Commit graph

1105 commits

Author SHA1 Message Date
Kurt
d8c355cf64 use sprite resource name instead of species-form
Closes #2113
2018-09-07 19:11:22 -07:00
Kurt
189fa5f7b3 Add button to give all seals + illegal ones
#2112
2018-09-04 15:26:16 -07:00
Kurt
81f6988d3e Prevent sort/clear reverse on shortcut use
Closes #2111 by preventing the user error
2018-09-04 15:01:14 -07:00
Kurt
f5b09c2bea Add key item sprite for mysterygift display
closes #2110
2018-09-03 14:23:27 -07:00
Kurt
47e61e9393 Directly reference manaphy egg sprite 2018-09-03 12:36:46 -07:00
Kurt
42deb0ad12 Add extra backup locations for savedetect
Closes #2109
Program boots -> load extra locations rather than constantly fetching.
These files won't change location or presence (not an external drive).

just store the locations instead of constantly fetching, we already call
detect once when loading the form anyway.
2018-09-03 10:40:40 -07:00
Kurt
53216333e6 Misc updates
extract final pkm manipulation logic from pkm editor
add xmldoc to boxmanipulator, add utility class for enum->manip fetching
fix xmldoc referencing removed enum member
relocate boxmanip overview logic to utility class
move SAVPaths file pointer to Main for reuse #2109 , will add to
autodetect in a later commit
open/save dialog with extra extensions: ignore ones already present
2018-09-03 10:30:35 -07:00
Kurt
493bef75eb Misc updates
condense repeated logic
extract properties
extract reusable methods
2018-09-02 18:02:25 -07:00
Kurt
f57e7bf686 Separate box manipulator to ui-less class
clear separation of functionality
2018-09-02 11:31:34 -07:00
Kurt
cc20bb38d7 misc updates
use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00
Kurt
debccff8b7 Flag illegal sprites in database
Closes #2108 , uses overload
2018-09-01 15:04:56 -07:00
Kurt
efb895385b don't sort messagestring file 2018-09-01 14:43:26 -07:00
Kurt
7e03d1203d Remove unused legality strings 2018-09-01 14:37:58 -07:00
Kurt
b4400216dc Flag invalid party slots
lol oops
pkmeditor pkm does not get illegal flag in the sprite, it's off to the
side. remove early return which masked the underlying issue
2018-08-31 21:35:53 -07:00
Kurt
ebae14e6ad Add unnicknamed forced languageID wc7 handling
https://projectpokemon.org/home/forums/topic/47295-bug-event-golduck-name-not-matching-species/
another edge case
2018-08-29 20:36:32 -07:00
Kurt
e9059023eb Add ball selector with legal ball indication
click the ball label/sprite; hovering over ball puts the name in the
subform title bar
2018-08-29 19:30:48 -07:00
Kurt
538e90dd85 hide bp for rs saves
https://projectpokemon.org/home/forums/topic/47291-bug-with-battle-points-and-rubysapphire-not-emerald/
2018-08-29 07:33:42 -07:00
Kurt
6abd60cc5c Add ball auto suggestion
click ball sprite/label to cycle through legal balls
hold alt to use old behavior (set to pokeball)
hold shift to cycle through legal balls randomly (default behavior goes
poke->color->poke)

want to randomize setting balls? use the ApplyBallLegalRandom method at
the end :)

can't really get too fancy as only one color is stored in the personal
data, pkm aren't one single color.
2018-08-28 21:13:45 -07:00
Kurt
6abeec507f Catch gdi exception & ignore
#2072
2018-08-28 18:21:46 -07:00
Kurt
dfdcc28789 reduce animation fragility
#2072
no idea if this works since I can't repro on my end
2018-08-28 16:40:27 -07:00
Kurt
f74c1e321a no mo go to yo
pull goto default into 'when' so other cases continue to default

