Kurt
f583cdd385
Add valentines milcery def
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nonshiny is dupe with prior enc
2021-02-12 20:21:13 -08:00
Kurt
c8d815dc59
Shift gen6 event flags to their actual index (+0xC*8)
2021-02-12 20:08:54 -08:00
Lusamine
c0b73575e6
Moltres-1 can be caught at Honeycalm Sea ( #3147 )
2021-02-10 21:02:29 -08:00
Kurt
d5e9775081
Update RibbonEditor.Designer.cs
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https://github.com/kwsch/PKHeX/issues/3146#issuecomment-777060691
2021-02-10 14:12:14 -08:00
Kurt
d4be8aa7be
Update PKMEditor.cs
2021-02-10 14:02:25 -08:00
Kurt
4cabbc49a2
Add affixed ribbon drop-down
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Closes #3146
2021-02-10 13:34:49 -08:00
Kurt
b0fac2dd34
Update PKMEditor.cs
2021-02-09 08:46:03 -08:00
Kurt
1405f2b9ba
Add optional original species parameter
2021-02-09 08:41:34 -08:00
Kurt
2ee88ee010
Update FormVerifier.cs
2021-02-08 23:18:45 -08:00
Kurt
666a1805ba
Relocate formargument logic
2021-02-08 20:42:19 -08:00
Kurt
ff7817a749
Create FormArgument extension logic
2021-02-08 20:39:46 -08:00
Kurt
37cb15749e
Update FormArgument handling for gen6/7
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Disassociate pk4/pk6 backing byte[] when converting to pk5|pk7, as we no longer make a copy of the byte[] in the pkm's constructor.
Change UpdatePKM to include isParty, as we want it optional to update FormArgument too.
Change FormArgument saving to be handled by FormConverter; kinda not really good to have it there, but nothing else is handling FormArgument values.
Expand IFormArgument to have all FormArgument values exposed. "Maximum" is furfrou only.
PK6: Max is in the "FormArgument" u32, and the remain/elapsed is in party stats (hence the reverting when boxed)
PK7: u8 remain, u8 elapsed, u8 max, u8 unused.
PK8: assumedly the same as PK7, given the disassembly hints that it's the same as past games (even though Furfrou and Hoopa are not in SWSH).
2021-02-08 20:26:53 -08:00
CanoeHope
9a82070c7c
Add and update Gen 3 Event Flags ( #3142 )
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* Update flags_rs_en.txt
* Update flags_rs_es.txt
* Update flags_rs_zh.txt
* Update flags_e_en.txt
* Update flags_e_es.txt
* Update flags_e_zh.txt
* Update const_frlg_en.txt
* Update const_frlg_es.txt
* Update const_frlg_en.txt
* Update const_frlg_es.txt
2021-02-08 09:04:27 -08:00
Kurt
3876b3b1fa
Allow traded egg while still egg
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Closes #3144
2021-02-08 08:29:18 -08:00
Kurt
61266e3d49
Use popcount when appropriate
2021-02-07 21:47:43 -08:00
Kurt
62f4499646
Clamp type
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oops, bitflags leaking through in comparison
2021-02-07 21:40:31 -08:00
Kurt
91253b810a
Indicate duplicate home trackers in report
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Closes #3143
Reminder: Bulk Analysis can be accessed by control-clicking the verify checksums button :P
2021-02-07 08:34:56 -08:00
Kurt
a0351efc81
Show preview tooltip in mgdb view
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Show card header to differentiate gifts
2021-02-07 08:32:01 -08:00
Kurt
a2d5d7d769
Show preview for encounter database slots on hover
2021-02-06 22:33:13 -08:00
Kurt
30cbe117dc
Add missing invert
2021-02-05 17:25:38 -08:00
Kurt
5bb4c9e7fe
Update FormVerifier.cs
2021-02-05 17:25:13 -08:00
Kurt
a7f65554ad
Update formarg handling
2021-02-05 16:52:46 -08:00
Kurt
b3029302ea
Cache a mismatched IV encounterslotGO
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Eggs may come before wild in the pget pickle, so just keep bad matches around until the end.
