Kurt
f35712fcf2
Extract experience logic to separate file
...
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
3fd21db51e
Style & function extracting
2018-07-29 16:39:15 -07:00
Kurt
1313d84d5d
re-add lock to avoid race condition
...
enough pls
2018-07-29 11:05:48 -07:00
Kurt
aa08ed0c24
Resize slot background colors
...
Now plays nice with hover glow, not too many bytes added.
2018-07-29 10:54:51 -07:00
Kurt
5d4c3d3390
Update slot drag / view/set/delete behavior
2018-07-28 09:56:13 -07:00
Kurt
93c4ec9fec
Use version specific personal info
...
Handling for gen3 deoxys :)
Closes #2082
2018-07-27 21:21:42 -07:00
Kurt
5155e4d29b
Speed up Folder List entry adding
...
Don't autosize columns on each row addition
About 15 rows appear; resize on row 0, 7, and 14, and once more when
finished.
was O(n), now is O(min(n,3)+1)
2018-07-27 20:41:49 -07:00
Kurt
2e88da9d3c
Make BitmapAnimator usage single-object
...
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)
extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
77bd91397a
Update form sizing / es translations
...
use some close synonyms (Reiniciar -> Borrar)
omit some words (potential / training) to keep layout compact
capitalize Equipado to match main window
Closes #2080
2018-07-27 17:38:23 -07:00
Kurt
c8563a3737
Respacening
...
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
9551d4e707
Relocate logic to core
...
probable/possible lgpe uses similar dex stuff, so best I totally
understand it (assuming quirks will be present)
2018-07-26 18:01:16 -07:00
ajtudela
1c05001fb7
Update spanish translations ( #2077 )
...
* Update spanish translations
2018-07-26 07:06:14 -07:00
Kurt
7d4309970c
Stop animation on box change
...
slot glow can bleed into another box
2018-07-25 19:50:44 -07:00
Kurt
91f39d74db
Add box scrolling
...
https://projectpokemon.org/home/forums/topic/46370-bug-cant-scroll-between-boxes/
2018-07-25 19:29:41 -07:00
Kurt
c24a48e815
Remove picturebox references
...
sprite gen is more than adequate
2018-07-25 19:23:48 -07:00
Kurt
5fbf132615
Add handling for pgt ranger manaphy
...
skip out on load if pgt
extract pgt pid gen method
set gender & PID if rangeregg since PID == 0 not 1.
Closes #2075
yay 5k!
2018-07-25 07:34:48 -07:00
Kurt
63242cc24d
Reorder open folder logic
...
Close() still finished executing the method
Closes #2076
2018-07-25 07:26:29 -07:00
Kurt
c7e7011116
Fix qr crash
...
order of operations idk
2018-07-24 17:18:19 -07:00
Kurt
64284eafef
Add pk1/pk2 direct import checks
...
dragdrop: check
import files from folder: check
no other paths convert afaik
Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
1943ca37f6
Double check plugin path
...
with MERGED, can enter without having the folder exist
just double check rather than adding more conditional code
2018-07-23 21:47:31 -07:00
Kurt
b59ebb3002
Allow plugins to be activated if merged flag set
...
reduce some nesting
2018-07-23 21:36:26 -07:00
Kurt
8cb82560f6
sync unsaved
...
this closes #2068 , not the prior commit
2018-07-23 19:27:00 -07:00
Archit Date
e52838df37
glow setting ( #2073 )
...
* add PKM glow setting
* change setting name for consistency
2018-07-23 19:25:54 -07:00
Kurt
d685fec327
Sanity check listbox formes
...
SM does not have dex flags for totem forms, but pkhex now provides them
in the form dropdown
Closes #2068 thanks @iiippppk !
2018-07-23 19:15:54 -07:00
Kurt
d6f623ecfb
Fix #2072
...
Just a guess; don't dispose of the bitmaps
suspected race where two beginhovers happen and one cancels the other
2018-07-23 18:31:01 -07:00
Kurt
68d251f89c
Pass -1 for party/battlebox slot arg
...
Sprite creation uses slot>=0 for determining if it's in a box or not;
kinda should redo the logic but there's no upside to passing 0-6 to the
sprite generator for these.
Closes #2069 thanks @iiippppk !
2018-07-23 16:45:47 -07:00
Kurt
922cbdf583
Add glow animation to slothover
2018-07-22 20:04:28 -07:00
Kurt
3c4ba0d52b
Misc cleanup
2018-07-22 17:26:19 -07:00
Kurt
b97e967304
Misc cleanup
2018-07-22 17:14:22 -07:00
Kurt
1e932e14e9
Add custom path popup button
...
autofills with current contents if none found
2018-07-22 14:27:48 -07:00
Kurt
a693ba87ba
Update cosplay sprite handling
...
Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
2675130cba
Fix venonat sprite (glow)
...
#2066
2018-07-22 11:42:59 -07:00
Kurt
f62902ba66
USUM sprites: Zero out transparent sprite pixels
...