this is a goto free codebase ( ͡° ͜ʖ ͡°)
2018-08-27 20:48:57 -07:00
Kurt
9dae7dad67 Misc updates
move encountertype datasource providing to core
fix rerolling EC not updating characteristic
remove some repeat logic calls
relocate geolocation name fetch to separate class, add tests to ensure
functionality, add languageID->country/region fetch method
2018-08-25 17:04:01 -07:00
Kurt
daf9364fb2 Alphebetize settings
probably want to switch to a propertygrid later.
2018-08-19 21:25:21 -07:00
Kurt
c7aea9cad2 add option to hide pid/ec
hides pid & ec in pkmeditor, gamesync & securevalue in saveditor
easier to share screenshots/stream without leaking identifying
information

fix auto-centering of pkmeditor subwindows when a savefile is detected
on program load(tab_otmisc isn't initialized and reads an incorrect
width)
2018-08-19 18:22:07 -07:00
Kurt
af0b8b2a37 Add egg sprite alternate display + setting
egg sprites can be a little difficult to see what's underneath (glance
value)
make the new egg sprite method the new default; adds setting to revert
to old behavior

adds translation text for the mega rayq control from #2098
2018-08-19 16:45:20 -07:00
Matt
8c64f378c1 Add Mega Rayquaza unlock to GUI (#2098)
* Add Mega Rayquaza unlock to GUI
2018-08-19 08:24:59 -07:00
Kurt
633f0e1da9 Extract filetype detection, add xmldoc 2018-08-17 23:23:44 -07:00
Kurt
0090aaa403 Remove goto
only 'goto' usages are just switch case jumps
2018-08-17 16:27:29 -07:00
Kurt
d7f39ea343 Extract pkm searching to separate classes
search logic can now be reused by core projects

adds option to provide extra filters run at the end (prior to clone
check)
2018-08-16 20:06:40 -07:00
Kurt
10894f5341 Add alternate clone hash method for Semi clones
https://projectpokemon.org/home/forums/topic/47048-suggestion-being-able-to-check-pokemon-with-exact-pid-semi-clones/

hold control when searching (kinda clunky solution) to instead search by
PID clones
2018-08-16 14:38:12 -07:00
Kurt
e366f9a93d Misc tweaks
only have one empty forme array object
rename method for clarity
show version ID for hidden savefile program window titles
2018-08-15 21:15:06 -07:00
Kurt
92d2d48e95 Skip detecting saves twice
Paths already has the regular backup locations + more, don't re-detect
later
Closes #2093
2018-08-14 21:04:22 -07:00
Kurt
af87752475 Reference underlying control visibility
closes #2092
2018-08-14 19:39:14 -07:00
Kurt
10f050eb18 Update translations with new hide savdetail setting 2018-08-13 19:40:00 -07:00
Kurt
70a6cd9421 Remove untranslatable content
sav6 recently added trainer appearance editor, prior commits removed pt
translation (only official ingame translations)
2018-08-13 19:24:49 -07:00
Kurt
10746ae45f Add hiding of save details in program title option 2018-08-13 19:11:58 -07:00
Kurt
61013b8f18 Simplify drop/set into party
would reset the battle box sprites legality to not shown; also, the
prior fix for #2069 did not work for reloaded save files since
GetSlotFiller was called instead.
2018-08-12 19:28:35 -07:00
Kurt
6edc828cc3 misc style updates 2018-08-12 19:27:11 -07:00
Kurt
1c718e641e Prevent box scrolling if contextmenu is open 2018-08-12 11:01:21 -07:00
Kurt
d3ec969187 Style updates
split pcd/pgt
add more xmldoc
2018-08-09 21:53:39 -07:00
Kurt
6b62dd29ee Update xy fashion edits
different for each gender
2018-08-08 21:27:14 -07:00
Kurt
98f21a12dd Relocate gen6 trainer stat records to core
use trainerstat editor control in gen6 editor

fill in some details from the disassembly via setrecord usages
still slightly fuzzy on some:
fureai (based on usum idb name, similar logic)
soaring sky counts

looks like there's some other usages of the fields which were outside
the stat range, throwing an exception when loading to NumericUpDown,
added bypass logic

