Commit graph

1257 commits

Author SHA1 Message Date
Lusamine
2858c6636d Minor adjustments to area slot extensions
Invert check for crossover to disallow hidden (there are more symbol
tables). Galar Mine No. 2 has hidden fishing slots as well as curry.
HiddenMain3 SlotType was never used so it was removed.

Updates pkl to remove HiddenMain3.
2021-08-03 13:03:04 -05:00
Kurt
277b1b658d Un-nest 3ds console region bitflags
Insert 3DS into the name to indicate that it's for the 3DS
2021-08-02 20:59:40 -07:00
Kurt
66f1b23dc6 Consider the "SkipFormCheck" for gen7 scatterbug static
Rework to match the encounter slot form-ambiguous checks
2021-08-02 20:45:52 -07:00
Kurt
140f814f90 Update EncounterMovesetGenerator.cs 2021-08-02 20:25:16 -07:00
Kurt
1efebe51d3 Simplify Country/Region/ConsoleRegion to byte from int
Only exists in gen6/7 games.
2021-08-02 19:43:57 -07:00
Kurt
c1f13923c8 Update EncounterSlot7.cs 2021-08-02 08:57:03 -07:00
Kurt
846f9506fb Misc form handling update (EncounterSlots)
Mark gen7 Minior slots with 31
Mark gen2 Unown slots with 31
Mark gen4 Unown slots with 31
2021-07-31 22:41:52 -07:00
Kurt
1bc5cb1113 Handle special form cases for IsSane 2021-07-31 20:50:29 -07:00
Kurt
e2db713621 Update EncounterSlot8.cs 2021-07-31 00:01:55 -07:00
Kurt
de94876822 Minor tweaks
no functional change
2021-07-30 16:22:10 -07:00
Kurt
7c697a519e Make EncounterArea parent reference protected, expose properties 2021-07-30 14:05:23 -07:00
Kurt
34f750d519 Remove unobtainable static encounters from gen4 tables
We don't do it for inaccessible static encounters in gen7/8, so anyone glitching/cheating will get an unrecognized encounter instead of "hey this exists, but you can't access it" error.
2021-07-30 13:09:26 -07:00
Kurt
a57e12db59 Remove unobtainable encounter slots from gen4 tables 2021-07-30 13:06:15 -07:00
Kurt
a159da0abf Reduce allocations of default valid/invalid
Condense some expressions, make some comments/params clear and consistent.
2021-07-30 13:05:34 -07:00
Lusamine
535b63f613 Add Frigid Sea weather bleed for Roaring-Sea Caves Hydreigon/Tyranitar
Co-authored-by: Skadiv <62726360+Skadiv@users.noreply.github.com>
2021-07-29 15:20:22 -05:00
Kurt
a64782d313 Prevent fog slots/statics from being valid when not boosted to 60
Flag Misty(fog) mark as invalid when pkm is from Main wild area && not boosted
^ Check before the slot/static specific methods to have a one-liner :)
2021-07-26 15:01:21 -07:00
Kurt
d8b8b622cf Only allow brilliant boost if max level for slot
https://discord.com/channels/401014193211441153/805157881501450270/869223485795336232
2021-07-26 14:33:41 -07:00
Lusamine
ab33df2fc9
Enforce weather legality for SWSH (#3221)
* Add weather types by location

Creates a dictionary of possible weather types for each SWSH location.
Unlisted locations may only have Normal weather or do not have any
encounter slots.

* Prune unused weather from static encounters

Some encounters were too permissive with weather, e.g. Sandstorm in
Fields of Honor and Challenge Beach; Snowstorm at Dyna Tree Hill.

A few crossover areas that would have limited the possible weathers were
marked with a "(c)". An example is Nidorina from Giant's Bed crossing
to Frostpoint Field, where Raining and Thunderstorm do not occur.

This additionally organizes encounters by location.

* Move location-weather dictionary to EncounterArea8

* Verify weather marks on encounterslot/static encounters

* Adds some static encounters available through weather bleed

Weathers aren't normally available, but these static encounters are
close enough to the boundary that the weather in an adjacent area can be
used to spawn them.

