Kurt
aa968f56aa
File scoped namespace for drawing projects
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Extract color util to separate class as it's not entirely image related.
2021-12-10 00:15:04 -08:00
Kurt
b77a197b74
Add optional EXP stripe toggle for sprite draw
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helps visual identification of suspect EXP values
2021-11-07 14:48:59 -08:00
Kurt
2a9f3585e5
Change background coloring to bottom-stripe
2021-08-24 16:11:48 -07:00
Kurt
a121f4d617
Add optional box slot coloring, add settings
2021-08-24 14:21:35 -07:00
Kurt
6e3bcd5b66
Encounter visualization: Show ball and differentiate visually
2021-08-24 14:03:20 -07:00
Kurt
997e0751f3
Minor clean
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Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
80a5d8e451
Remove layer null check
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Move to the place that triggered the null
2020-10-30 19:56:16 -07:00
Kurt
993673f0de
Minor clean
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no functional change
2020-06-27 23:36:53 -05:00
Kurt
afa368823e
Minor clean
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handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
dab57be918
Update ImageUtil.cs
2020-04-11 23:11:22 -07:00
Kurt
775e8a61d4
Remove unused method
2020-04-09 23:03:12 -07:00
Kurt
5435a5d93e
Minor updates
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Fix mark (ribbon) read for index > 64
Heal party stats on set detail import
Wipe HT Language for eggs/untraded
Extract BST total color logic
2019-11-25 17:32:10 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00
Kurt
72aee7540d
Enable nullable for drawing project
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Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
94baab1c45
Split off image generation to separate project ( #2395 )
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With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.
Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00