Thanks Holla!
2018-08-06 21:27:31 -07:00
Kurt
48a61a00a2 Relocate record stat id's to core
can potentially add localization by changing the method of fetching
2018-08-06 16:17:32 -07:00
Kurt
c3136187de Style updates 2018-08-04 10:06:06 -07:00
Kurt
4103b4d4b0 Update 18.08.03
Update event binaries with latest from the Event Gallery
2018-08-02 21:01:17 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
0745ba3294 Defer move combobox repop until dropdown
Yay sneaky smart solutions!
Instead of refilling the combobox when the legal move list changes, wait
until the full list is required then repopulate the individual combobox
can't even notice the lag besides the individual tab load. yess
2018-08-01 21:57:15 -07:00
Kurt
0ee9b04bf7 Skip move combobox repop if no changes
cache a hashset to determine if the legally allowed moves are the same.
reuse cache in paint method

previously, was noticeable if you load the Moves tab then check
legality; the legality message was delayed by a couple hundred
milliseconds due to repopulating 4 comboboxes (Combobox.NativeAdd
hotspot triggered by RefreshItems, which happens when we set the
datasource). By skipping unnecessary repopulations, gui lag is lessened.
would be preferred if I can just reorder the list inside, but noo.
2018-08-01 21:22:49 -07:00
Kurt
f4bfdb8311 Remove unnecessary empty array allocations
yay net 4.6
read more: http://justinvp.com/2015/07/20/array-empty/
2018-08-01 18:30:51 -07:00
Kurt
f35712fcf2 Extract experience logic to separate file
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
3fd21db51e Style & function extracting 2018-07-29 16:39:15 -07:00
Kurt
1313d84d5d re-add lock to avoid race condition
enough pls
2018-07-29 11:05:48 -07:00
Kurt
aa08ed0c24 Resize slot background colors
Now plays nice with hover glow, not too many bytes added.
2018-07-29 10:54:51 -07:00
Kurt
5d4c3d3390 Update slot drag / view/set/delete behavior 2018-07-28 09:56:13 -07:00
Kurt
93c4ec9fec Use version specific personal info
Handling for gen3 deoxys :)
Closes #2082
2018-07-27 21:21:42 -07:00
Kurt
5155e4d29b Speed up Folder List entry adding
Don't autosize columns on each row addition
About 15 rows appear; resize on row 0, 7, and 14, and once more when
finished.

was O(n), now is O(min(n,3)+1)
2018-07-27 20:41:49 -07:00
Kurt
2e88da9d3c Make BitmapAnimator usage single-object
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)

extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
77bd91397a Update form sizing / es translations
use some close synonyms (Reiniciar -> Borrar)
omit some words (potential / training) to keep layout compact
capitalize Equipado to match main window

Closes #2080
2018-07-27 17:38:23 -07:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
9551d4e707 Relocate logic to core
probable/possible lgpe uses similar dex stuff, so best I totally
understand it (assuming quirks will be present)
2018-07-26 18:01:16 -07:00
ajtudela
1c05001fb7 Update spanish translations (#2077)
* Update spanish translations
2018-07-26 07:06:14 -07:00
Kurt
7d4309970c Stop animation on box change
slot glow can bleed into another box
2018-07-25 19:50:44 -07:00
Kurt
91f39d74db Add box scrolling
https://projectpokemon.org/home/forums/topic/46370-bug-cant-scroll-between-boxes/
2018-07-25 19:29:41 -07:00
Kurt
c24a48e815 Remove picturebox references
sprite gen is more than adequate
2018-07-25 19:23:48 -07:00
Kurt
5fbf132615 Add handling for pgt ranger manaphy
skip out on load if pgt
extract pgt pid gen method
set gender & PID if rangeregg since PID == 0 not 1.
Closes #2075
yay 5k!
2018-07-25 07:34:48 -07:00
Kurt
63242cc24d Reorder open folder logic
Close() still finished executing the method
Closes #2076
2018-07-25 07:26:29 -07:00
Kurt
c7e7011116 Fix qr crash
order of operations idk
2018-07-24 17:18:19 -07:00
Kurt
64284eafef Add pk1/pk2 direct import checks
dragdrop: check
import files from folder: check
no other paths convert afaik

Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
1943ca37f6 Double check plugin path
with MERGED, can enter without having the folder exist
just double check rather than adding more conditional code
2018-07-23 21:47:31 -07:00
Kurt
b59ebb3002 Allow plugins to be activated if merged flag set
reduce some nesting
2018-07-23 21:36:26 -07:00
Kurt
8cb82560f6 sync unsaved
this closes #2068 , not the prior commit
2018-07-23 19:27:00 -07:00
Archit Date
e52838df37 glow setting (#2073)
* add PKM glow setting

* change setting name for consistency
2018-07-23 19:25:54 -07:00
Kurt
d685fec327 Sanity check listbox formes
SM does not have dex flags for totem forms, but pkhex now provides them
in the form dropdown

Closes #2068 thanks @iiippppk !
2018-07-23 19:15:54 -07:00
Kurt
d6f623ecfb Fix #2072
Just a guess; don't dispose of the bitmaps
suspected race where two beginhovers happen and one cancels the other
2018-07-23 18:31:01 -07:00
Kurt
68d251f89c Pass -1 for party/battlebox slot arg
Sprite creation uses slot>=0 for determining if it's in a box or not;
kinda should redo the logic but there's no upside to passing 0-6 to the
sprite generator for these.

Closes #2069 thanks @iiippppk !
2018-07-23 16:45:47 -07:00
Kurt
922cbdf583 Add glow animation to slothover 2018-07-22 20:04:28 -07:00
Kurt
3c4ba0d52b Misc cleanup 2018-07-22 17:26:19 -07:00
Kurt
b97e967304 Misc cleanup 2018-07-22 17:14:22 -07:00
Kurt
1e932e14e9 Add custom path popup button
autofills with current contents if none found
2018-07-22 14:27:48 -07:00
Kurt
a693ba87ba Update cosplay sprite handling
Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
2675130cba Fix venonat sprite (glow)
#2066
2018-07-22 11:42:59 -07:00
Kurt
f62902ba66 USUM sprites: Zero out transparent sprite pixels
Closes #2066
Refer to issue comments for silly fix script
2018-07-22 10:00:32 -07:00
Kurt
e1365c837c Glow sprite edges
Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
1c49b0681d Extract dex logic 2018-07-21 11:46:38 -07:00
Kurt
3510d72fef Fix legal/illegal qr image sizing 2018-07-21 10:42:23 -07:00
Kurt
2d472f11e6 Allow "About" form to be translated
use tabcontrol instead of toggling buttons
2018-07-21 10:35:01 -07:00
Kurt
63b9b72a49 Relocate save detection to core
Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
c7175fbdb4 Misc reorg
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
229dc96c00 Safe convert current level
Dry startup can cause a crash if the field is somehow not filled in:

https://projectpokemon.org/home/forums/topic/46313-pkhex-ver-180716-wont-run/
2018-07-19 16:46:56 -07:00
Kurt
33637836f2 Ignore detected saves when displaying backups 2018-07-18 21:26:18 -07:00
Kurt
e5d95bf178 Display autodetected path location better
Autodetect location not stored in a button path will show up as "???";
check the typical homebrew autodetect paths, then display the parent
folder

eg, Path.Combine(root, "3ds", "Checkpoint", "saves");
shave off "saves" to return X:\3ds\Checkpoint

add range checks to label translation
2018-07-18 19:32:57 -07:00
Kurt
c69b50daae Reload savefile from disk when loaded from folder
Folderlist stores savefile objects, can open A, edit A, open B, open A,
and all edits from prior are still there. Just re-open the save file
from disk. The folderlist already checks if the path exists prior to
calling it to reopen.
2018-07-18 17:33:03 -07:00
Kurt
e1b983bc59 Fix auto-detect save file on load
introduced in
99673706a0
reference the field that stores the full file path

https://projectpokemon.org/home/forums/topic/46293-not-reading-card/
2018-07-17 21:26:25 -07:00
Kurt
01c4ca348f Allow FolderList to be translated 2018-07-17 21:02:01 -07:00
Kurt
170390b49d Add datagrid filtering for folderlist view
can be a little silly if the tab hasn't been viewed yet, but works fine
2018-07-17 20:52:08 -07:00
Kurt
99c790a4b0 Update File name/path/folder fields
original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field

