egg sprites can be a little difficult to see what's underneath (glance
value)
make the new egg sprite method the new default; adds setting to revert
to old behavior
adds translation text for the mega rayq control from #2098
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)
extract glow method for easier reuse
Autodetect location not stored in a button path will show up as "???";
check the typical homebrew autodetect paths, then display the parent
folder
eg, Path.Combine(root, "3ds", "Checkpoint", "saves");
shave off "saves" to return X:\3ds\Checkpoint
add range checks to label translation
original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field
move some GetVariantSAV usages to the string method instead of byte[]
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
savexts.txt if you wanna update it without recompiling
Keep in mind these are just aliases for raw data. No conversion is done,
it only allows the file to be filtered to.
Closes#1955#1856#1455
may want to make the export location smarter so that they dump back to
the compiled resource location, meh
assume that english is already loaded; restore english before next so
that new languages use english as the base language for untranslated
strings
all common strings in forms used by multiple generations
would rather rework the individual generation strings to be unnecessary
with better interaction instead (if possible), as translating hundreds
of limited exposure strings is a drag.
instead of:
controls on form->dict of names, look up line to find control
now:
dict of names->look up control to find name
faster overall, simpler, and updates the dictionary with new control
entries. browse thru forms that call translateinterface with one
language (english), then updateall(en) and dump to get the updated
translation files.
#1864
move logic back to cgearbackground, initialize the bg regardless of
psk/cgb input format
cache background data to return psk (potentially unintended side effects
if importing bw psk to b2w2, will have to fix cgb->psk first then undo
this tempfix)
#1699
pseudo future proofing in the event new species sprites are added and
recolored variants are not
Closes#1735 , thanks @trainboy2019 !
(reimplemented alterations with GUI-saved settings)
don't bother converting to pkm then generating the sprite off that; use
the overload with int/bool
removes sav/pkm dependency for generating gift descriptions, and
standardizes the names a little. maybe a PKMBase interface would be
useful...
fix roamer3 not setting IVs
fix usum z items rightmost pixel getting chopped off
use Gen* instead of GenNumber for specific cases (faster)
add WasGiftEgg location case for Gen7
remove some unnecessary array allocations
1. faster control retrieval (fetch all once rather than search for each)
1. smaller methods & added comments (ez understanding)
3. easier to dump control list (ez translation file updates, future)
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
add docs, move some data fetching to more appropriate class
remove old XP memecrypto support handling, was previously removed due to
net standard/core split
refactor memecrypto to handle multiple save sizes (USUM won't be the
same size save file); placeholder -1 for USUM size
Reduce memory usage for evo method banlist (static banlist references)
Fix gen6 mega evo flag truncation
simplify QR encode/decode logic a little
Don't apply transparency if transparency is already 100% (skip the loop)
Add gen5 wild pid/tid-sid correlation check
Fix validation value reset (loading gen3-4 pkm without looking at met
tab causes the met location to get reset); fixed by prematurely
validating before setting the value
Fix gen3 pkm with gen4 contest ribbons in gen4/5 getting flagged
incorrectly
I also added comments where appropriate, because it took far too long to understand what was going on when reviewing the commit that fixed the original bug.
Closes#1236
pk4/bk4 only, obviously
side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.
improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.
pls report behavior bugs 👍
Closes#1151 by extending functionality instead of limiting it :)
Users can now export Mystery Gifts from the database in either
MysteryGift files or converted PKM form regardless of current generation
Closes#1137
allows loading of tab separated value text file "savpaths.txt" which can
also be used to 'favorite' locations (ie, the program checks for
duplicate paths and only adds the first).
folder availability checked on form creation
shortcut: press ctrl-F on main window
Thanks @sora10pls !