Closes #2066
Refer to issue comments for silly fix script
2018-07-22 10:00:32 -07:00
Kurt
e1365c837c
Glow sprite edges
...
Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
0c5c9bc33c
Misc clean / xmldoc updates
...
remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
1c49b0681d
Extract dex logic
2018-07-21 11:46:38 -07:00
Kurt
3510d72fef
Fix legal/illegal qr image sizing
2018-07-21 10:42:23 -07:00
Kurt
2d472f11e6
Allow "About" form to be translated
...
use tabcontrol instead of toggling buttons
2018-07-21 10:35:01 -07:00
Kurt
63b9b72a49
Relocate save detection to core
...
Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
c7175fbdb4
Misc reorg
...
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
229dc96c00
Safe convert current level
...
Dry startup can cause a crash if the field is somehow not filled in:
https://projectpokemon.org/home/forums/topic/46313-pkhex-ver-180716-wont-run/
2018-07-19 16:46:56 -07:00
Kurt
33637836f2
Ignore detected saves when displaying backups
2018-07-18 21:26:18 -07:00
Kurt
e5d95bf178
Display autodetected path location better
...
Autodetect location not stored in a button path will show up as "???";
check the typical homebrew autodetect paths, then display the parent
folder
eg, Path.Combine(root, "3ds", "Checkpoint", "saves");
shave off "saves" to return X:\3ds\Checkpoint
add range checks to label translation
2018-07-18 19:32:57 -07:00
Kurt
c69b50daae
Reload savefile from disk when loaded from folder
...
Folderlist stores savefile objects, can open A, edit A, open B, open A,
and all edits from prior are still there. Just re-open the save file
from disk. The folderlist already checks if the path exists prior to
calling it to reopen.
2018-07-18 17:33:03 -07:00
Kurt
e1b983bc59
Fix auto-detect save file on load
...
introduced in
99673706a0
reference the field that stores the full file path
https://projectpokemon.org/home/forums/topic/46293-not-reading-card/
2018-07-17 21:26:25 -07:00
Kurt
01c4ca348f
Allow FolderList to be translated
2018-07-17 21:02:01 -07:00
Kurt
170390b49d
Add datagrid filtering for folderlist view
...
can be a little silly if the tab hasn't been viewed yet, but works fine
2018-07-17 20:52:08 -07:00
Kurt
99c790a4b0
Update File name/path/folder fields
...
original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field
move some GetVariantSAV usages to the string method instead of byte[]
2018-07-16 21:00:43 -07:00
Kurt
87056aaf7c
Increase save list population speed
2018-07-16 15:31:23 -07:00
Kurt
f51ac7d1f3
Update translations
...
Internal repositioning to match source
(auto generated changes)
2018-07-16 15:12:40 -07:00
Kurt
93ed2a8bb9
Restore location suggestion
...
closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1
Update undo/redo
...
Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
9a1695f319
Update 18.07.16
...
Update event binaries with latest from the Event Gallery
2018-07-15 21:44:50 -07:00
Kurt
921374c8eb
Allow resize, add filename indication
2018-07-15 21:28:27 -07:00
Kurt
a81c28f114
Upgrade FolderList to show recent/backups
...
sortable grid like the ReportGrid for pkm, can open/browse individual
files
2018-07-15 17:48:31 -07:00
Kurt
99673706a0
Rework recent savefile detection
...
return a reference to the savefile rather than the path, since a
SaveFile has a FilePath property.
2018-07-15 13:35:58 -07:00
Kurt
f5bed410b4
sync csproj
2018-07-15 12:25:28 -07:00
Kurt
f3225d1c47
Extract pkm preview to individual files
2018-07-15 11:12:02 -07:00
Kurt
cce7f34f05
Re-add 'unused' qr pattern methods
...
simplify out the floor operations while we're at it
should have been a func array in the base lib but whatever ;)
2018-07-15 10:57:37 -07:00
Kurt
b749db10d8
Null check property value
...
EggMetDate, if none set, returns null.
https://projectpokemon.org/home/forums/topic/46265-batch-editor-bug-systemnullreferenceexception/
2018-07-15 08:46:31 -07:00
Kurt
46ece28f4c
Add vc/gen1-2 search option
...
refactor out some searchable methods
2018-07-14 22:18:24 -07:00
Kurt
8d89776ae9
Remove unused portions of lib
2018-07-14 21:55:26 -07:00
Kurt
fae36e2086
Add layerimage overload
...
transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
6c8374f26f
Extract inner sprite building to class
...
any romhack maker can replace the behavior with their own builder
2018-07-14 17:53:37 -07:00
Kurt
6b7ba49cba
Remove unnecessary logic
...
gamestrings: call but not value used
text.cs: use gamestrings method for auto-filtered, now removes korean in
Gen3 context
2018-07-14 16:53:14 -07:00
Kurt
77c5d13034
Simplify memory ui handling
...
abstract away the details to another class
2018-07-14 16:32:06 -07:00
Kurt
4d73fa70d8
Simplify binding to ComboItem logic
...
