Commit graph

1430 commits

Author SHA1 Message Date
Kurt
ccca8abdad Remove fixedball for go7, reset h/w/cp
Now that we have accurate calcs, let's just generate them with the values.
2022-02-25 13:52:50 -08:00
Kurt
cd043bce04 Extract egg met location 2022-02-24 23:14:40 -08:00
Kurt
ab62e76505 Handle alolan vulpix suggestion scenario 2022-02-24 22:47:48 -08:00
Kurt
65130a9ae1 temp fix for some fixed h/w statics 2022-02-22 23:18:10 -08:00
sora10pls
91d1a91142 Add Pokémon Day distribution raids 2022-02-21 19:05:34 -05:00
Kurt
d5be6254f3
Add logic for PLA wild RNG correlation (#3443)
Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic

Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.

This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.

level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-20 17:59:48 -08:00
Kurt
dc3d8e7cec Minor clean 2022-02-14 21:32:52 -08:00
Kurt
013fe95c8d Update 22.02.14 2022-02-13 01:18:19 -08:00
Kurt
d17639f956 Add alpha move for encounter slots
oops
Closes #3427
2022-02-09 19:21:45 -08:00
Kurt
04856122b7 Simplify landmark alpha move match check 2022-02-09 16:17:44 -08:00
Kurt
988385e450 Add accurate Colo EReader PID generating
Closes #3421
Needed to force the locks, since they themselves are nature/gender locked.
2022-02-09 09:26:10 -08:00
Kurt
80eac48a49 Fix no alpha move bypass for alphas
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=273294
2022-02-08 23:16:00 -08:00
Kurt
556f711728 Remove random EC set for Trade8b
EC is fixed, in the template
2022-02-08 17:37:33 -08:00
Kurt
e12f3004ad Post-check defer if catchrate disallows tradeback
Closes #3412
2022-02-07 18:44:29 -08:00
Kurt
c7ed55ab54 Simplify match rating return value choice
Ensure it is ordered Partial->DeferredErrors->Deferred->Match
2022-02-06 16:14:46 -08:00
Kurt
07b3efd14d Force PID for shiny ponyta 2022-02-05 15:57:34 -08:00
Kurt
3793fd4fd3 Landmark Alphas do not have Alpha Moves
nice omission gamefreak
2022-02-05 10:23:00 -08:00
Kurt
69ee363663 Fix EncounterSlot form set order, copy expgrowth for consistency
Closes #3387
ty @odin880 !
2022-02-05 00:47:17 -08:00
Kurt
10fff124e5 Minor clean 2022-02-04 22:19:04 -08:00
Kurt
94f2d3ba0b Fix Flawless IV count comparison
lol ty atrius
Closes #3383
2022-02-04 19:31:45 -08:00
Kurt
eed5bb04e3
Merge pull request #3382 from kwsch/pla
Update 22.02.04
Individual commits from this PR are not cherry-pickable in a vacuum; these were manually re-committed from a staging repo in order to group together changes for general public viewing. There were over 250 commits on the private development repo for this update.
2022-02-04 18:28:17 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
4c280c4c6d Add BinLinkerAccessor for better startup perf
Read without splitting the arrays by using span instead.
2022-02-04 17:20:56 -08:00
Kurt
66c00e4f8a Add EC/PID checks for bdsp in-game trades
all data stored in the object is pre-computed from the EC xoroshiro (similar to roamers); all have a fixed seed.
2022-01-17 20:22:17 -08:00
Lusamine
96d2ca1dcc Add Wild8RNG generation method 2022-01-16 01:57:56 -06:00
Kurt
682feab3d4 Return evolution chains with more accurate min-max
Closes #3371 ty @Ninjistix !
2022-01-14 00:11:33 -08:00
Lusamine
5dfd7996f7 Uncomment 3 IV static Rotom and Ditto from SWSH
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/page/10/#comment-272386
Thanks to air6ornepig for reporting.
2022-01-13 13:16:15 -06:00
Kurt
73575624cf Define specific moveset for Odd Egg / extremespeed mons
Closes #3370
2022-01-10 21:27:04 -08:00
Kurt
9cde291595
Enumerate ability permissions in encounter templates, misc updates (#3368) 2022-01-08 22:34:04 -08:00
Kurt
75a438ca44 Misc tweaks 2022-01-08 10:33:02 -08:00
Lusamine
522790b8e6 Add Giant's Bed static encounter Trevenant crossover
Co-Authored-By: Skadiv <62726360+Skadiv@users.noreply.github.com>
2022-01-07 21:00:44 -06:00
Kurt
f83a9bf833 Expose shiny potential value
Not really digging it currently as it doesn't cover multi-state like AlwaysStar-Or-Never, but that single edge case can be handled elsewhere
2022-01-07 17:48:12 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Lusamine
a9896022ed Allow Ninjask moves on Gen 4 Sport Ball Shedinja 2022-01-02 21:12:46 -06:00
Kurt
bee4a54148 Ignore encounter if bad catch rate
Waffling on this, let's just be less lenient in error messages and just outright reject the encounter.
2022-01-02 15:03:04 -08:00
sora10pls
eb71576803 Add New Year's distribution raid data 2021-12-31 19:04:35 -05:00
Kurt
29fd17a6f9 Add friendsafari to HA metadata permission 2021-12-26 23:05:25 -08:00
Kurt
1d0993f852 Remove EvoBase, relocate functions to call sites
Utilize FormInfo to remap battle forms into hatch forms so the encounter matches something valid, and is flagged later in FormVerifier
2021-12-26 00:57:40 -08:00
Kurt
b348e38a3e Don't do DP english->jpn bug for BDSP 2021-12-26 00:06:10 -08:00
Kurt
49a2cd19d0 template=>pk4: Only ENG->JPN if DP, not Pt
Language bug was fixed after ENG DP (for other localizations, and Pt)
2021-12-25 23:59:18 -08:00
Kurt
defae6727d Check bdsp version exclusive hatch locations
lol srsly