move some GetVariantSAV usages to the string method instead of byte[]
2018-07-16 21:00:43 -07:00
Kurt
87056aaf7c Increase save list population speed 2018-07-16 15:31:23 -07:00
Kurt
f51ac7d1f3 Update translations
Internal repositioning to match source
(auto generated changes)
2018-07-16 15:12:40 -07:00
Kurt
93ed2a8bb9 Restore location suggestion
closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1 Update undo/redo
Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
9a1695f319 Update 18.07.16
Update event binaries with latest from the Event Gallery
2018-07-15 21:44:50 -07:00
Kurt
921374c8eb Allow resize, add filename indication 2018-07-15 21:28:27 -07:00
Kurt
a81c28f114 Upgrade FolderList to show recent/backups
sortable grid like the ReportGrid for pkm, can open/browse individual
files
2018-07-15 17:48:31 -07:00
Kurt
99673706a0 Rework recent savefile detection
return a reference to the savefile rather than the path, since a
SaveFile has a FilePath property.
2018-07-15 13:35:58 -07:00
Kurt
f5bed410b4 sync csproj 2018-07-15 12:25:28 -07:00
Kurt
f3225d1c47 Extract pkm preview to individual files 2018-07-15 11:12:02 -07:00
Kurt
cce7f34f05 Re-add 'unused' qr pattern methods
simplify out the floor operations while we're at it

should have been a func array in the base lib but whatever ;)
2018-07-15 10:57:37 -07:00
Kurt
b749db10d8 Null check property value
EggMetDate, if none set, returns null.

https://projectpokemon.org/home/forums/topic/46265-batch-editor-bug-systemnullreferenceexception/
2018-07-15 08:46:31 -07:00
Kurt
46ece28f4c Add vc/gen1-2 search option
refactor out some searchable methods
2018-07-14 22:18:24 -07:00
Kurt
8d89776ae9 Remove unused portions of lib 2018-07-14 21:55:26 -07:00
Kurt
fae36e2086 Add layerimage overload
transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
6c8374f26f Extract inner sprite building to class
any romhack maker can replace the behavior with their own builder
2018-07-14 17:53:37 -07:00
Kurt
6b7ba49cba Remove unnecessary logic
gamestrings: call but not value used
text.cs: use gamestrings method for auto-filtered, now removes korean in
Gen3 context
2018-07-14 16:53:14 -07:00
Kurt
77c5d13034 Simplify memory ui handling
abstract away the details to another class
2018-07-14 16:32:06 -07:00
Kurt
4d73fa70d8 Simplify binding to ComboItem logic
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149 Refactoring
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
74f36b79af Extract color config values
easier to modify
2018-07-14 13:17:56 -07:00
Kurt
baac632218 Enable editing gen1/2 hidden power type 2018-07-14 10:56:11 -07:00
Kurt
625a77589b Extract geolocation logic to interface
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
5d20c79568 Add showdownset localization for slot previews
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
296d1c20ed Use ITrainerInfo interface for trdata 2018-07-12 18:15:20 -07:00
Kurt
6d0dda1df0 Update 18.07.09
Update event binaries with latest from the Event Gallery
(surpassed 2.5 million cumulative downloads!)
2018-07-08 21:16:42 -07:00
Kurt
94ad351979 Update translation files
new release soon

