mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
241 lines
8.4 KiB
C#
241 lines
8.4 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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namespace PKHeX.Drawing
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{
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/// <summary>
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/// Image Layering/Blending Utility
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/// </summary>
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public static class ImageUtil
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{
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public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency)
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{
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overLayer = ChangeOpacity(overLayer, transparency);
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return LayerImage(baseLayer, overLayer, x, y);
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}
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public static Bitmap LayerImage(Image? baseLayer, Image overLayer, int x, int y)
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{
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if (baseLayer is null)
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return (Bitmap)overLayer;
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Bitmap img = new Bitmap(baseLayer);
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using (Graphics gr = Graphics.FromImage(img))
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gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height);
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return img;
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}
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public static Bitmap ChangeOpacity(Image img, double trans)
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{
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if (img.PixelFormat.HasFlag(PixelFormat.Indexed))
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return (Bitmap)img;
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllTransparencyTo(data, trans);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ChangeAllColorTo(Image img, Color c)
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{
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if (img.PixelFormat.HasFlag(PixelFormat.Indexed))
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return (Bitmap)img;
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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ChangeAllColorTo(data, c);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ToGrayscale(Image img)
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{
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if (img.PixelFormat.HasFlag(PixelFormat.Indexed))
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return (Bitmap)img;
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllColorToGrayScale(data);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data)
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{
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bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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ptr = bmpData.Scan0;
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data = new byte[bmp.Width * bmp.Height * 4];
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}
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public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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var bmp = new Bitmap(width, height, format);
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var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format);
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var ptr = bmpData.Scan0;
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static byte[] GetPixelData(Bitmap bitmap)
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{
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var argbData = new byte[bitmap.Width * bitmap.Height * 4];
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var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
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Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4);
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bitmap.UnlockBits(bd);
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return argbData;
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}
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public static void SetAllUsedPixelsOpaque(byte[] data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] != 0)
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data[i + 3] = 0xFF;
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}
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}
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public static void RemovePixels(byte[] pixels, byte[] original)
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{
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for (int i = 0; i < original.Length; i += 4)
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{
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if (original[i + 3] == 0)
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continue;
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pixels[i + 0] = 0;
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pixels[i + 1] = 0;
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pixels[i + 2] = 0;
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pixels[i + 3] = 0;
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}
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}
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private static void SetAllTransparencyTo(byte[] data, double trans)
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{
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for (int i = 0; i < data.Length; i += 4)
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data[i + 3] = (byte)(data[i + 3] * trans);
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}
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public static void ChangeAllColorTo(byte[] data, Color c)
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{
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byte R = c.R;
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byte G = c.G;
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byte B = c.B;
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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data[i + 0] = B;
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data[i + 1] = G;
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data[i + 2] = R;
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}
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}
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private static void SetAllColorToGrayScale(byte[] data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])) / 3);
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data[i + 0] = greyS;
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data[i + 1] = greyS;
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data[i + 2] = greyS;
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}
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}
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public static void GlowEdges(byte[] data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777)
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{
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PollutePixels(data, width, reach, amount);
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CleanPollutedPixels(data, blue, green, red);
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}
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private static void PollutePixels(byte[] data, int width, int reach, double amount)
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{
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int stride = width * 4;
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int height = data.Length / stride;
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for (int i = 0; i < data.Length; i += 4)
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{
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// only pollute outwards if the current pixel isn't transparent
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if (data[i + 3] == 0)
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continue;
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int x = (i % stride) / 4;
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int y = (i / stride);
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Pollute(x, y);
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}
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void Pollute(int x, int y)
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{
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int left = Math.Max(0, x - reach);
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int right = Math.Min(width - 1, x + reach);
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int top = Math.Max(0, y - reach);
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int bottom = Math.Min(height - 1, y + reach);
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for (int i = left; i <= right; i++)
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{
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for (int j = top; j <= bottom; j++)
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{
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// update one of the color bits
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// it is expected that a transparent pixel RGBA value is 0.
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var c = 4 * (i + (j * width));
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data[c + 0] += (byte)(amount * (0xFF - data[c + 0]));
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}
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}
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}
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}
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private static void CleanPollutedPixels(byte[] data, byte blue, byte green, byte red)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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// only clean if the current pixel isn't transparent
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if (data[i + 3] != 0)
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continue;
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// grab the transparency from the donor byte
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var transparency = data[i + 0];
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if (transparency == 0)
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continue;
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data[i + 0] = blue;
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data[i + 1] = green;
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data[i + 2] = red;
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data[i + 3] = transparency;
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}
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}
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public static Color ColorBaseStat(int v)
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{
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const float maxval = 180; // shift the green cap down
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float x = 100f * v / maxval;
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if (x > 100)
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x = 100;
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double red = 255f * (x > 50 ? 1 - (2 * (x - 50) / 100.0) : 1.0);
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double green = 255f * (x > 50 ? 1.0 : 2 * x / 100.0);
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return Blend(Color.FromArgb((int)red, (int)green, 0), Color.White, 0.4);
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}
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public static Color ColorBaseStatTotal(int tot) => ColorBaseStat((int) (Math.Max(0, tot - 175) / 3f));
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public static Color Blend(Color color, Color backColor, double amount)
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{
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byte r = (byte)((color.R * amount) + (backColor.R * (1 - amount)));
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byte g = (byte)((color.G * amount) + (backColor.G * (1 - amount)));
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byte b = (byte)((color.B * amount) + (backColor.B * (1 - amount)));
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return Color.FromArgb(r, g, b);
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}
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}
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}
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