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149
Refactoring
...
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
74f36b79af
Extract color config values
...
easier to modify
2018-07-14 13:17:56 -07:00
Kurt
baac632218
Enable editing gen1/2 hidden power type
2018-07-14 10:56:11 -07:00
Kurt
625a77589b
Extract geolocation logic to interface
...
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
5d20c79568
Add showdownset localization for slot previews
...
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
296d1c20ed
Use ITrainerInfo interface for trdata
2018-07-12 18:15:20 -07:00
Kurt
6d0dda1df0
Update 18.07.09
...
Update event binaries with latest from the Event Gallery
(surpassed 2.5 million cumulative downloads!)
2018-07-08 21:16:42 -07:00
Kurt
94ad351979
Update translation files
...
new release soon
-opower6 now fully editable
-box export to showdownset added
2018-07-08 18:25:43 -07:00
Kurt
4dcac24f34
Add roamer3 active/level editing
2018-07-07 21:31:07 -07:00
Kurt
816c40429b
Reuse language data source for trainer editors
...
provides nice descriptions rather than 3 character codes
2018-07-07 17:02:17 -07:00
Kurt
d4c1093dd9
Add RS badge flags
...
make logic generic
2018-07-07 17:01:47 -07:00
Kurt
990eb73f8a
Misc simplifications
...
recordmax is simplified
2018-07-07 15:38:11 -07:00
Kurt
e46aed4b0b
Relocate bean logic to core
2018-07-07 15:37:47 -07:00
Kurt
ca16f08e36
Use new trainerstat control
...
misc cleanup/reorg inside control
2018-07-07 12:22:30 -07:00
Kurt
e915cd170b
Extract trainer stat to interface / usercontrol
2018-07-07 11:48:03 -07:00
Kurt
2e02ec9719
Refactoring
...
Move some logic out of saveditor/subs
2018-07-07 11:20:05 -07:00
Kurt
e588565657
Refactoring
...
reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
2018-07-06 17:37:07 -07:00
Kurt
0c2d302997
Show tid7/sid7 for gen7+ origin
...
https://projectpokemon.org/home/forums/topic/46050-box-data-report-doesnt-display-correct-gen-7-tids/
2018-07-05 16:57:29 -07:00
Kurt
397de97f3c
Remove excessive references to Util.Rand32()
...
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
d8c643f9f0
Add plugin initialize order
...
wtb c# 8 with default interface values to not break consumers
2018-06-30 15:02:17 -07:00
Kurt
9f8edc89bf
Refactoring
...
put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
346c401727
Rework initial evochain trim
...
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq
can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
9728d7a09f
Fix gender formes carrying over to others
...
Closes #2022
Thanks @iiippppk !
2018-06-19 17:27:44 -07:00
Kurt
f3ef122214
Refactoring
...
continued simplification
core.cs is pretty much the following:
misc one-off junk
moveset fetch
encounter table fetch
evo chain fetch
might eventually move things around a bit further for cleanliness so
that misc meta junk is the only thing that remains in core.
2018-06-18 21:56:30 -07:00
Kurt
3a7a257a01
Add export current box to showdown pastes
...
Rework box fetch in SaveFile to be a little more flexible, can now fetch
a single box
Hold control to... export all boxes :)
I wonder if there's a decorator that showdown skips when importing lines
that can help differentiate the boxes since there's the potential for
hundreds output (ie comments in a showdown set?) doubt it.
2018-06-16 21:56:16 -07:00
Kurt
39ce7e56e4
Cancel boxmenu if not clicking tab
...
contextmenu is set causing it to open for anywhere in the box area
that's white
only show if right clicking the tab at the top
2018-06-16 17:03:22 -07:00
Kurt
b81cad84ab
Fix arg providing for GetRandomPID call
...
Closes #2012
2018-06-16 10:51:53 -07:00
Kurt
be3eeb4036
Hide batrev trainer/inventory buttons
...
Closes #2010
2018-06-16 07:52:45 -07:00
Kurt
f8a1d26694
Fill empty ability values with ability1
...
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0
was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
cb5e1239ae
Refactoring
...
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Archit Date
b9f4a554f0
Reset IV backcolor if pkm cannot be hypertained ( #2008 )
...
fixes #2007
2018-06-15 13:45:56 -07:00
Kurt
7a5ce5aa78
Remove unmaintained portuguese side-translation
...
Closes #2004
no changes had been submitted since originally committed on 3/5/2015; 3y
of inactivity.
users can always place "lang_en" to replace the english translation with
their own GUI strings; not worth maintaining non-series language
support.
2018-06-14 17:03:56 -07:00
Kurt
33fb382c3c
Hide ResetMoves for Gen1/2
...
Legally resetting data is too much of a pain, just hide the option.
Closes #2000
2018-06-12 17:54:21 -07:00