, nice. Used to work for a while until it didn't.
2022-03-22 23:02:46 -07:00
Kurt
9a0f9f5119 Minor tweak 2022-03-15 19:23:13 -07:00
Kurt
218f8b05c3 Fix AV load
oops
2022-03-07 18:43:52 -08:00
Kurt
c51d51d381 More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
Kurt
9632ad44fd Span-ify HiddenPower methods
Zero heap allocation Hidden Power bruteforcing via Heap's algorithm
2022-03-06 00:43:49 -08:00
Kurt
e17483fe46 some linq reduction 2022-03-05 20:03:52 -08:00
Kurt
3d9c7dc750 Reduce IAwakened from int->byte 2022-03-05 18:46:03 -08:00
Kurt
b20566eb59 Use actual primitive instead of int
Some interfaces aren't needed to be exposed as int
2022-03-05 18:30:35 -08:00
Kurt
6ae59c509f IGanbaru int->byte fields 2022-03-04 22:34:11 -08:00
Kurt
bdbd9fc899 Add error message if user moves file for backup 2022-02-23 21:53:01 -08:00
Kurt
5b981f2832 Un-secret the bulk PKM validator
Now has its own button next to verify checksums.
2022-02-21 17:46:32 -08:00
sora10pls
3f6427f323 Hide held item for LA, display Hidden Power type for BDSP 2022-02-18 09:52:30 -05:00
Kurt
bc2549b24e
Minimize BAK file allocations (#3426)
Stop allocating an entire shadow copy of the save file whenever we create a new savefile object from file.

Prior commits added the clear SaveFileMetadata class to cleanly track the file path. Backups are copied from the original path.
2022-02-09 16:48:55 -08:00
Kurt
c59b0947f0 idden Power base power next to type
No need to have two lines; simplifies the already complex user control slightly.
2022-02-08 22:25:14 -08:00
Kurt
ee15a15c9e Minor tweaks
Lower contest stat row
Lower IsNoble & IsAlpha
Prevent closing Splash Screen when interrupted by plugin dialogs
2022-02-08 21:46:16 -08:00
Kurt
9c5955c104
Emulate Height & Weight float calculations matching the game (#3417)
* Accurately implement height/weight calc

* Handle GUI reads

Having Auto off will read and write the values correctly

F6 will handle all the decimal points possible

* Remove no longer needed tolerance check
2022-02-08 18:56:11 -08:00
Kurt
b20fb39d77 Don't set dex on slot swap within save
Closes #3411
2022-02-07 15:03:26 -08:00
Kurt
3069d42ad4 Fix 16/16->G7 conversion
lol oops
Closes #3405
2022-02-06 16:00:51 -08:00
Kurt
a3595d1429 Update more values on height change & auto update
Closes #3390
Remove focus from pending edits to the NumericUpDown, and only set scalars if not loading. Fixes switching between entries with pending NUD value changes.
2022-02-05 22:02:07 -08:00
Kurt
6683c1af01 Widen SAV editor popup buttons
Closes #3389
2022-02-05 09:31:02 -08:00
Kurt
eed5bb04e3
Merge pull request #3382 from kwsch/pla
Update 22.02.04
Individual commits from this PR are not cherry-pickable in a vacuum; these were manually re-committed from a staging repo in order to group together changes for general public viewing. There were over 250 commits on the private development repo for this update.
2022-02-04 18:28:17 -08:00
Kurt
18ecad9743 Update program GUI abstractions
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2022-02-04 17:36:51 -08:00
Kurt
3389a224d1 Change stat label clicks to change nature instead
Document in shortcuts
Old behavior was undocumented, and was kinda janky.

Closes #3376
2022-01-25 16:45:41 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
cc8ac7a4f1 Remove unnecessary warning suppression
fixed dat .editorconfig in vs22
Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
2021-12-27 12:09:15 -08:00
Kurt
aa968f56aa File scoped namespace for drawing projects
Extract color util to separate class as it's not entirely image related.
2021-12-10 00:15:04 -08:00
Kurt
cacd6e9965 More records/sealing 2021-12-05 23:54:59 -08:00
Kurt
c7de0154e3 Handle net6 warnings for nullability 2021-12-04 22:29:51 -08:00
Kurt
f55c5bea66 Minor clean
no functional change
2021-12-04 17:56:56 -08:00
Kurt
e48c81f685 Update met date & location when toggling IsEgg via GUI 2021-12-02 16:35:35 -08:00
matty
f94c431712
Add PKHeX icon to generic/simple/whatever editor (#3316)
Replaces the generic winforms icon with PKHeX's icon.
2021-11-28 08:19:33 -08:00
Kurt
bc809af06c Split PKHeX.Drawing into subprojects
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00
Kurt
be3af9fba9 Add bdsp poffin editor
The RAM is pretty dirty for unallocated poffins; slots that have never been filled will have junk with whatever the unallocated pointer was looking at.

An empty poffin slot is just marked as FF, ignores the stats for that slot. Not sure on the naming, but Matt had a single Level 60 poffin -> must be Mild? Thus, all the names are -1 from the textfile array...
2021-11-27 02:06:35 -08:00
Kurt
b7c9993bac Add Misc editor form for bdsp
Three clickables so people can stop getting confused about event-bound encounters like Darkrai/Shaymin/Spiritomb
2021-11-25 22:48:09 -08:00
Kurt
ae2c5080a5 Set nicknamed flag in GUI depending on encounter
#3311
2021-11-25 12:40:42 -08:00