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Add shiny sprite fetch & fallback
pseudo future proofing in the event new species sprites are added and recolored variants are not Closes #1735 , thanks @trainboy2019 ! (reimplemented alterations with GUI-saved settings)
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1 changed files with 9 additions and 3 deletions
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@ -45,20 +45,26 @@ namespace PKHeX.WinForms
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if (generation == 3 && species == 386) // Deoxys, special consideration for Gen3 save files
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form = GetDeoxysForm();
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string file = PKX.GetResourceStringSprite(species, form, gender, generation);
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string file = PKX.GetResourceStringSprite(species, form, gender, generation, shiny);
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// Redrawing logic
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Image baseImage = (Image)Resources.ResourceManager.GetObject(file);
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if (FormConverter.IsTotemForm(species, form))
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{
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form = FormConverter.GetTotemBaseForm(species, form);
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file = PKX.GetResourceStringSprite(species, form, gender, generation);
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file = PKX.GetResourceStringSprite(species, form, gender, generation, shiny);
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baseImage = (Image)Resources.ResourceManager.GetObject(file);
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baseImage = ImageUtil.ToGrayscale(baseImage);
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}
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if (baseImage == null)
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{
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baseImage = (Image) Resources.ResourceManager.GetObject($"_{species}");
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if (shiny) // try again without shiny
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{
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file = PKX.GetResourceStringSprite(species, form, gender, generation);
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baseImage = (Image)Resources.ResourceManager.GetObject(file);
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}
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if (baseImage == null)
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baseImage = (Image) Resources.ResourceManager.GetObject($"_{species}");
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baseImage = baseImage != null ? ImageUtil.LayerImage(baseImage, Resources.unknown, 0, 0, .5) : Resources.unknown;
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}
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if (isegg)
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