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-12-24 18:39:54 -08:00
Lusamine
8612404f84 Add Slippery Slope Weavile static encounter 2021-12-24 20:06:31 -06:00
sora10pls
260036a90b Add Holiday 2021 distribution raid data 🎄 2021-12-16 19:04:28 -05:00
Kurt
6b2ea0894e Bypass encounter slot check for radar slots
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=271406
https://discord.com/channels/401014193211441153/679178558597496872/908489378043686944
2021-12-12 13:16:27 -08:00
Kurt
f1fe2f6a8c Minor clean 2021-12-09 19:30:12 -08:00
Kurt
e84932badd Remove unnecessary trailing comma
nit
2021-12-09 19:10:50 -08:00
Kurt
18469a78aa Set legal default ball for bdsp bred egg templates 2021-12-09 18:39:03 -08:00
Lusamine
e617beb604 Add Lost Tower to zones where Radar can't be used 2021-12-09 11:02:12 -06:00
Kurt
870a38c607 Use primary constructors for some records 2021-12-09 01:08:46 -08:00
Kurt
51c75dd102 Explicitly implement IFixedAbilityNumber on all templates 2021-12-09 00:46:59 -08:00
Kurt
aa78152856 Implement hidden ability (pokeradar) possibility for slots
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-12-08 23:41:50 -08:00
Kurt
fcd97d5989 Don't add TR moves as possible for BDSP origin 2021-12-06 00:01:13 -08:00
Kurt
40ed5898af Merge extended property patterns 2021-12-04 18:37:47 -08:00
Kurt
f55c5bea66 Minor clean
no functional change
2021-12-04 17:56:56 -08:00
Kurt
95454246b8 Skip eggs for EncounterTrade check
yay reusing Link Trade egg met locations wrong, ty ilca
2021-12-01 10:38:12 -08:00
Kurt
1c82b707f3 Add xmldoc, add egglevel get central location 2021-11-30 17:09:46 -08:00
sora10pls
dfff798855 Label more BDSP flags/work vals 2021-11-27 23:12:29 -05:00
Kurt
66a2046e5a Fix move search loop 2021-11-26 16:50:30 -08:00
Kurt
614ae6855b Allow ignored egg moves for v1.0 unpatched games
They didn't reference the TamagoWazaIgnore table until v1.1 lmao

mimic BDSP's index fetching and just grab the array of eggmoves directly to avoid the abstraction method's overhead

set evotree back to private because don't need direct access anymore
2021-11-25 11:24:34 -08:00
Kurt
56c7c8336a Revise roamer shiny xor checking
shininess unrelated to your trainer ID, lol

probably also applies to other predetermined encounters like underground and radar, but those aren't EC-seed regenerated (?)