-opower6 now fully editable
-box export to showdownset added
2018-07-08 18:25:43 -07:00
Kurt
4dcac24f34 Add roamer3 active/level editing 2018-07-07 21:31:07 -07:00
Kurt
816c40429b Reuse language data source for trainer editors
provides nice descriptions rather than 3 character codes
2018-07-07 17:02:17 -07:00
Kurt
d4c1093dd9 Add RS badge flags
make logic generic
2018-07-07 17:01:47 -07:00
Kurt
990eb73f8a Misc simplifications
recordmax is simplified
2018-07-07 15:38:11 -07:00
Kurt
e46aed4b0b Relocate bean logic to core 2018-07-07 15:37:47 -07:00
Kurt
ca16f08e36 Use new trainerstat control
misc cleanup/reorg inside control
2018-07-07 12:22:30 -07:00
Kurt
e915cd170b Extract trainer stat to interface / usercontrol 2018-07-07 11:48:03 -07:00
Kurt
2e02ec9719 Refactoring
Move some logic out of saveditor/subs
2018-07-07 11:20:05 -07:00
Kurt
e588565657 Refactoring
reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
2018-07-06 17:37:07 -07:00
Kurt
0c2d302997 Show tid7/sid7 for gen7+ origin
https://projectpokemon.org/home/forums/topic/46050-box-data-report-doesnt-display-correct-gen-7-tids/
2018-07-05 16:57:29 -07:00
Kurt
397de97f3c Remove excessive references to Util.Rand32()
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
d8c643f9f0 Add plugin initialize order
wtb c# 8 with default interface values to not break consumers
2018-06-30 15:02:17 -07:00
Kurt
9f8edc89bf Refactoring
put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
346c401727 Rework initial evochain trim
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq

can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
9728d7a09f Fix gender formes carrying over to others
Closes #2022
Thanks @iiippppk !
2018-06-19 17:27:44 -07:00
Kurt
f3ef122214 Refactoring
continued simplification

core.cs is pretty much the following:
misc one-off junk
moveset fetch
encounter table fetch
evo chain fetch

might eventually move things around a bit further for cleanliness so
that misc meta junk is the only thing that remains in core.
2018-06-18 21:56:30 -07:00
Kurt
3a7a257a01 Add export current box to showdown pastes
Rework box fetch in SaveFile to be a little more flexible, can now fetch
a single box

Hold control to... export all boxes :)

I wonder if there's a decorator that showdown skips when importing lines
that can help differentiate the boxes since there's the potential for
hundreds output (ie comments in a showdown set?) doubt it.
2018-06-16 21:56:16 -07:00
Kurt
39ce7e56e4 Cancel boxmenu if not clicking tab
contextmenu is set causing it to open for anywhere in the box area
that's white
only show if right clicking the tab at the top
2018-06-16 17:03:22 -07:00
Kurt
b81cad84ab Fix arg providing for GetRandomPID call
Closes #2012
2018-06-16 10:51:53 -07:00
Kurt
be3eeb4036 Hide batrev trainer/inventory buttons
Closes #2010
2018-06-16 07:52:45 -07:00
Kurt
f8a1d26694 Fill empty ability values with ability1
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0

was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
cb5e1239ae Refactoring
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Archit Date
b9f4a554f0 Reset IV backcolor if pkm cannot be hypertained (#2008)
fixes #2007
2018-06-15 13:45:56 -07:00
Kurt
7a5ce5aa78 Remove unmaintained portuguese side-translation
Closes #2004
no changes had been submitted since originally committed on 3/5/2015; 3y
of inactivity.

users can always place "lang_en" to replace the english translation with
their own GUI strings; not worth maintaining non-series language
support.
2018-06-14 17:03:56 -07:00
Kurt
33fb382c3c Hide ResetMoves for Gen1/2
Legally resetting data is too much of a pain, just hide the option.
Closes #2000
2018-06-12 17:54:21 -07:00
Kurt
1d24e459f9 Fix box data report out of range gen1/2
Closes #1992 , val was -1
2018-06-11 06:36:43 -07:00
Kurt
c6765fd26b Remove ORAS arg
...
2018-06-10 14:07:36 -07:00
Kurt
19cb2cda2e Remove MAX giveRegular for ORAS
level 3 is the legitimate max
2018-06-10 12:27:53 -07:00
Kurt
75f4318335 Split S/MAX from base 1-3 levels
ORAS can unlock MAX & Full Recovery flags, add special handling for that
2018-06-10 11:28:20 -07:00
Kurt
26f45d44d0 Rework OPower editor
https://projectpokemon.org/home/forums/topic/45683-pkhex-made-odd-number-of-zygarde-cells-usm/?do=findComment&comment=232476

