Commit graph

405 commits

Author SHA1 Message Date
Kurt
218f8b05c3 Fix AV load
oops
2022-03-07 18:43:52 -08:00
Kurt
c51d51d381 More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
Kurt
9632ad44fd Span-ify HiddenPower methods
Zero heap allocation Hidden Power bruteforcing via Heap's algorithm
2022-03-06 00:43:49 -08:00
Kurt
e17483fe46 some linq reduction 2022-03-05 20:03:52 -08:00
Kurt
3d9c7dc750 Reduce IAwakened from int->byte 2022-03-05 18:46:03 -08:00
Kurt
b20566eb59 Use actual primitive instead of int
Some interfaces aren't needed to be exposed as int
2022-03-05 18:30:35 -08:00
Kurt
6ae59c509f IGanbaru int->byte fields 2022-03-04 22:34:11 -08:00
sora10pls
3f6427f323 Hide held item for LA, display Hidden Power type for BDSP 2022-02-18 09:52:30 -05:00
Kurt
c59b0947f0 idden Power base power next to type
No need to have two lines; simplifies the already complex user control slightly.
2022-02-08 22:25:14 -08:00
Kurt
ee15a15c9e Minor tweaks
Lower contest stat row
Lower IsNoble & IsAlpha
Prevent closing Splash Screen when interrupted by plugin dialogs
2022-02-08 21:46:16 -08:00
Kurt
9c5955c104
Emulate Height & Weight float calculations matching the game (#3417)
* Accurately implement height/weight calc

* Handle GUI reads

Having Auto off will read and write the values correctly

F6 will handle all the decimal points possible

* Remove no longer needed tolerance check
2022-02-08 18:56:11 -08:00
Kurt
3069d42ad4 Fix 16/16->G7 conversion
lol oops
Closes #3405
2022-02-06 16:00:51 -08:00
Kurt
a3595d1429 Update more values on height change & auto update
Closes #3390
Remove focus from pending edits to the NumericUpDown, and only set scalars if not loading. Fixes switching between entries with pending NUD value changes.
2022-02-05 22:02:07 -08:00
Kurt
eed5bb04e3
Merge pull request #3382 from kwsch/pla
Update 22.02.04
Individual commits from this PR are not cherry-pickable in a vacuum; these were manually re-committed from a staging repo in order to group together changes for general public viewing. There were over 250 commits on the private development repo for this update.
2022-02-04 18:28:17 -08:00
Kurt
18ecad9743 Update program GUI abstractions
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2022-02-04 17:36:51 -08:00
Kurt
3389a224d1 Change stat label clicks to change nature instead
Document in shortcuts
Old behavior was undocumented, and was kinda janky.

Closes #3376
2022-01-25 16:45:41 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
aa968f56aa File scoped namespace for drawing projects
Extract color util to separate class as it's not entirely image related.
2021-12-10 00:15:04 -08:00
Kurt
cacd6e9965 More records/sealing 2021-12-05 23:54:59 -08:00
Kurt
f55c5bea66 Minor clean
no functional change
2021-12-04 17:56:56 -08:00
Kurt
e48c81f685 Update met date & location when toggling IsEgg via GUI 2021-12-02 16:35:35 -08:00
Kurt
bc809af06c Split PKHeX.Drawing into subprojects
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00
Kurt
ae2c5080a5 Set nicknamed flag in GUI depending on encounter
#3311
2021-11-25 12:40:42 -08:00
Kurt
cce0111a9d Add scalar randomizer shortcut
Okay I'll be nice, fudge your values this way.
2021-11-24 19:32:12 -08:00
Kurt
5374ca1db6 Simplify egg location set on version change 2021-11-24 14:14:11 -08:00
Kurt
29579d7b22 Autosize dropdown width for met locations
BDSP locations are pretty long.
2021-11-24 13:14:02 -08:00
Kurt
57cf384f44 Condense friendship shortcut's expression
decouples it from the GUI by doing things step by step
2021-11-22 19:03:42 -08:00
Kurt
cd5c220ddc Show correct HatchCounter value for BDSP traded eggs
Yay abstractions to hide away the quirks.