Remove unused interface declaration
2021-11-25 08:32:36 -08:00
Kurt
203b764829 Add zero height/weight flagging setting
because people couldn't hacc responsibly, I might as well give them a nudge in the right direction.

Doesn't mean I won't check your "random" choices distribution.
2021-11-24 19:29:02 -08:00
Lusamine
f34bc9c3fa Add Slippery Slope static encounter Trevenant
Closes #3287
2021-11-23 10:26:11 -06:00
Kurt
b2fd51ddab Revise roamer locations: source from mvpoke
Route 220 (00485) now valid

now invalid:
Route 224 (00411)
Route 225 (00412)
Route 227 (00414)
Route 228 (00416)
Route 229 (00420)

matt assumed dppt locations were reused, but not entirely :)

Closes #3296
2021-11-20 09:02:24 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
sora10pls
ac9f3941c1 Add new distribution raids 🧬 2021-11-18 19:17:56 -05:00
Kurt
8a48730adf Lessen severity of Gen1 missing moves if leveled up once
Closes #3277
2021-10-29 21:25:48 -07:00
sora10pls
338bc562bb Add new distribution raids 🦊👻 2021-10-28 20:05:02 -04:00
Kurt
256b3c66ca Recognize unhatched crystal eggs, 2F pokecenter location
lacking met location data on receipt, can result in 0 for eggs hatched on the second floor of a pokecenter

https://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_II)

Thanks Freezing Dart!
2021-10-19 21:53:22 -07:00
Kurt
4b263bf9bb Fix pattern matching comparison
Wish I had an analyzer to catch this (missing parens) similar to boolean logic

#3271 - resolves the traded egg recognition issue
2021-10-13 20:05:19 -07:00
Matt
b5bc24de35
Unban Pika/vee Dynamax Crystal encounters 2021-10-09 21:40:49 -04:00
Kurt
df34f2b5c4 Disallow downleveled watchtower self hosted shinies 2021-10-09 17:12:54 -07:00
Kurt
dd9b31dbbe Remove unnecessary property
template stores the version; no need to refer to store it separate from the object
Generation being separate is fine for now
2021-10-08 23:30:03 -07:00
Kurt
cb204f335b Clamp gen1 learning of moves for min move count
Hope this doesn't regress for stadium tutoring moves

RB eevee with special 2-move set was being flagged (wanted 4 moves cuz the base 2 aren't the normal levelup moves)

capture references for more concise expressions
2021-10-07 23:55:15 -07:00
Kurt
015afdf369 Hardcode kiribati date shift offset
Should have been "UTC+12"
We can just inline the shifting since it'll always add 12 hours to the current UTC time, thus that's the maximum date value possible
2021-10-01 08:35:11 -07:00
Kurt
aa334a55f1 Revise future date clamping to use max current date
Transfers use local date rather than UTC date, so we gotta allow dates up to kiribati's current date :)

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-09-30 20:15:19 -07:00
Kurt
d4b20b8082 Add nickname checks for WC3, add non-english ageto/colo
Closes #3260

Co-Authored-By: FeralFalcon <33670476+FeralFalcon@users.noreply.github.com>
2021-09-30 19:57:52 -07:00
Kurt
ca35623124 Remove phantom invisible character, fix de mattle ho-oh
#3260 part 1

I searched for more instances of the phantom character, and found the one instance in gen7 zh flags :D