- Frostpoint Field Snorlax with Raining/Thunderstorm from Giant's Bed
- Snowslide Slope Amaura with Raining/Thunderstorm from Giant's Bed
- Frigid Sea Carracosta with Intense_Sun from Three-Point Pass
- Frigid Sea Magmortar with Intense_Sun from Three-Point Pass
- Ballimere Lake Corviknight with Snowstorm from Giant's Bed
- Ballimere Lake Cryogonal with Snowstorm from Giant's Bed
- Ballimere Lake Tyrunt with all weather from Giant's Bed
- Lakeside Cave Ferrothorn with all weather from Ballimere Lake
- Tunnel to the Top Golbat with all weather from Path to the Peak

* Defer weather marks if incompatible, enforce encounterslot weather

This uses the area weather to check fishing slots and tentatively adds
some tables for weather bleed encounterslots.

* Warm-Up Tunnel gets weather bleed from Training Lowlands

* Update for base PKHeX

* Handle weather bleed for SWSH encounter slots

Co-authored-by: Skadiv <62726360+Skadiv@users.noreply.github.com>

* Minor clean

Having duplicate weather marks is illegal, so just auto-partial match them instead of checking the other marks.

* Rearrange slot weather check logic

* Claim reserved byte in SWSH pkl

* No need for two variable names now

* Valid weather marks on tree/fishing should return with main weather

* Fix tree/fishing deferral and add another surf slot weather bleed

* Disallow tree/fishing encounters from using bleed tables

None are currently known at this time, and only hidden grass encounters
have a weather bleed table

* Condense bleed expression, combine tree/fish flag check

* Move weather-bleed check into EncounterArea8

Makes the dictionaries private instead of internal.

Co-authored-by: Skadiv <62726360+Skadiv@users.noreply.github.com>
2021-07-26 14:28:05 -07:00
Kurt
7bd844d5c5 Move min level check for gen1/2 closer to move adder
Check per-evolution min level rather than basing it on the original encounter data.

Correctly parses stuff like a captured level 23 Nidorina that immediately evolves into Nidoqueen, then learns Body Slam.

Passing zero is better than passing 1, as 0 requires no value pushing.

tidy up method signatures in MoveLevelUp so that species is followed by form, and the lookups are textually aligned. Clarify "maxLevel" instead of max/lvl, same as min.
2021-07-22 21:25:15 -07:00
Kurt
e961694bdb Minor tweaks
Pass evo chain to memory learning machine move
Pass minimum level for GB encounters if present, rather than enc min level
2021-07-22 19:08:56 -07:00
sora10pls
ee004865bd Add fossil distribution raids 2021-07-22 20:08:14 -04:00
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
sora10pls
34c401b7a0 Revise IsHOMEGift, check Card ID for gift date range
Currently, HOME gifts present in wc8.pkl will not be flagged for invalid dates due to them missing their respective Card IDs. This will be fixed with the next stable release, so this works for now.
2021-07-13 18:22:04 -07:00
Kurt
aeb83c8269 Update EncounterSlot8.cs
Closes #3232
2021-07-09 10:09:57 -07:00
sora10pls
85c500529e Add Curry distribution raids 2021-07-08 20:06:30 -04:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
764e506ab5 Set language for gen3 eggs prior to applying nickname
The sav.ApplyTo call above tries to set the current savefile language, but gen3 savs do not have a Language ID saved.

Just mimic what the encounter slots/static/etc do.
2021-06-27 15:43:35 -07:00
sora10pls
285f86d7b2 Add squid distribution raids
You're a kid now, you're a squid now
2021-06-24 20:04:07 -04:00
Kurt
a10b35190c Minor tweaks
off by 1 max range for gen2 slot -> pk2
SetRandomIVs already sets IVs inside the method, retval is for knowing what the new value sare
show WC8 restricted version rather than defaulting to SH
pass the rand object rather than fetching for the current thread every loop for Unown & random IV shuffling
Use ToLowerInvariant for resource fetching, should resolve the turkish issue
Check typeof(T) first, not that we check for ToolStripItem or ContextMenuStrip with this function.
2021-06-24 00:36:04 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
87ac1cbcc9 Unban Sgr7348 encounter 2021-06-18 22:07:27 -07:00
Kurt
6029c15521 Fix incorrect GameVersion reference 2021-06-09 22:56:19 -07:00
Kurt
f984862f48 Extract catchrate check 2021-06-09 22:54:21 -07:00
Kurt
2abf95cdf8 Minor clean
expand some expressions, extract some methods, add comments
2021-06-08 20:14:55 -07:00
Kurt
a07549f013 Extract sketch valid check
GetCanKnowMove should be checking for Smeargle knowing thousand arrows/waves.
GetNeededMoves should also return 1ka/1kw for needed moves, and then no encounters.