BDSP traded eggs set HT_Friendship and the CurrentHandler flag, but the HatchCounter is always the OT_Friendship value.

Trades always receive BaseFriendship, instead of a hardcoded 50. Necessary to not hardcode because it's immutable for eggs.

Clicking the hatch counter label now sets it to the legal minimum hatch counter (best), and control clicking sets it to the max (worst). Check the encounter template for the true maximum.
2021-11-21 19:53:13 -08:00
Kurt
829641d874 Set none location when eggifying 2021-11-21 18:47:57 -08:00
Kurt
2cb3b61e48 Fix egg toggling in GUI, egg location auto-select 2021-11-21 18:36:02 -08:00
Kurt
93aaad6cd4 Revert net6 to net5
would rather have pipeline builds for those keen right now
2021-11-19 23:19:41 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
77d1a990cd Add setting to auto-max IVs when changing HP type
https://projectpokemon.org/home/forums/topic/59634-hidden-power-improvement-feature-request/?do=findComment&comment=270001

Default is true.
2021-10-30 12:38:00 -07:00
Kurt
640cb3bad1 Update OT and language state when egging pk3
https://projectpokemon.org/home/forums/topic/59250-pkhex-210806/?do=findComment&comment=269850
2021-10-23 15:45:32 -07:00
Kurt
993a2d684c Update nature amps on PID text changed
Closes #3272
2021-10-15 18:27:16 -07:00
Kurt
4e6a38189b Force validation differently for met location list changes
Startup, load gen5 save file.
Immediately load a pk3; met location is converted to Poketransfer
When data is prepared, the validation fails and the selectedvalue is reset to 0
Future selectedvalue sets will work

Just force validation when we change the list, so that future value sets work.
Weird winforms quirk
https://stackoverflow.com/questions/14624129/setting-combobox-droppeddown-false-resets-selected-item
2021-09-17 19:20:24 -07:00
Kurt
28e7473f1a Condense some expressions 2021-08-22 01:26:28 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
sora10pls
803fe84f04 Add form strings for Eiscue, Morpeko, and Zacian/Zamazenta
Ice Face, Full Belly Mode, and Hero of Many Battles (strings trimmed where appropriate)
2021-08-07 13:22:14 -04:00
Kurt
c77543584e Widen pkm form dropdowns
Removes the hax form ID specifying; just use batch commands to mod the slot for out of bounds values.
2021-08-06 22:04:11 -07:00
Kurt
c784a0d992 Fix value -> gui
previous commits changed interface to byte; combo binding uses ints for value
2021-08-02 20:43:32 -07:00
Kurt
1efebe51d3 Simplify Country/Region/ConsoleRegion to byte from int
Only exists in gen6/7 games.
2021-08-02 19:43:57 -07:00
Kurt
4ec60916c1 Minor refactoring for pkmeditor GUI
Cleans up some interactions to be a little more obvious
2021-07-30 18:05:17 -07:00
Kurt
b265c349ca Remove unnecessary null check
No paths into the method are null parameters
2021-07-21 00:58:30 -07:00
Kurt
5615d24c9c Fix conditional PID->EC copy on UpdateShiny
Should check 3-5, not 1-5, as VC transfers have separate ECs.
Replace the .Visible check; if the control isn't on the current tab page, it might report itself as invisible, and not update the text.
2021-07-16 08:40:53 -07:00
Kurt
6bed33f7f1 Minor tweaks 2021-07-15 20:40:00 -07:00
Kurt
3fa311f6ed Misc tweaks
more annotations - all bool->out ? are annotated now
fix gender symbol inversion (forgot to set text)
extract some methods to reduce nesting
2021-07-06 08:42:15 -07:00
Kurt
5a769312fd Finish renaming EncounterType->GroundTile
Update the localization for GroundTile for english (and Italian, which is untranslated)
2021-07-03 23:25:09 -07:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
1bd1c287fa Centralize gender label text/color update calls 2021-06-22 20:06:05 -07:00