Thanks @sora10pls for documenting what each flag does
2018-06-09 21:04:34 -07:00
Kurt
cb4761403a Relocate oras setopower data to sav6 2018-06-09 12:32:55 -07:00
Kurt
7ec7ca312d Don't increment cell count for usum on giveall
show cell total for usum
2018-06-09 10:07:35 -07:00
Kurt
17553e6b6a Fix parse exception
deleting tid/sid text -> int.Parse("") fails
2018-06-06 21:51:43 -07:00
Kurt
19e9e4e761 Update form gender update
#1982
2018-06-06 18:59:01 -07:00
Kurt
450d40535d Relocate hypertraining properties to interface
lessen temp array creation, speed++
2018-06-05 21:31:42 -07:00
Kurt
27e917551f Simplify conteststat editor usage
make consistent with interface names
2018-06-02 22:04:32 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
e0aa1934e7 Update translations
yield the Box Sort/Modify/Delete menustrip
2018-06-01 19:10:05 -07:00
Kurt
d724dffcc3 Update translations
Add secret debug hotkey to trigger update of translation files
2018-05-31 22:40:55 -07:00
Kurt
89f95c20af Update 18.06.01
Update event binaries with latest from the Event Gallery
2018-05-31 21:43:20 -07:00
Kurt
1d9795f774 Fix batch modify filter bool
rename methods for clarity
Closes #1977
2018-05-31 19:59:05 -07:00
Kurt
f237476ccc Add nickname reset modify
nickname reset clears except for encountertrades (some have fixed
nicknames).

remove untraded check for HT memory verification, has to be traded if it
has a HT memory.
2018-05-31 19:49:47 -07:00
Kurt
01c36bb3ad Update control anchoring & form minsize 2018-05-28 16:40:36 -07:00
Kurt
5475da05c3 entree forest updates
clamp species list based on savefile
fix form control index set
remove slot from list (avoid duplicates, there's 530 slots and both
games have more than that available).

Closes #1974
2018-05-28 12:49:41 -07:00
Kurt
4b8cb9b8fb Add entree forest editor & randomizer
ezpz

(clear trailing spaces from entree forest comments)
2018-05-28 08:26:52 -07:00
Kurt
2061f23e26 Misc simplifications
fixes suggestion requests for invalid gameversion pkms
2018-05-27 17:57:45 -07:00
Kurt
1b8fe201c0 Misc simplifications
Simplify some pkmeditor logic, pull out togglemarking
2018-05-27 10:24:28 -07:00
Kurt
3eecb0cf8f Switch to textchanged
more responsive; checking legality won't update (could always force
validation to all...)
2018-05-25 20:42:56 -07:00
Kurt
abe3567174 Update db search
search caused cross thread exception due to ConfigurAwait not returning
context
finish await -> update controls with after restoring context.

don't rebox results 2x lmao; keep results as list due to other Remove
operations being present in other events.
2018-05-24 21:22:44 -07:00
Kurt
13fe1a2948 Ignore redirected load request results on dragdrop
Closes #1964 ; any redirected load request has its own 'fail to load'
message.

(dragdrop a save file on a box slot; message is no longer presented that
'could not set to this slot').
2018-05-24 19:05:13 -07:00
Kurt
bb55532c4a Rework TID/SID loading
Move TID/SID load to after version set (special handling for pk1/pk2
which don't store version, just call manually).
Update TID/SID on every gameversion change anyway
Rename LoadOTID to LoadOT since it does not deal with ID.

Closes #1962
2018-05-24 16:53:54 -07:00
Kurt
c349ab8218 Relocate vc lang detect to pkx
reusable
2018-05-24 16:53:54 -07:00
Kurt
6c2a864dcc show/hide box options based on savefile
retain save provider
add optional visibility toggle criteria (not present => always visible)

now hides sort/mod/delete if the criteria is not applicable to the
current format
2018-05-23 18:29:30 -07:00
Kurt
199512a9f7 Add box name & repoint party offset
refresh box names on saveslot swap
rework saveslot list to be (name, slotIndex) of valid slots
2018-05-22 19:02:56 -07:00
Kurt
22d5756a19 Show u16/u16 for invalid generation TID/SID format 2018-05-22 18:58:06 -07:00
Kurt
3b635be77f Flag nonparsed
removed parsedvalid/invalid, unnecessary I guess
2018-05-22 18:57:39 -07:00
Kurt
caa617ee83 Merge branch 'master' of https://github.com/kwsch/PKHeX 2018-05-22 16:51:32 -07:00
Kurt
d3ea1968bd Add hypertrain quick modify 2018-05-22 16:51:24 -07:00
ReignOfComputer
044ae4e6fe Correct Control Switching for G2->G7 (#1957)
Is there a reason for having GSC newTrack as USUM? This causes `origintrack = newTrack;` not to happen and thus controls don't switch from G2->G7 correctly.
2018-05-21 20:19:00 -07:00
Kurt
6949cf103e Add custom savefile extension support
savexts.txt if you wanna update it without recompiling