2021-02-05 14:20:43 -08:00
Kurt
a7cc51f633
Show alolan height/weight records
2021-02-05 07:46:06 -08:00
sora10pls
eab75b7cba
Update HOME date legality
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Update dictionary to use proper format (yyyy-mm-dd), as well as verifier to properly check met year.
Also updated IsValidDateWC8 to clamp latest met date based on UTC, like with GO encounters.
2021-02-04 09:12:47 -05:00
Kurt
f6f81ec782
Add initial date checks for HOME gifts
2021-02-03 22:57:59 -08:00
Kurt
5745f8b44e
Update AbilityVerifier.cs
2021-02-03 22:57:23 -08:00
Kurt
51bc48a6a8
Add Cramorant raids
2021-02-03 22:44:15 -08:00
Kurt
335ba2447e
Default parsesettings tradeback to true
2021-02-03 15:39:30 -08:00
Kurt
230073876f
Add catch rate for staticencounter1
2021-02-03 15:22:48 -08:00
Kurt
5350cb4ab6
Update EncounterTradeGenerator.cs
2021-02-03 14:50:15 -08:00
Kurt
ac464e0c57
Update EncounterStatic2E.cs
2021-02-03 13:49:14 -08:00
Kurt
36670292ad
Futureproof check regardless of packing filename
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When making the wc8 bin, the filename v1/v2 may be first or second if the EventsGallery changes its syntax. Don't assume the v2 comes after v1. Just check for mismatch
2021-02-03 13:31:37 -08:00
Kurt
7d5596995d
Update WC8.cs
2021-02-03 13:29:48 -08:00
Kurt
726f100496
Update SAV_Encounters.cs
2021-02-03 11:48:23 -08:00
Kurt
862403858b
Refactoring
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no functional change
2021-02-03 11:33:09 -08:00
Kurt
16ff74ccc0
Update WC8.cs
2021-02-02 22:57:44 -08:00
Kurt
9d9eb935b1
Improve partial match bleed through
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Checks partial matches in the loop rather than outside; it'll only settle on the partial match if there's nothing else to settle on.
Gen1/2 generators can have partial matches bubble up before actual matches (gen1 fighting gen2).
2021-02-02 22:40:06 -08:00
Kurt
2b00e310ae
Handle some gen1/2 static generating easier
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I should probably have slot1/2 and static1/2 and trade1/2 implement GetBlank so that they can flexibly return a japanese/int/(kor) from template rather than default int, but eh
2021-02-02 22:14:33 -08:00
Kurt
e33468db96
Mark (JP-BU)/(JP-GN)(EN-BU) as RB
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BU is only Japanese
2021-02-02 22:13:24 -08:00
Kurt
33fc33a165
Add more nickname logic checks
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Variant nicklang OT can nickname if it's the handler
2021-02-02 22:12:36 -08:00
Kurt
cd286d6923
Yield specific static encounters for rby/gsc for moveset gen
2021-02-02 20:25:59 -08:00
Kurt
fa09c6bc25
Update NicknameVerifier.cs
2021-02-02 19:21:17 -08:00
Kurt
3d99902023
Add HOME nickname verification rules
2021-02-02 19:14:38 -08:00
Kurt
107d9a71d5
Fix transfer for Gen1 in-game trades
2021-02-02 16:27:31 -08:00
Kurt
630d84c8b6
Check encounter moves for gen1/2 (no relearner)
2021-02-02 15:39:56 -08:00
Kurt
21e1e6def5
Check format 3/4 for setpidnature
2021-02-02 15:39:41 -08:00
Kurt
78cc0098b3
Update EncounterStatic2.cs
2021-02-02 10:41:28 -08:00
Kurt
f7f8597281
Handle game-specific slot fetch for gen1/2 more explicitly
2021-02-02 10:20:30 -08:00
Kurt
8705c26adc
Bake cosplay moves into the encounter template
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yay records `with` syntax
don't bother specifying form6's moves, they're all levelup moves.
2021-02-02 09:40:58 -08:00