Co-Authored-By: FeralFalcon <33670476+FeralFalcon@users.noreply.github.com>
2021-09-30 19:29:22 -07:00
sora10pls
769021cf77 Add Alolan distribution raids 🏝 2021-09-30 20:04:58 -04:00
Kurt
6a2f778c9a Allow reload for debug build 2021-09-21 19:42:14 -07:00
Kurt
ea90c9095f Fix early return bool
oops
Probably should be doing this in a branch before pushing :)
2021-09-17 18:15:19 -07:00
Kurt
425f0067c3 Add min level for new gbl types 2021-09-17 17:58:38 -07:00
Kurt
25316fbaef Add IV ceiling for GBL GO encounters 2021-09-17 17:56:15 -07:00
sora10pls
93cb6de183 Add Solrock/Lunatone distribution raids + new Dynamax Crystals 2021-09-16 20:11:10 -04:00
Kurt
2874f6fc69 Revise pichu volt tackle egg handling
Clean up ParseMovesWasEggPreRelearn as only EncounterEgg call into it, and no EncounterEgg has a special moves interface implemented.
2021-09-15 18:43:18 -07:00
Kurt
63580a2835 Minor tweaks
For BigEndian we don't have to invert the array access if we just iterate backwards :)
Fix xmldoc for gen1 trades ampersand
Add xmldoc for enc trade classes

No functional change.
2021-09-15 18:13:17 -07:00
Lusamine
a779000097 Include Thunderstorm for Honeycalm Sea Seadra 2021-09-12 16:14:22 -05:00
Kurt
1d00e17217 Add properties for cleaner interaction 2021-09-07 15:31:54 -07:00
Kurt
2575d73144 Add IFixedAbilityNumber, hide vivillon region flags
tfw can't using static a private class in the file, gotta be explicit.
2021-09-06 18:11:32 -07:00
Kurt
41b1aaeb19 Search mystery gift relearn moves for needed moves
Add to encountertrades searcher, for futureproofing

solves gen8 mg searching volt tackle pikachu
2021-09-06 11:43:42 -07:00
Lusamine
9751a75f59 Free Sgr7121 GMax Duraludon 2021-09-06 13:26:18 -05:00
sora10pls
9bd0104954 Add new distribution raids 🧹 2021-09-02 20:04:14 -04:00
Kurt
348fa4c9fa Force Gen2 Red Gyarados to be male only, fixed IVs
Closes #3251

Uses fixed IVs to force shininess (rather than mutating DVs)
1f9e688b76/engine/battle/core.asm (L6103-L6110)

Co-Authored-By: CanoeHope <43196464+CanoeHope@users.noreply.github.com>
2021-08-29 13:23:34 -07:00
Kurt
7434af48bf Fix HT know move memory deferral
Checks if it can know the move up until the current format, rather than origin game
2021-08-28 13:44:10 -07:00
LegoFigure11
eeaf19f1c2
Fix incorrect met locations in XD GoD (#3250)
The Hexagon Brothers can be rematched in Phenac City if their shadows aren't snagged at the Cipher Lab, but Seedot, Houndour, Gulpin, and Spheal are all encountered outdoors (Phenac City (XD) [100]). Mareep and Baltoy are both encountered downstairs in the Mayor's House (Phenac City (XD) [096]).

Relevant .xk3 files: https://cdn.discordapp.com/attachments/537784151970021376/880816626176495626/Phenac_Rematches.zip
2021-08-27 07:33:12 -07:00
Kurt
0e2dac3ff6 Minor tweaks
Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
c1a7d04c5c Fix ck3 fateful read
Hope 555e81205d was actually incorrect and that this is finally correct
2021-08-24 22:23:45 -07:00
Kurt
ffcd2e96e0 Fateful Mattle Ho-oh on japanese colosseum
must have been an oopsie they reverted for international releases
Thanks @liketolike !

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
#3242
2021-08-24 19:29:51 -07:00
Kurt
6e3bcd5b66 Encounter visualization: Show ball and differentiate visually 2021-08-24 14:03:20 -07:00
Kurt
28e7473f1a Condense some expressions 2021-08-22 01:26:28 -07:00
Kurt
92d1666970 Make PIDIV a readonly struct
Add tests to ensure the optimization remains in effect later
2021-08-21 18:24:38 -07:00
Kurt
ae0ca49628 Arrange CXD Shadow encounters, add ShadowID documentation 2021-08-21 17:01:50 -07:00
Kurt
cd12962a50 Remove Tradeback state caching in PKM data
Since we have more metadata with move learn sourcing, we can check if it was traded to gen2 to get new moves / deleted.

