SAV editor gui:
Used by stadium to show registered teams, the form would misbehave when showing hover previews if you change focus between main window and the popup form.
Copy the `form.Owner=ParentForm` behavior from the popup box viewer, which behaves correctly.
* Translated and revised constants and flags from gen 5 to gen 8 to Spanish
* Translated and revised some of the gen 3 and gen 4 constants and flags to Spanish
* Translated and revised the program's text strings to Spanish
Easy enough to catch it in Bolderoll Slope by throwing a ball and
running that way, and there are multiple easier ways to get the generic
Crimson Mirelands location
Closes#4343
const now reused across entire sln
pkm editor GUI no longer crashes on hover of out of range affixed ribbon
pkm editor GUI now indicates the quantity of available affixed ribbons on hover (does not indicate if 1 and already affixed).
PLA sneasel -> transfer, catch virus -> PLA, evolve => was flagged. Need to check the encounter species-form, not the current species-form.
List all the species-form that are of consideration.
Wyrdeer, Kleavor, Ursaluna, Sneasler, Overqwil, Basculegion
Adds a "misc" editor for Gen2 saves (only crystal for now), with a single button to enable the event (button enabled if the event is not yet enabled, lol)
746a06f1de/engine/menus/save.asm (L164-L175)Closes#4335
If IVs are specified, will try to search for all seeds that originate them.
Same as was done for Method H/J/K of mainline games, this allows sets to be more-quickly generated if the criteria is provided.
Add new enum value to end to not break plugins using lumped values.
I think GameVersion needs to be reworked to remove all lumped values, and to instead implement a per-format enum (joy...)
Allow external consumers to specify AES/MD5 implementation
HOME: Replace direct usage of transforms with built-in wrapper methods for easier API replacement.
BDSP: Replace incremental hash with one-liner for easier API replacement. Handle dirtying manually.
Fix dexnav move being allowed when relearn cleared and not learnable in dest game (duskull destiny bond gen9)
Move farfetch'd check to top of not-nicknamed, add deferral for GO match
Uninitialized sectors are now no longer updated for checksums
Checksums will be updated if not uninitialized (replacing battle video)
Not that the game really checks the checksum (lol)