mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
185 lines
8.7 KiB
C#
185 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 7 <see cref="SaveFile"/> object for <see cref="GameVersion.GG"/> games.
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/// </summary>
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public sealed class SAV7b : SAV_BEEF
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{
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protected override string BAKText => $"{OT} ({Version}) - {Blocks.Played.LastSavedTime}";
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public override string Filter => "savedata|*.bin";
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public override string Extension => ".bin";
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public override string[] PKMExtensions => PKM.Extensions.Where(f => f[1] == 'b' && f[f.Length - 1] == '7').ToArray();
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public override Type PKMType => typeof(PB7);
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public override PKM BlankPKM => new PB7();
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public override int SIZE_STORED => SIZE_PARTY;
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protected override int SIZE_PARTY => 260;
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public override PersonalTable Personal => PersonalTable.GG;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_GG;
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public override SaveFile Clone() => new SAV7b((byte[])Data.Clone());
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public SaveBlockAccessor7b Blocks { get; }
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public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
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public SAV7b() : base(SaveUtil.SIZE_G7GG, 0xB8800)
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{
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Blocks = new SaveBlockAccessor7b(this);
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Initialize();
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ClearBoxes();
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}
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public SAV7b(byte[] data) : base(data, 0xB8800)
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{
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Blocks = new SaveBlockAccessor7b(this);
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Initialize();
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}
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private void Initialize()
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{
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Box = Blocks.GetBlockOffset(BelugaBlockIndex.PokeListPokemon);
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Party = Blocks.GetBlockOffset(BelugaBlockIndex.PokeListPokemon);
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EventFlag = Blocks.GetBlockOffset(BelugaBlockIndex.EventWork);
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PokeDex = Blocks.GetBlockOffset(BelugaBlockIndex.Zukan);
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WondercardData = Blocks.GiftRecords.Offset;
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}
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// Save Block accessors
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public override InventoryPouch[] Inventory { get => Blocks.Items.Inventory; set => Blocks.Items.Inventory = value; }
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// Feature Overrides
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public override int Generation => 7;
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public override int MaxMoveID => Legal.MaxMoveID_7b;
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public override int MaxSpeciesID => Legal.MaxSpeciesID_7b;
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public override int MaxItemID => Legal.MaxItemID_7b;
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public override int MaxBallID => Legal.MaxBallID_7b;
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public override int MaxGameID => Legal.MaxGameID_7b;
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public override int MaxAbilityID => Legal.MaxAbilityID_7b;
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public override int MaxIV => 31;
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public override int MaxEV => 252;
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public override int OTLength => 12;
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public override int NickLength => 12;
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protected override int GiftCountMax => 48;
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protected override int GiftFlagMax => 0x100 * 8;
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protected override int EventFlagMax => 4160; // 0xDC0 (true max may be up to 0x7F less. 23A8 starts u64 hashvals)
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protected override int EventConstMax => 1000;
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public override bool HasParty => false; // handled via team slots
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public override bool HasEvents => true; // advanced!
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// BoxSlotCount => 1000 -- why couldn't this be a multiple of 30...