Adjust call sites appropriately
might have some issues, to be ironed out maybe
2021-08-20 15:59:54 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
sora10pls
5379bad7ff Add new distribution raids 👻 2021-08-19 21:20:56 -04:00
Kurt
934628b077 Pre-filter memory mismatch on moves
All over the place with prior commits; everything should be correct (and more robust) now.
2021-08-15 14:23:15 -07:00
Kurt
31ddaf2bc4 Don't defer on ability mismatch 2021-08-15 11:07:59 -07:00
Kurt
42330eb771 Memories and special moves, bite the bullet
Allocate a list :(
We need to keep all the secondary deferred around, since they have special movepools.
2021-08-15 09:47:31 -07:00
Kurt
7c60363b38 Rework match ranking to have multi levels of deferral 2021-08-15 09:28:47 -07:00
Kurt
db1cbf8cce Handle raids with specific TR moves tripping memory checks
Defer the ones that have the memory and don't have the move; we'll likely find another match else settle for this one.
2021-08-14 19:47:52 -07:00
Kurt
b8e203bdef Remove invalidmatch tracking
The Encounter verifier method rarely rejects as our inner encounter matching methods are all-or-nothing. Don't bother keeping references for this bloat.
Ran the unit tests and nothing hit this logic.
2021-08-06 15:38:39 -07:00
Kurt
9f8642f7d2 Hide Generation/Game setters behind mutation method 2021-08-06 15:35:49 -07:00
Kurt
70e10478dd Extract fog boost location check 2021-08-06 14:54:32 -07:00
Kurt
c126cd968a Only boost templates to 60 in wild area
No functional change for legality checks, so should be fine unless you're trying to get tiny edge case stuff.
2021-08-06 09:42:27 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
e18c2d8fa4 Replace linq with similar but faster logic 2021-08-05 20:47:32 -07:00
Kurt
5c472a400d Expand shorthand parameters
int i => int index, or whatever the value is representing.
2021-08-05 20:33:25 -07:00
sora10pls
2766c2c900 Add new distribution raids
Apparently the theme is summer
2021-08-05 20:03:56 -04:00
Kurt
2f9a60b5e6 Organize byte resources into subfolders 2021-08-05 15:35:29 -07:00
Kurt
cc0397f087 Misc tweaks
Improved readability
2021-08-05 15:18:43 -07:00
Kurt
ab3795abaa Handle enc->pk7 form-random vivillon Island Scan static 2021-08-05 12:36:47 -07:00
Kurt
0a74f6c33d Ignore species for rby if not present
encounter moves not present for those, lol
2021-08-05 12:36:19 -07:00
Kurt
616acc8bbd Misc fixes 2021-08-04 19:54:04 -07:00
Kurt
83a72df7cc Include gen1 encounter moves in not-needed list
Might result in some illegal matches as it includes it for all evolutions in the chain, but whatever. Could probably rewrite the generator to only generate for different starting-species, but it's fine now.

Inline the max level calc
2021-08-04 19:07:20 -07:00
Lusamine
2858c6636d Minor adjustments to area slot extensions
Invert check for crossover to disallow hidden (there are more symbol
tables). Galar Mine No. 2 has hidden fishing slots as well as curry.
HiddenMain3 SlotType was never used so it was removed.