Keep in mind these are just aliases for raw data. No conversion is done,
it only allows the file to be filtered to.

Closes #1955
#1856
#1455
2018-05-21 19:12:02 -07:00
Kurt
400774595e 0 indexed -> 1 indexed
fixes regression from 2 days ago

e216c38151 (diff-37bd5b548e2b340e5c38fd0961a3eb04L165)

Thanks @ReignOfComputer for pointing this out:
https://github.com/kwsch/PKHeX/pull/1956

(also, update GetSprite since slot is 1-30; box is now -1(and below) if
not originating from a box. Now matches the legality check side
2018-05-21 18:28:54 -07:00
ReignOfComputer
a81b43cd4f Fixed Off By One Error in Single Box Dump (#1956)
Huh, how long has this been here :O
2018-05-21 18:24:29 -07:00
Kurt
05e3b3c8c3 Add switch save detection & folder browser link
use checkpoint's path
hide cgse paths if they don't exist

( ͡° ͜ʖ ͡°)
2018-05-21 18:20:08 -07:00
Kurt
6004886a56 create new binding for memory arg var
https://projectpokemon.org/home/forums/topic/45331-textvar/

possibly shares a reference thus causing it to be shared.
Thanks Davil!
2018-05-21 15:43:07 -07:00
Kurt
b1478043ba Add range check
getting sloppy not checking myself
2018-05-20 20:11:21 -07:00
Kurt
bbe6762d24 Misc fixes
Off by 1 for MemArgType
div/0 for no instructions
Thanks Davil!
https://projectpokemon.org/home/forums/topic/45324-menories-error/
2018-05-20 20:05:27 -07:00
Kurt
4d0007f49b Show nature of pk1/2 via slothover
derived via EXP%25 as if it were converted to pk7.
#1954
2018-05-20 18:33:38 -07:00
Kurt
199b6f2caf Add move rand for batch editor
Also add Move Rand & Move Reset to box modify contextmenu
2018-05-20 14:29:13 -07:00
Kurt
30dc87df7e Misc ui fixes
move distinct filter to reflectutil as it is spitting out
inherited(overriden) property names after the current class' property
name.
remove original (default) memory strings; had removed Items.Clear()
earlier (why would I need to clear if there was nothing there?) but
there was something there needing to be cleared. Remove the useless
initialization to fix that :)

Thanks Davil!
https://projectpokemon.org/home/forums/topic/45321-distsupertrain/
2018-05-20 07:46:59 -07:00
Kurt
e216c38151 Misc updates
Add GetShowdownSets text output methods
Add party/box overload methods for easier slot setting api
Protect locked slots when importing BoxData
Misc saveditor simplifications
Add wc3->pk3 test
2018-05-19 20:48:03 -07:00
Kurt
b391faa494 sync missing commit
i swear
2018-05-19 16:39:01 -07:00
Kurt
9fd5df6e99 Misc pbr ui fixes
remove todo comment
fix exception when refreshing slot coloring
update box when saveslot index changed, not validated.
update boxviewers when saveslot changes
2018-05-19 16:33:06 -07:00
Kurt
ca14b43b62 Relocate memory specific data to own file
allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00
Kurt
be0f864b42 Relocate memory datasource to core 2018-05-19 08:30:36 -07:00
Kurt
23083317d7 Refactoring
pull out GameStrings

add debug output for crystal headbutt trees
fix qrpkm item access
2018-05-18 21:35:57 -07:00
Kurt
128fd1331f sync missing content 2018-05-18 20:02:49 -07:00