Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
bfef634a1a
Set shiny type regardless of format
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Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
Kurt
c3215083c2
Update ShowdownSet.cs
2020-06-05 09:55:00 -07:00
Kurt
4f40330af9
Add Dynamax Level = 10 to showdownset if legal
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Closes #2835 ; zacian/zamazenta/eternatus can't have a DynamaxLevel other than 0.
Co-Authored-By: Mikewando <mikewando@users.noreply.github.com>
2020-05-16 15:15:41 -07:00
Kurt
8a54e8c7b9
psim behavior update: Preserve "Antique" on tea export
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https://github.com/smogon/pokemon-showdown/pull/6429
2020-04-17 11:41:34 -07:00
Kurt
1192ff7307
Case insensitive shiny/suggest
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closes #2809 , nothing wrong with existing behavior, just allowing the "suggest" and "shiny" to be any.
2020-04-15 16:23:20 -07:00
Kurt
49bdfa7f9d
Add date copy $suggest
2020-04-13 09:23:31 -07:00
Kurt
76e1f70b9e
Update ShowdownSet.cs
2020-04-12 20:31:44 -07:00
Kurt
33bdacebe8
Minor tweaks
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Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
30d21e4532
Extract out showdown set interface
2020-04-12 13:05:29 -07:00
Kurt
270d984130
Minor clean
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Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
5e32e9203e
Add setting to apply nature to statnature on import
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Co-Authored-By: toim22 <toim22@users.noreply.github.com>
#2794
2020-03-19 13:47:25 -07:00
Kurt
d21cca7a90
Move gmax strip to top
2020-03-14 12:21:42 -07:00
Kurt
0a39e0a834
Handle gmax tox with latest showdown logic
2020-03-13 17:43:21 -07:00
Kurt
4c226340fe
Add shiny sprites, alcremie sprites & big sprites for all
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Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
7919beaddc
Filter out duplicate moves
2020-03-03 18:23:00 -08:00
Kurt
5240e67a14
Revert "Loop shiny force regardless of format"
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This reverts commit cc8e5d9c32
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2020-02-21 15:02:16 -08:00
Kurt
66efbaf407
Add box manip for heal all slots
2020-02-17 19:28:20 -08:00
Kurt
cc8e5d9c32
Loop shiny force regardless of format
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https://github.com/kwsch/PKHeX/issues/2717#issuecomment-586741748
2020-02-16 11:46:06 -08:00
Kurt
48bc4ec8fa
Don't yield twice
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oops lol
2020-02-07 21:34:05 -08:00
Kurt
6d24905a7d
Update hypertrained IVs on export
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Don't indicate flawed IVs; just pre-compute the hidden power type.
Remove unnecessary language logic (not needed due to prior commit)
Optimize string concat to a single interpolation, because it's totally a performance improvement!!!1
2020-02-07 17:50:42 -08:00
Kurt
9ffac4382a
Replace gender symbols for nidoran with -M/F
2020-02-07 17:42:28 -08:00
Kurt
1cd23e6587
Don't include language name as nickname on set export
2020-02-07 17:42:16 -08:00
Kurt
dd07126d83
Relocate level suggestions to EncounterSuggestion
2020-01-28 16:21:38 -08:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
b5d48bc14f
Split up portions of CommonEdits
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Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.
Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00
Kurt
88dcb59798
Extract language initialization to core
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Call this method whenever you boot a separate app that needs legality strings to be ready.
2020-01-25 16:27:16 -08:00
Kurt
5be9c6bcc8
Remove unnecessary null handling
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objects are no longer null
2020-01-20 23:32:05 -08:00
Archit Date
117bb35621
handle smogon sets with multiple moves ( #2647 )
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sometimes competitive sets have multiple moves in one slot as optional coverage moves. Handle these cases by splitting and trimming over '/'. Example: https://pastebin.com/raw/jvPziRdC (The dusk mane set)
2020-01-19 22:30:09 -08:00
Kurt
843330a375
Remove unnecessary null checks
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this is a null free project /s
dont provide null, else u deserve to get an exception
2020-01-18 16:57:25 -08:00
Kurt
8312c52cc1
Make Move[] readonly list
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contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Kurt
0cd9c47953
Make Relearn array for encounters readonly
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No change em
2020-01-18 16:31:24 -08:00
Kurt
8315f740cb
Merge branch 'master' of https://github.com/kwsch/PKHeX
2020-01-16 18:54:11 -08:00
Kurt
857124acf0
Swap zen galar -> galar zen
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ty showdown for changing your convention over a month ago
a01e2a26bc (diff-58e367765263b7e21df251b3e7619b70L9307)
2020-01-16 18:54:09 -08:00
Archit Date
22ed59d6a3
sanity check necrozma forms ( #2638 )
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smogon allows Dusk Mane as well as Dusk-Mane as their form argument
2020-01-15 20:48:53 -08:00
Kurt
5a20dc707d
Rewrite encounter suggestions
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Don't clone legality templates, and keep suggested information minimal -- this isn't automod
2020-01-12 19:40:36 -08:00
Kurt
eaeebea923
Remove another method shortcut
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EncounterSuggestion needs a facelift anyway
2020-01-12 17:00:03 -08:00
Kurt
7cbf8d0fcf
Set gen3 count ribbons appropriately
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ty anubis
2020-01-11 15:51:25 -08:00
Kurt
0dd4d1fe7a
Remove unnecessary casts
2020-01-06 17:50:18 -08:00
Kurt
ecabbfff53
Add individual Move#_PP $suggest
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#2603
add in "secret" heal/healPP actions -- do ".Heal=$suggest" to refresh
all stats like it was healed at the pokecenter. I can't think of a good
way to handle invoking of methods (">", but what about parameters?)
2020-01-03 20:21:02 -08:00
Kurt
350895aba6
Use permissive string search, add indeedee-M case
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Manually modified showdown sets can contain errors (capitalization,
etc). Use the string search api to permit weaker matches, since there's
not going to be any exact-matches-with-different-caps/spaces.
2020-01-02 15:49:35 -08:00
Kurt
166f8d82e5
Misc clean
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Refactor out some logic, make "en" literals reference one spot (where
appropriate)
2020-01-01 19:07:21 -08:00
Kurt
be50abcc44
Add SubEventLog block object, etc
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Adds gym team records, remove from savefile properties
update block list documentation
2019-12-28 21:53:58 -08:00
Kurt
b255937e86
Revise input parameter names
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pk instead of pkm (consistency)
Lowercase anything that started with uppercase (not static state)
2019-12-26 18:47:31 -08:00
Kurt
8e1fe5e305
Don't apply template fake console data if invalid
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pkmeditor only for blank data load
2019-12-08 20:09:45 -08:00
Kurt
f54bc7bf6f
Batch editor updates
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.PID=$shiny0 will do squares
anything else will do stars
.RelearnMoves=$suggestAll will give ALL TR moves, not just the ones for
its current movepool.
.Ribbons=$suggest will give all valid ribbons
.Ribbons=$suggestNone will remove all ribbons (except required ones like
event ribbons)
Closes #2568
2019-12-08 17:52:17 -08:00
Kurt
414cb2d39e
don't apply rib-markings on all
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legality concerns
2019-12-03 23:41:24 -08:00
Kurt
d70a234552
Add $suggest for PKM.Ball
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sets a legal ball, with preference for color matching
2019-12-03 20:14:36 -08:00
Kurt
a0f2aded02
Use more optimized index find
2019-12-03 18:24:28 -08:00