Kurt
91c7c28c6f
Inline form changeable species lists
2021-09-07 15:35:36 -07:00
Kurt
1d00e17217
Add properties for cleaner interaction
2021-09-07 15:31:54 -07:00
Kurt
d8c5c027ac
Emerald: Add walda wallpaper
...
use block editor
f7a699c686/include/global.h (L1045)
2021-09-06 20:46:41 -07:00
Kurt
b01664d518
Merge branch 'master' of https://github.com/kwsch/PKHeX
2021-09-06 18:12:06 -07:00
Kurt
2575d73144
Add IFixedAbilityNumber, hide vivillon region flags
...
tfw can't using static a private class in the file, gotta be explicit.
2021-09-06 18:11:32 -07:00
Kurt
17c32db8b5
Minor fixes
...
Replace hardcoded move int with enum val
Lillipup->Rockruff
personal_swsh: remove pledge bitflags (missed in CT update)
2021-09-06 18:04:14 -07:00
Kurt
5a9e1417bf
Minor fixes
...
Replace hardcoded move int with enum val
Lillipup->Rockruff
personal_swsh: remove pledge bitflags (missed in CT update)
2021-09-06 15:38:32 -07:00
Kurt
41b1aaeb19
Search mystery gift relearn moves for needed moves
...
Add to encountertrades searcher, for futureproofing
solves gen8 mg searching volt tackle pikachu
2021-09-06 11:43:42 -07:00
Lusamine
9751a75f59
Free Sgr7121 GMax Duraludon
2021-09-06 13:26:18 -05:00
Kurt
5424600369
Shift gen4 arceus form sprites (curse type)
2021-09-06 11:21:59 -07:00
Kurt
99231b978e
Prevent egg generator from yielding unbreedable species-forms
...
The "IsPresentInGame" will likely have to be refactored out as an interface, as future games (BDSP) will likely have partial national dex content
2021-09-06 10:48:32 -07:00
Lusamine
4cb525aac1
Restrict memory 39 general locations for SWSH
2021-09-06 12:39:08 -05:00
Kurt
5079b4f311
Handle cutecharm ambiguous seed-frames
...
Iterate over all possible seed frames that yield the IV pattern; nature is right before IV rands (PID is algorithmic from gender ratio and prior nature call).
Split up GetFrames into stepwise methods, clean up parameter passing
2021-09-06 00:35:40 -07:00
Kurt
819b884b19
Update EventWork7b.cs
2021-09-05 13:07:33 -07:00
Kurt
a7ed5b400f
Add Trainer Class / Title property for LGPE
2021-09-04 22:04:49 -07:00
Kurt
f9d9bcfb80
XD: Purification is stored differently for jp games
...
A more condensed data structure, 72->60 bytes for each entry instead.
Closes #3255
Related? #2956
2021-09-03 18:16:09 -07:00
CanoeHope
5f0dcfe6af
Correct Gen 2 Snorlax Event Flag ( #3254 )
...
Needs to be the Vanish flag, not the story flag.
2021-09-03 16:03:30 -07:00
sora10pls
9bd0104954
Add new distribution raids 🧹
2021-09-02 20:04:14 -04:00
Lusamine
2f2cb43bd0
Disallow memory 17 from SWSH
...
It's a 1% memory that is impossible to obtain normally, but was missed earlier since it occurs on the in-game Throh/Sawk trades.
2021-08-29 19:22:09 -05:00
Kurt
adb7466a22
More memory legality additions
...
probably worthwhile to move the checks into the context, and return an enum -> switch to generate checkresult
2021-08-29 15:56:09 -07:00
Kurt
348fa4c9fa
Force Gen2 Red Gyarados to be male only, fixed IVs
...
Closes #3251
Uses fixed IVs to force shininess (rather than mutating DVs)
1f9e688b76/engine/battle/core.asm (L6103-L6110)
Co-Authored-By: CanoeHope <43196464+CanoeHope@users.noreply.github.com>
2021-08-29 13:23:34 -07:00
Kurt
92d15bdd03
Rename SetTradeMemoryHT, add SetTradeMemoryHT8
...
Gen6 behaves differently from Gen8.
Fix broken test case [Arrived via link trade, it had fun! (2) -> (3)]
2021-08-29 13:15:45 -07:00
Kurt
2f3e496e6f
Change defunct gen8 location memory setting to check 1%
...
Refer to previous commit, the apply-memory has a 1% chance of failing for 100% memories, resulting in the ability to have 0-memory HT via link trades.
In-game trades caused the previous logic, as those forget to set the HT memory (likely the same logic flaw as skipping the nickname check via game settings).
2021-08-29 13:09:26 -07:00
Kurt
1ac125d335
Add Gen8 memory table data
...
The middle table in poke_memory.prmb contains the analogue of Gen6's memory table data. All existing memory data is the same, with 20 memories added.