All uses of InvalidSketch are behind that method, so any future Smeargle modifications (like sketching a dummied move) will be checked (yay BDSP considerations).
2021-06-06 23:36:59 -07:00
Lusamine
e66d5eaad5 Remove another duplicated distribution index
Index 24 is the same as 26, but they cross epochs from base to DLC1.
Keep the later one since it encompasses all legal Wild Areas.
2021-06-06 21:46:23 -05:00
Kurt
bf400f27fe Add optional form param for learn check 2021-06-06 11:49:13 -07:00
Kurt
200bdbd553 Sanity check form prior to yield checks 2021-06-06 11:48:54 -07:00
Lusamine
72b4975429 Remove inaccessible water nest encounters 2021-06-05 18:11:19 -05:00
Lusamine
aee35cbe81 Clean up duplicated distribution indices
Removes duplicates if every encounter in the same index is the same as a
previous index. The following were affected, and only the first index
was retained.

- 5, 7 (Index 2 has 1 move different on 1 mon)
- 3, 4
- 11, 13
- 16, 18
- 27, 28, 30, 32
- 33, 35
- 36, 38
- 42, 44
- 45, 47
- 48, 50, 52
- 53, 55, 57
- 59, 61
2021-06-05 16:33:41 -05:00
Kurt
ad79833420 Update EncounterEvent.cs 2021-06-04 13:53:02 -07:00
Kurt
8222297da8 Remove enumerating when loading event templates
Just allocate the parent array and pass it to HashSet; having an ICollection, prevents resizing repeatedly and gc'ing the temp array is cheap.

Actually, only create a hashset if we're adding a gift from external DB. Saves on that allocation, and keeps the final result as an array (fastest iterating).
2021-06-04 13:48:02 -07:00
Kurt
64039b4070 Force shiny state of raids
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-06-03 17:50:48 -07:00
sora10pls
a2492eddd9 Add Frog distribution raids 2021-06-03 20:07:07 -04:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
b81df689e6 Pass gender to moveset dreamworld entries
Oops.
ty anubis for notifying me
2021-06-01 13:54:43 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
54611032c9 Refine crystal egg checks
Disallow crystal eggs if met data is not present
Set crystal met location more fluidly
2021-05-23 12:50:42 -07:00
Kurt
2c9b82824a Check static as-egg locations accurately
Thanks @sora10pls
2021-05-21 13:57:07 -07:00
sora10pls
3fb4bd7db2 Add Wooloo distribution raids
Nice
2021-05-20 20:16:13 -04:00
Kurt
a03f5dcc9d Make EncounterTrade met location use inheritance
hovering would grab ILocation, which didn't use the flexible met location fetch.

Just repoint stuff and have it as a virtual call, since most of these are fixed values, there's no point increasing the size of the classes besides those for gen4.
2021-05-18 17:14:17 -07:00
Kurt
99f0978630 Extract random date to util 2021-05-18 16:58:53 -07:00
Kurt
25fa52e597 Use correct SID
lol I had copied from VC->gen7
2021-05-18 13:33:36 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
565f161226 Show shiny state of encounter in db
Force shiny state for GO encounters

For encounters, this interface property is mainly just for exposing metadata for sprites.
2021-05-18 10:36:45 -07:00
Kurt
0e2f070510 Clean up know-move-evolution checks
Looks like Mr. Rime case wasn't being handled, so I rewrote it. Better performance, less complexity. No need to double-reference the moves.

Cache a single Valid evolution result; every parse can reuse that object.
2021-05-15 21:41:04 -07:00
Kurt
e31980d15e Clean up nickname parsing, make Gender an int type
Breaking change for anyone using IBattleTemplate (alm)
2021-05-14 23:41:14 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
96ea7f0b39 Fix toxtricity neutral StatNature generating 2021-05-08 08:29:20 -07:00
Kurt
a7f3ce5766 Leak mismatched forms thru the possible check
The EncDB doesn't specify form; the encounter methods verify Form.

