Commit graph

126 commits

Author SHA1 Message Date
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
c7eecf5976 Extract summary object to core 2019-07-13 17:43:05 -07:00
Kurt
f37a587a1c Minor simplifications
move some pk3->pk4 stuff into object constructor
annotate pk3->pk4 string buffer (trash) quirks
split Heal into Party/PP method uses. Setting suggested stats no longer
refreshes PP
apply current level to Stat Level (wasn't being set previously)
2019-07-12 16:41:13 -07:00
Kurt
59ddd4b3dd Add lure ball to ball color table 2019-06-22 20:00:17 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
55d486af31 Extract event block diff logic 2019-06-18 18:10:48 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
Kurt
36114e6ff9 Update checksum on templating
pk3 loading tries to decrypt shuffle or something; this makes it work
2019-05-29 22:50:34 -07:00
Kurt
9cdbc46740 Relocate apply basic template out of gui 2019-05-29 22:40:39 -07:00
Kurt
a9152d36a4 Minor tweaks
make some enums non-int (in favor of byte etc)
return current nickname if desired
clamp nature top bound too
2019-05-29 22:40:07 -07:00
Kurt
5879cc8a18 Extract some pkm gui logic
probably won't stay this way if things are eventually rewritten; too
much business logic in the pkmeditor.cs, would need a ton of abstraction
2019-05-29 21:35:52 -07:00
Kurt
4b770e62d9 Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00
Kurt
be50830975 Relocate method to extension logic class
GetLocationString is now right below GetPotentialString
PKX no longer has extension methods aside from the two CopyTo sugar
2019-04-29 17:36:29 -07:00
Kurt
3d60bea245 Add savefile-wide pkm legality checks
clone checks, duplicate PID/EC/TID
untested & no gui access for now
2019-04-14 01:06:34 -07:00
Kurt
bb8cf5d3d8 Simplify get/decrypt pkm access 2019-03-29 19:43:33 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
28823bd437 Split optional into overload 2019-02-24 22:16:30 -08:00
Kurt
30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00
Kurt
df94afa711 Misc updates
extract some enums to core, use Enum.GetNames to do string fetch
make stamp listbox taller
clean up Display*ID setters
2019-02-21 21:54:41 -08:00
Kurt
ba65580a8c Rename parameter names for consistency
pkm->pk
2019-02-20 22:23:54 -08:00
Kurt
f30b2766cb Use Heal methods 2019-02-20 22:16:38 -08:00
Kurt
d3dd4fb2a5 Track slot modified count on sort/delete/mod
Sorting will always show multiples of boxcount since it repositions
empty slots
2019-02-20 17:59:54 -08:00
Kurt
fdc97885c5 Speed up clone detection purge
override Execute's default behavior to use a HashSet
2019-02-18 17:19:25 -08:00
Kurt
98b21eaaa8 Add clone deletion quick action
kinda slow, if a save has 900 mons, it has to check 900*900 which is
O(n^2), takes a few seconds
as opposed to just doing a hashset checking contains, would be O(n)
gotta do some fun stuff to make it faster
2019-02-18 17:00:16 -08:00
Kurt
9171055fd4 Add box sort by encounter type
grabs encounter name and orders by that (Egg/Static/Wild etc)
2019-02-18 15:34:55 -08:00
Kurt
e7486e4534 Update gender check
showdownset now no longer leaks nulls
2019-02-13 15:50:48 -08:00
Kurt
684191772f Misc refactoring (showdownset null)
Set default values to prevent any properties from being null
extract ClearNickname logic for hot path & reusable method
extract item conversion and move to appropriate logic class
2019-02-11 21:49:05 -08:00
Kurt
2498b6bf50 Misc updates
Simplify unknown gen expression
allow mutation of FormIndex if desired
2019-02-10 21:31:27 -08:00
Kurt
dc5cdc34d7 Remove FieldsInitialized and rename check method 2019-02-09 17:07:44 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
29253ed636 More cleaning 2019-02-03 20:28:03 -08:00
Kurt
893f98d667 Misc clarity
no functional change
make batch editor prefix list readonly
2019-02-03 10:28:33 -08:00
Kurt
2eef523475 Misc clean
meh
2019-02-02 15:20:08 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
ab33f7123b add null check for invalid relearn scenarios
Closes #2245
2019-01-14 16:39:11 -08:00
Kurt
41a3989b53 Consolidate encounterlink into mysterygift
use synthetic wondercards to match link gifts
2019-01-12 23:50:31 -08:00
Kurt
f60926d200 Add slotview stuff
future implementation
2019-01-12 20:53:50 -08:00
Kurt
0c9b760470 Move GetIV to pkm, misc simplifications
remove linq for characteristic calc (get max IV) and others
remove some reliance on new[] for iv/ev
pk5 replace bitmagic with property get->set copy for cleanliness
2019-01-05 10:51:41 -08:00
Kurt
c2422d6927 Misc updates
possibly gonna update the iencounterable api for criteria
check/enforcement, rather than just generating random encounter data.
2018-12-29 22:19:44 -08:00
Kurt
3e05e9655e Store hidden power type 2018-12-28 16:54:01 -08:00
Kurt
d5a8d29088 Misc updates
reduce some allocs, clearer names/enum usage
2018-12-27 20:24:24 -08:00
Kurt
950d0a8525 Add nature bounds check & legality
expand string array check to cast and check against length; batch editor
Nature>=25 causes problems in hover tooltips. Previous commit fixed for
pb7 stat calcs for invalid natures, pretty sure the actual game is
exploitable for stat calcs and invalid natures (bad access), but isn't
exploitable as it's only used to retrieve an enum to switch against.
2018-12-25 22:59:52 -08:00
Kurt
ff649009ca Misc tweaks
misc perf adjustments
add utility for slot locked check (without box argument, absolute slot
index)
localize dragdrop strings
increase dragdrop file delete delay (dropping files into discord waits
until you confirm; 10s gives enough time to hit confirm)
2018-12-17 11:17:19 -08:00
Kurt
f6da84b699 add batch editor cp/h/w suggest routes
https://projectpokemon.org/home/forums/topic/48773-problem-with-lets-go-pikachueevee-batch-editor/
2018-12-11 22:27:42 -08:00
Kurt
71fab815bf Provide more slot information
remove lockedslots, store & save all teamslots for sav7
differentiate locked slots from overwrite protected slots by emitting an
enum containing info about the slot

locked = can't be replaced, period.
starter/battleteam = can't be pasted over by bulk-pastes

can eventually show more specific sprite layers to denote party
indexes/team#/starter
2018-12-04 22:59:28 -08:00
Kurt
1d76d799fd Add stats get/set and batch editor suggest
Closes #2196
2018-12-03 20:53:37 -08:00