PKHeX/PKHeX.Core/Editing
Kurt bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
..
Bulk Minor clean 2019-07-14 15:06:45 -07:00
PKM Minor clean 2019-07-14 15:06:45 -07:00
Saves Break up SlotChangeManager logic 2019-08-20 19:50:28 -07:00
BallRandomizer.cs Add lure ball to ball color table 2019-06-22 20:00:17 -07:00
CommonEdits.cs Minor tweaks 2019-05-29 22:40:07 -07:00
HiddenPower.cs Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
IPKMView.cs Remove FieldsInitialized and rename check method 2019-02-09 17:07:44 -08:00
IPlugin.cs Minor clean 2019-07-14 15:06:45 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shadow lugia sprite 2018-10-20 23:05:15 -05:00
ShowdownSet.cs Break up SlotChangeManager logic 2019-08-20 19:50:28 -07:00
WurmpleUtil.cs Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00