Feeling bitflags are the same as before, but as we've noticed, feeling 0 is not obtainable. All the feelings are value upshifted by 1. This is why the game shows a blank line for Gen6 Feeling-0, as that game was [0,23] not [1,24] for the span of feeling strings.
Memories with 1% chance are actually 0% due to how they if-abort in the game code. Nice bug, GameFreak! @Lusamine had previously committed the unobtainable memories, derived from the community's empirical data.
2021-08-29 13:06:44 -07:00
Kurt
20d0fcfab4
More performant trashbyte clearing
2021-08-29 12:02:07 -07:00
Lusamine
3627ff4104
Disallow specific memories from SWSH
...
Never observed these in 20k+ memories, and I wasn't able to trigger them myself either.
2021-08-29 10:42:16 -05:00
Skadiv
809557715d
Add Wyndon to the sign memory locations ( #3252 )
2021-08-29 09:38:15 -05:00
Lusamine
e85a75e796
Add Wyndon as a location for sitting on bench memory
2021-08-29 01:28:42 -05:00
Kurt
02e9d07745
Update EvolutionTree.cs
2021-08-28 14:44:07 -07:00
Lusamine
81f2744af2
Add story raid species for Dynamax memory
2021-08-28 15:55:47 -05:00
Kurt
c65fda5e7d
Allow HM moves in gen2-4 eggs
...
Yay silly inheritance
ty atrius
2021-08-28 13:54:58 -07:00
Kurt
7434af48bf
Fix HT know move memory deferral
...
Checks if it can know the move up until the current format, rather than origin game
2021-08-28 13:44:10 -07:00
Kurt
65b7102d4e
Permit gen1/2 format eggs to have eggmoves (GS)
...
Thanks Psyduck!
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/page/10/?tab=comments#comment-268691
2021-08-27 23:11:21 -07:00
LegoFigure11
eeaf19f1c2
Fix incorrect met locations in XD GoD ( #3250 )
...
The Hexagon Brothers can be rematched in Phenac City if their shadows aren't snagged at the Cipher Lab, but Seedot, Houndour, Gulpin, and Spheal are all encountered outdoors (Phenac City (XD) [100]). Mareep and Baltoy are both encountered downstairs in the Mayor's House (Phenac City (XD) [096]).
Relevant .xk3 files: https://cdn.discordapp.com/attachments/537784151970021376/880816626176495626/Phenac_Rematches.zip
2021-08-27 07:33:12 -07:00
Kurt
92f30e26cc
Add misc memory checks for gen8 memID 42/51/70 args
...
Closes #3249
Co-Authored-By: Skadiv <62726360+Skadiv@users.noreply.github.com>
2021-08-26 21:20:52 -07:00
Kurt
d5c9ea978e
Indicate version metadata for lgpe gifts
...
Just metadata, no functional change
2021-08-26 15:47:44 -07:00
Kurt
87a268fa7f
Clean up memory generation parameter fetching
2021-08-25 19:45:47 -07:00
Kurt
0e2dac3ff6
Minor tweaks
...
Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
d3ae5e682f
Shift intensity back down by 1
...
Used to be index2,count7 per 9f1a8d1da1
diff. Needed to delete both blank lines, oops.
2021-08-25 10:47:40 -07:00
Kurt
6ea0d9f3bb
Handle bank transferred memory feelings 5->6
...
Apparently they don't use the bit-permission table in Bank to get a random feeling, and instead just do rand(0,10).
Our logic to set a random feeling for bank transfers is still fine, because we set [0,10) within the bit table.
2021-08-25 10:37:53 -07:00
Kurt
c1a7d04c5c
Fix ck3 fateful read
...
Hope 555e81205d
was actually incorrect and that this is finally correct
2021-08-24 22:23:45 -07:00
Kurt
d932be5f75
Default the box slot encounter indicator to off
...
Don't wanna scare the plebs; it's opt in.
2021-08-24 20:04:14 -07:00
Kurt
de2d3a43be
Add toggleable setting for encounter background types
...
Fine archit and matt, have it whichever way you want :)
2021-08-24 19:52:06 -07:00
Kurt
ffcd2e96e0
Fateful Mattle Ho-oh on japanese colosseum
...
must have been an oopsie they reverted for international releases
Thanks @liketolike !
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
#3242
2021-08-24 19:29:51 -07:00
Kurt
2a9f3585e5
Change background coloring to bottom-stripe
2021-08-24 16:11:48 -07:00
Kurt
e3fecdf1d5
Update translatable GUI text
2021-08-24 14:24:43 -07:00
Kurt
a121f4d617
Add optional box slot coloring, add settings
2021-08-24 14:21:35 -07:00
Kurt
6e3bcd5b66
Encounter visualization: Show ball and differentiate visually
2021-08-24 14:03:20 -07:00
Kurt
302b5d1d90
Update WinFormsUtil.cs
2021-08-24 13:22:29 -07:00
Kurt
5a53ae85bc
Update WB7.cs
2021-08-24 13:12:14 -07:00