This is actually a fix; pkm that can change forms aren't really encounter trades, but we shouldn't be strict matching here.
2021-05-08 08:13:27 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
fa5bc0d634 Set friendship after form set
Resolves GO galarian stunfisk, ty matt
2021-05-05 08:43:32 -07:00
sora10pls
6ed6e60840 Add PogoType + Requirements for Strange Egg encounters
Rationale behind this is explained in the accompanied commit in PGET: 7c2575d8a8

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-04-30 21:13:28 -04:00
sora10pls
e330eb5cfc Add current Meowth Distribution Raids 2021-04-29 20:08:16 -04:00
Kurt
91557d0180 Don't defer on hidden ability change 2021-04-25 00:11:15 -07:00
Lusamine
eceb498da3 Fix Gen 2 roamer locations 2021-04-23 15:52:54 -05:00
sora10pls
00e88b2abd Add World Penguin Day distribution Raids 2021-04-23 11:39:20 -04:00
Kurt
e36fdd3cb6 Update EncounterStatic8ND.cs 2021-04-22 22:32:17 -07:00
Kurt
efb3d9aeac Add inaccessible den-rank checks
Rotom Bike water upgrade isn't available until you have sufficient progress, so you can't get these dens with the lowest rank.

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-04-22 21:47:25 -07:00
Kurt
f66662b8db More deferral tweaks for non-HA having HA 2021-04-22 13:47:33 -07:00
Kurt
2aed4c3118 Add shedinja dropped ribbons/marking considerations
Nice bug ya got there, gamefreak.

Coulda cleared the AffixedRibbon value instead of copying it on Shedinja creation, and it would have made this unnecessary.

Please ditch the Affixed Ribbon gimmick for future games, thanks!
2021-04-21 15:20:16 -07:00
Kurt
f61108ac4e Check gen1/2 female OTs a little more thoroughly
https://github.com/kwsch/PKHeX/issues/2687#issuecomment-822072999

celebi is a es2e, so just filter on specified TID

Co-Authored-By: FeralFalcon <33670476+FeralFalcon@users.noreply.github.com>
2021-04-18 19:31:22 -07:00
Kurt
0e4848ad82 minor clean 2021-04-18 18:18:09 -07:00
Lusamine
f2c2a77cfe
Check nest distribution encounters by patch epoch (#3195)
Distribution raid encounters from before each of the DLC patches can only be captured in existing Wild Area locations.
Store the BCAT index in the encounter details and use it to compare when the BCAT was available.
2021-04-18 11:01:42 -07:00
Kurt
0719320e33 Eggs: explicitly pass generation instead of calculating 2021-04-17 20:09:02 -07:00
Kurt
9171d7f87e move property to class that uses it 2021-04-17 20:08:20 -07:00
Kurt
f35a3ce03c Add overload for Totem check, simplify some flow 2021-04-17 13:24:57 -07:00
Kurt
5635e8f345 Unroll some loops, reduce allocations a little for hacked eggs 2021-04-17 13:13:03 -07:00
Kurt
893f22a664 Extract generation traversal list fetch to static class 2021-04-17 13:09:09 -07:00
Kurt
8b180c3122 Fix egg move source indications (were defaulting to gen2)
Switch expression had an issue with interpreting the object's type (unboxing, yay)

should probably just return a typed object from the parse, but nah, this is a quick fix.
2021-04-16 17:57:48 -07:00
Kurt
aaae94b739 Fix Gen2 roamer location check
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=265885

Location=>pkm.Met_Location

Change the array search for a bitwise and check, for muh efficiency
2021-04-14 13:29:23 -07:00
Kurt
e9c9627ad5
Relearn suggestions + Headbutt Slot Fix (#3190)
This change revises the logic for an Egg Move's RelearnMoves.

Removes a class that is no longer used
Passes the large value-passing struct byref via in keyword
Revises handling so that early-returned results from the MoveBreed processing are marked with their move source rather than leaving them unvisited.
The moveset processor uses depth search recursion, and returns false if the move that it is processing is not possible for the hatched moveset. If the depth search never reaches the check for base moves, all moves won't be marked for their origins, resulting in the result array not being accurate to use for suggestion purposes.

