Commit graph

37 commits

Author SHA1 Message Date
Kurt
6f7602f2ad Change signatures to use readonly if possible
Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
28767df0fb Split gamesync details to interface 2020-10-31 11:43:57 -07:00
Kurt
890f3375c9 Misc clean 2020-08-18 15:39:45 -07:00
Kurt
f35d8b2d4b Remove unnecessary logic
return/frustration not present in these games; no need to check this
2020-08-18 14:45:36 -07:00
Kurt
e012b42c9c Update SAV7b.cs 2020-08-18 10:35:59 -07:00
Kurt
c7eda4f901 Update SAV7b.cs 2020-08-18 09:15:29 -07:00
Kurt
32f2703339 Fix entire-box swaps by using correct lengths
Add SIZE_BOXSLOT and update usages
Make SIZE_STORED protected like SIZE_PARTY

probably need to redesign how slot metadata is presented within the savefile...
Closes #2961 ty @Kermalis !
2020-08-07 16:16:10 -07:00
Kurt
e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
599ec4ed45 Fix checksum offset fetch
#2348
2019-07-05 11:57:40 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
827eb94f3c Add GameSync r/w for lgpe
https://projectpokemon.org/home/forums/topic/52797-request-lgpe-game-sync-like-value-to-be-added/

ty @PP-theSLAYER !
2019-05-16 22:26:51 -07:00
Kurt
bad16adcee Fix sav7b clone method
underlying data should be a different reference when cloned
2019-05-12 15:06:50 -07:00
Kurt
82fb95b436 Add ConfigSave language get/set
This value is what determines what language the game runs with
2019-04-09 21:19:08 -07:00
Kurt
bbe56a3318 Simplify trade trainer parameters
Bank was always false, don't try to minimalize gets by fetching before
call (be simple)

remove unreachable branches now that dust has settled
2019-03-30 22:05:28 -07:00
Kurt
bb8cf5d3d8 Simplify get/decrypt pkm access 2019-03-29 19:43:33 -07:00
Kurt
13a6d16cb9 Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
Kurt
54ba9a0312 Update file->open for pb7 filtering
add pb7 to pkm extension list, ignore it in gen7 (sm/usum), update gg
filtering (allow pb7, not bk7)
add comments indicating format source game
2019-02-09 20:33:37 -08:00
Kurt
e96ef76dcd Add xmldoc
no code changes
2019-02-09 20:24:38 -08:00
Kurt
fef80d5a05 Fix pb7 trade logic
Update handler after friendship update (CurrentHandler needs to update
afterwards)
Fix argument order (gender & nonpresent region data)
#2235 side effect
2019-01-08 18:32:42 -08:00
Kurt
8a33a95974 Add mystery gift record getset
Mystery Gift button now appears for GG, doesn't work yet
2018-12-29 22:09:59 -08:00
Kurt
71dc944cbd Add wb7 gift record rw
another block documented ;)

https://projectpokemon.org/docs/gen-7/lets-go-pikachu-eevee-wonder-card-album-r109/

names subject to change
2018-12-29 21:24:38 -08:00
Kurt
9db771c0d5 Split out common 6+ pkm format to abstract class
Didn't really feel like pulling out the shared structure get/set
operations, only the derived properties & overall fixer methods. Should
be easier to maintain if any handling updates.

Clean up pb7 unused stuff; removes ribbon logic since none are used.

c# 8.0 interface defaults can maybe pull out more logic (ex making
FixRelearn and relearn moves into an interface); multiple inheritance
can be useful as features are added/dropped between generations.
2018-12-25 22:56:32 -08:00
Kurt
d7a501c168 Relocate some logic to interfaces 2018-12-18 17:15:35 -08:00
Kurt
71fab815bf Provide more slot information
remove lockedslots, store & save all teamslots for sav7
differentiate locked slots from overwrite protected slots by emitting an
enum containing info about the slot

locked = can't be replaced, period.
starter/battleteam = can't be pasted over by bulk-pastes

can eventually show more specific sprite layers to denote party
indexes/team#/starter
2018-12-04 22:59:28 -08:00
Kurt
4c1232855f Add getstring method with non-sav data 2018-12-04 22:00:57 -08:00
Kurt
cc59c3cbe8 Remove variable naming hiding
new property named Stats
update sav7b/pb7 to delete unused handling trainer parameters too
2018-12-03 20:59:48 -08:00
Kurt
95776d8520 Set default savefile to gg 2018-11-21 13:51:26 -08:00
Kurt
c268d5ad05 Set party format values always 2018-11-17 19:42:48 -08:00
Kurt
cff1ec68fd Update filter
savedata.bin, not extensionless
cosmetic fix for the dialog window
Closes #2166
2018-11-16 22:17:18 -08:00
Kurt
6a0a6aa82a Add methods for 7b quirks
nidoran m/f when sanitized with the old way show the gender symbols as
'?'
2018-11-14 22:51:53 -08:00
Kurt
13e1debe3e Add sav7b object & detection util 2018-11-13 19:18:29 -08:00