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public override int BoxSlotCount => 25;
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public override int BoxCount => 40; // 1000/25
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public bool FixPreWrite() => Blocks.Storage.CompressStorage();
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protected override void SetPKM(PKM pkm)
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{
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var pk = (PB7)pkm;
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// Apply to this Save File
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int CT = pk.CurrentHandler;
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var Date = DateTime.Now;
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pk.Trade(this, Date.Day, Date.Month, Date.Year);
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if (CT != pk.CurrentHandler) // Logic updated Friendship
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{
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// Copy over the Friendship Value only under certain circumstances
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if (pk.Moves.Contains(216)) // Return
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pk.CurrentFriendship = pk.OppositeFriendship;
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else if (pk.Moves.Contains(218)) // Frustration
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pk.CurrentFriendship = pk.OppositeFriendship;
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}
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pk.RefreshChecksum();
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}
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protected override void SetDex(PKM pkm) => Blocks.Zukan.SetDex(pkm);
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public override bool GetCaught(int species) => Blocks.Zukan.GetCaught(species);
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public override bool GetSeen(int species) => Blocks.Zukan.GetSeen(species);
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protected override PKM GetPKM(byte[] data) => new PB7(data);
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protected override byte[] DecryptPKM(byte[] data) => PKX.DecryptArray6(data);
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public override int GetBoxOffset(int box) => Box + (box * BoxSlotCount * SIZE_STORED);
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protected override IList<int>[] SlotPointers => new[] { Blocks.Storage.PokeListInfo };
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public override int GetPartyOffset(int slot) => Blocks.Storage.GetPartyOffset(slot);
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public override int PartyCount { get => Blocks.Storage.PartyCount; protected set => Blocks.Storage.PartyCount = value; }
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protected override void SetPartyValues(PKM pkm, bool isParty) => base.SetPartyValues(pkm, true);
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public override StorageSlotFlag GetSlotFlags(int index)
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{
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var val = StorageSlotFlag.None;
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if (Blocks.Storage.PokeListInfo[6] == index)
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val |= StorageSlotFlag.Starter;
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int position = Array.IndexOf(Blocks.Storage.PokeListInfo, index);
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if ((uint) position < 6)
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val |= (StorageSlotFlag)((int)StorageSlotFlag.Party1 << position);
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return val;
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}
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public override string GetBoxName(int box) => $"Box {box + 1}";
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public override void SetBoxName(int box, string value) { }
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public override string GetString(byte[] data, int offset, int length) => StringConverter.GetString7(data, offset, length);
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public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
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{
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if (PadToSize == 0)
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PadToSize = maxLength + 1;
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return StringConverter.SetString7b(value, maxLength, Language, PadToSize, PadWith);
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}
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public override GameVersion Version
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{
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get
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{
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return Game switch
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{
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(int)GameVersion.GP => GameVersion.GP,
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(int)GameVersion.GE => GameVersion.GE,
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_ => GameVersion.Invalid
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};
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}
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}
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// Player Information
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public override int TID { get => Blocks.Status.TID; set => Blocks.Status.TID = value; }
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public override int SID { get => Blocks.Status.SID; set => Blocks.Status.SID = value; }
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public override int Game { get => Blocks.Status.Game; set => Blocks.Status.Game = value; }
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public override int Gender { get => Blocks.Status.Gender; set => Blocks.Status.Gender = value; }
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public override int Language { get => Blocks.Status.Language; set => Blocks.Config.Language = Blocks.Status.Language = value; } // stored in multiple places
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public override string OT { get => Blocks.Status.OT; set => Blocks.Status.OT = value; }
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public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
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public override int PlayedHours { get => Blocks.Played.PlayedHours; set => Blocks.Played.PlayedHours = value; }
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public override int PlayedMinutes { get => Blocks.Played.PlayedMinutes; set => Blocks.Played.PlayedMinutes = value; }
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public override int PlayedSeconds { get => Blocks.Played.PlayedSeconds; set => Blocks.Played.PlayedSeconds = value; }
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/// <summary>
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/// Gets the <see cref="bool"/> status of a desired Event Flag
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/// </summary>
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/// <param name="flagNumber">Event Flag to check</param>
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/// <returns>Flag is Set (true) or not Set (false)</returns>
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public override bool GetEventFlag(int flagNumber) => Blocks.EventWork.GetFlag(flagNumber);
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/// <summary>
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/// Sets the <see cref="bool"/> status of a desired Event Flag
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/// </summary>
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/// <param name="flagNumber">Event Flag to check</param>
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/// <param name="value">Event Flag status to set</param>
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/// <remarks>Flag is Set (true) or not Set (false)</remarks>
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public override void SetEventFlag(int flagNumber, bool value) => Blocks.EventWork.SetFlag(flagNumber, value);
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protected override bool[] MysteryGiftReceivedFlags { get => Blocks.GiftRecords.Flags; set => Blocks.GiftRecords.Flags = value; }
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protected override DataMysteryGift[] MysteryGiftCards { get => Blocks.GiftRecords.Records; set => Blocks.GiftRecords.Records = (WR7[])value; }
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public override int GameSyncIDSize => MyStatus7b.GameSyncIDSize; // 64 bits
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public override string GameSyncID { get => Blocks.Status.GameSyncID; set => Blocks.Status.GameSyncID = value; }
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}
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}
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