Kurt
8db21c2bd0
Update 21.01.30
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Latest cumulative update release with mgdb/pget binaries updated.
2021-01-30 10:46:05 -08:00
Kurt
bdbbe5194e
Update MoveSetApplicator.cs
2021-01-30 10:34:24 -08:00
Kurt
4f7faf9c85
Moveset generator tweaks, dexnav move logic
2021-01-30 10:15:38 -08:00
Kurt
7497e08f9b
Template fields with species for save file
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Fix PP since gen8 has pound at 35 rather than 40
2021-01-27 08:40:37 -08:00
Kurt
8546ecaf46
Fix suggested moveset
2021-01-21 09:27:33 -08:00
Kurt
680e8b711d
Add some code analysis for try-return with nullable out
2021-01-17 00:05:07 -08:00
Kurt
bb1d23e112
Minor clean
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Use some enums, save a few virtual/static fetches
2021-01-16 12:01:40 -08:00
Kurt
33ad654be6
Mark encstatic version on init rather than post-init
2021-01-03 16:49:49 -08:00
Kurt
1f600f3518
Fix Gen2 Shiny ShowdownSet import
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SetNature loops by changing the PID which doesn't exist; there's no nature or abilities in gen1/2 so just skip these two methods completely.
2021-01-02 19:58:25 -08:00
Kurt
7629d3f887
Bounds check empty permutations
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If the length is 0 or malformed input, we return empty.
2021-01-02 19:23:39 -08:00
Kurt
97be69bca1
Use EncounterMatch when EncounterOriginal doesn't matter
2021-01-02 14:47:39 -08:00
Kurt
09089da14e
Use more expression return style
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Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
813180453e
Delete duplicate HT bit fetch method
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Make expression methods
2021-01-01 16:39:33 -08:00
Kurt
4d1832b124
Move showdown stuff to subfolder
2020-12-29 15:39:24 -08:00
Kurt
c119f18af3
spec->species
2020-12-28 22:22:52 -08:00
Kurt
6502c9df33
Condense some expressions, extract static class
2020-12-28 21:42:54 -08:00
Kurt
e44100a9fd
Remove unnecessary ComboItem logic
2020-12-28 11:56:00 -08:00
Kurt
ee5349ff98
moar is or
2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04
Condense some switch expressions
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Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
4d0108331a
Move LegalityAnalysis derived movesets out of class
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LegalityAnalysis just does the analysis; no need to do unnecessary suggestion logic inside the object.
2020-12-24 16:36:50 -08:00
Kurt
997e0751f3
Minor clean
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Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447
Merge type check with usage in if statements
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if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
4890e0e952
Change move source requests from a bunch of bools to bitflag enum
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little more sane & clear
2020-12-21 21:24:16 -08:00
Kurt
d225f3391a
Split up DataUtil to separate files
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ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
594db92ad0
Minor clean
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Handle some stragglers
2020-12-21 17:48:08 -08:00
Kurt
98be0f6739
Target type'd new
2020-12-21 17:17:56 -08:00
Kurt
0303eada32
this is not that
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clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
5729718d68
Simplify ternary byte casts
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No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
62018cce1a
Unify concepts with different names
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AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913
Minor prep clean
2020-12-10 19:49:53 -08:00
Kurt
6f7602f2ad
Change signatures to use readonly if possible
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Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
e72c80613e
Extract metadata/state tracking from SaveFile obj
2020-12-05 05:36:23 -08:00
Kurt
8eb582c997
Move species/move names to parsesettings
2020-11-27 18:45:06 -08:00
Kurt
fa36b70b29
Split Analysis into two separate classes
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Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
db71d689b2
Number fused slots, check backing byte[] for slot find
2020-11-01 18:40:10 -08:00
Kurt
a2fb9c48eb
Add fused calyrex block
2020-11-01 17:55:52 -08:00
Kurt
7e93bcfb61
Handle contest ribbon deadlock scenario
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Contest Star needs all 5 ribbons; all 5 ribbons require contest star. Incrementally adding will fail on the last ribbon. Try setting both at the end.
When removing ribbons, attempt to remove the pair first, as the incremental removal will fail each time (contest star last).
#3061
2020-10-29 19:11:03 -07:00
Kurt
9264150b2b
Add shiny1 batch editor, add ctrl-shiny (1)
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GUI: Ctrl click star to get shiny1, shift click for shiny0, any-click to get random
make Alt click modify the SID instead of PID
add SetShinySID shiny type
2020-10-25 10:42:48 -07:00
Kurt
3e1bc1f59d
Show extra slots in the "Other" tab
2020-10-24 14:57:53 -07:00
Kurt
1bd3ec79cf
Misc tweaks for suggesting moves when IsEgg
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Closes #3032
Don't suggest tutor moves for current moves if it is an egg
2020-10-14 18:55:30 -07:00
Kurt
945ef24142
Add SK2 to batch editor supported types
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Could do it via reflection but ehh
2020-10-09 14:44:12 -07:00
Kurt
706618d331
Force Hidden Power IVs for format2 imports
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Closes #3019
2020-10-09 09:52:29 -07:00
Kurt
bca8a80b39
Minor clean
2020-10-03 17:09:22 -07:00
Kurt
2b7e06e217
Refactoring
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Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
5d3bc289b6
seal hunting
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Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
0111c3dd6f
Set Max EVs for ShowdownSet`s imported onto GBPKM with unspecified EVs
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https://github.com/architdate/PKHeX-Plugins/issues/48
2020-09-07 10:56:25 -07:00
Kurt
9191f023a3
Minor clean
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Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
cf9e5ec37f
Minor refactoring
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Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.
Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Brian Fischer
c4e9bbcc45
Changes to suggested hyper training logic ( #2968 )
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- Changed suggested hyper training logic to not hyper train over some possibly intentional unusual speed IVs
- Showdown import will not do any hyper training on pokemon encountered in gen 8, because with Hidden Power removed from the game in gen 8, all specified IVs in the showdown format are guaranteed to be deliberate for stat purposes.
2020-08-14 21:49:01 -07:00
Kurt
32f2703339
Fix entire-box swaps by using correct lengths
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Add SIZE_BOXSLOT and update usages
Make SIZE_STORED protected like SIZE_PARTY
probably need to redesign how slot metadata is presented within the savefile...
Closes #2961 ty @Kermalis !
2020-08-07 16:16:10 -07:00