Yay multi-purpose logic (validation w/early returns & fixing needing fully processed data).
2021-04-08 15:58:09 -07:00
Kurt
4579a66a38 Fix deferral for wild slots
Base method checks wurmple (not available in swsh), removed.
Hidden ability check returns Partial for any species that cannot be patched, and Deferred for any patched; we don't care, because there aren't any wild species that can't be patched in swsh.
2021-04-04 21:54:24 -07:00
Kurt
63639a1ec8 Add latest distribution raid templates 2021-04-04 20:38:26 -07:00
Kurt
0ad06c6359 Disallow Thousand Arrows/Waves for Format6 Smeargle
moves unavailable in that format, same as light of ruin

Closes #3182 ty @DaWoblefet
2021-04-04 19:39:31 -07:00
Kurt
0626b0c29b
Add Breeding move ordering logic, and use in legality analysis (#3183)
* Initial bred moveset validation logic

Unpeel the inheritance via recursion and permitted moves

* Volt tackle considerations

* Optimize out empty slot skips

* Add tests, fix off-by-one's

* Require all base moves if empty slot in moveset

* Add test to prove failure per Anubis' provided test

* Tweak enum labels for easier debugging

When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value.

* Fix recursion oopsie

Also check for scenario where no-base-moves but not enough moves to push base moves out

* Add Crystal tutor checks

* Add specialized gen2 verification method

Game loops through father's moves and pushes in one iteration, rather than checking by type.

* Add another case with returning base move

* Add push-out requirement for re-added base moves

* Minor tweaks

Condense tests, fix another off-by-one noticed when creating tests

* Disallow inherited parent levelup moves

Disallow volt tackle on Gen2/R/S

* Split MoveBreed into generation specific classes

Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too.

Add some xmldoc as the api is starting to solidify

* Add method overload that returns the parse

Verify that the parse order is as expected

* Add reordering suggestion logic

Try sorting first, then go nuclear with rebuilding.

* Return base moves if complete fail

* Set base moves when generating eggs, only.

* Use breed logic to check for egg ordering legality

Don't bother helping for split-breed species
2021-04-04 18:30:01 -07:00
Lusamine
d3059218c9
Remove gen 8 static encounters from DB if no location (#3181) 2021-04-01 15:09:26 -07:00
Kurt
9881beea1e Update EncounterStaticGenerator.cs 2021-04-01 13:51:00 -07:00
Kurt
75fb704658 Use already allocated result array
All operations overwrite all 4 entries of the result array, so no need to forcibly reallocate the array.
2021-03-30 20:27:40 -07:00
Kurt
5c9ce494cf Minor perf improvements
Defer some value assignments
Pass already known values directly
Pass static references to reduce allocating small duplicate objects
2021-03-30 18:51:53 -07:00
Kurt
4daf225379 Add location for colo ereader shadows 2021-03-27 20:32:52 -07:00
Kurt
53d3dba74e Reorder array for ordered search 2021-03-27 20:32:25 -07:00
Kurt
4bb95e0bd3 Spring raids 2021-03-25 18:28:17 -07:00
Kurt
3822981590
Rework EncounterCriteria to be ability indexed rather than direct ability (#3179)
* Exploration: rework ability criteria to ability numbers desired

* Sync remaining changes

* Update EncounterCriteria.cs

* Add xmldoc

* Improve speed of IsDualGender check

* More xmldoc updates

Should be doing this on main but meh, this branch is gonna get merged later

* Fix typo

* Update WC7.cs

* Update PersonalInfo.cs
2021-03-23 17:05:15 -07:00
Kurt
f86291cc1c Split gen3 encounter listing to have CXD separate 2021-03-21 19:52:48 -07:00
Kurt
8020a44961 Minor simplification
All slots are now initialized via constructor, property can now be init!
Optimize some value fetching for gen7b, as the input data has features that can be abused
2021-03-17 22:40:37 -07:00
Kurt
71d355804a Move enc7b sky encounter fudging to reformatter project
50c53d6b33
2021-03-17 21:59:00 -07:00
Kurt
b4f763f7ef Move bridge-stony copy logic to pkNX
Also trims out empty slots (species=0), less size!

49efb96db9
2021-03-17 18:11:07 -07:00
Kurt
535f464b61 Update EncounterSlot7.cs
Closes #3176
2021-03-16 23:49:04 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00