Updates pkl to remove HiddenMain3.
2021-08-03 13:03:04 -05:00
Kurt
277b1b658d Un-nest 3ds console region bitflags
Insert 3DS into the name to indicate that it's for the 3DS
2021-08-02 20:59:40 -07:00
Kurt
66f1b23dc6 Consider the "SkipFormCheck" for gen7 scatterbug static
Rework to match the encounter slot form-ambiguous checks
2021-08-02 20:45:52 -07:00
Kurt
140f814f90 Update EncounterMovesetGenerator.cs 2021-08-02 20:25:16 -07:00
Kurt
1efebe51d3 Simplify Country/Region/ConsoleRegion to byte from int
Only exists in gen6/7 games.
2021-08-02 19:43:57 -07:00
Kurt
c1f13923c8 Update EncounterSlot7.cs 2021-08-02 08:57:03 -07:00
Kurt
846f9506fb Misc form handling update (EncounterSlots)
Mark gen7 Minior slots with 31
Mark gen2 Unown slots with 31
Mark gen4 Unown slots with 31
2021-07-31 22:41:52 -07:00
Kurt
1bc5cb1113 Handle special form cases for IsSane 2021-07-31 20:50:29 -07:00
Kurt
e2db713621 Update EncounterSlot8.cs 2021-07-31 00:01:55 -07:00
Kurt
de94876822 Minor tweaks
no functional change
2021-07-30 16:22:10 -07:00
Kurt
7c697a519e Make EncounterArea parent reference protected, expose properties 2021-07-30 14:05:23 -07:00
Kurt
34f750d519 Remove unobtainable static encounters from gen4 tables
We don't do it for inaccessible static encounters in gen7/8, so anyone glitching/cheating will get an unrecognized encounter instead of "hey this exists, but you can't access it" error.
2021-07-30 13:09:26 -07:00
Kurt
a57e12db59 Remove unobtainable encounter slots from gen4 tables 2021-07-30 13:06:15 -07:00
Kurt
a159da0abf Reduce allocations of default valid/invalid
Condense some expressions, make some comments/params clear and consistent.
2021-07-30 13:05:34 -07:00
Lusamine
535b63f613 Add Frigid Sea weather bleed for Roaring-Sea Caves Hydreigon/Tyranitar
Co-authored-by: Skadiv <62726360+Skadiv@users.noreply.github.com>
2021-07-29 15:20:22 -05:00
Kurt
a64782d313 Prevent fog slots/statics from being valid when not boosted to 60
Flag Misty(fog) mark as invalid when pkm is from Main wild area && not boosted
^ Check before the slot/static specific methods to have a one-liner :)
2021-07-26 15:01:21 -07:00
Kurt
d8b8b622cf Only allow brilliant boost if max level for slot
https://discord.com/channels/401014193211441153/805157881501450270/869223485795336232
2021-07-26 14:33:41 -07:00
Lusamine
ab33df2fc9
Enforce weather legality for SWSH (#3221)
* Add weather types by location

Creates a dictionary of possible weather types for each SWSH location.
Unlisted locations may only have Normal weather or do not have any
encounter slots.

* Prune unused weather from static encounters

Some encounters were too permissive with weather, e.g. Sandstorm in
Fields of Honor and Challenge Beach; Snowstorm at Dyna Tree Hill.

A few crossover areas that would have limited the possible weathers were
marked with a "(c)". An example is Nidorina from Giant's Bed crossing
to Frostpoint Field, where Raining and Thunderstorm do not occur.

This additionally organizes encounters by location.

* Move location-weather dictionary to EncounterArea8

* Verify weather marks on encounterslot/static encounters

* Adds some static encounters available through weather bleed

Weathers aren't normally available, but these static encounters are
close enough to the boundary that the weather in an adjacent area can be
used to spawn them.

- Frostpoint Field Snorlax with Raining/Thunderstorm from Giant's Bed
- Snowslide Slope Amaura with Raining/Thunderstorm from Giant's Bed
- Frigid Sea Carracosta with Intense_Sun from Three-Point Pass
- Frigid Sea Magmortar with Intense_Sun from Three-Point Pass
- Ballimere Lake Corviknight with Snowstorm from Giant's Bed
- Ballimere Lake Cryogonal with Snowstorm from Giant's Bed
- Ballimere Lake Tyrunt with all weather from Giant's Bed
- Lakeside Cave Ferrothorn with all weather from Ballimere Lake
- Tunnel to the Top Golbat with all weather from Path to the Peak

* Defer weather marks if incompatible, enforce encounterslot weather

This uses the area weather to check fishing slots and tentatively adds
some tables for weather bleed encounterslots.

* Warm-Up Tunnel gets weather bleed from Training Lowlands

* Update for base PKHeX

* Handle weather bleed for SWSH encounter slots

Co-authored-by: Skadiv <62726360+Skadiv@users.noreply.github.com>

* Minor clean

Having duplicate weather marks is illegal, so just auto-partial match them instead of checking the other marks.

* Rearrange slot weather check logic

* Claim reserved byte in SWSH pkl

* No need for two variable names now

* Valid weather marks on tree/fishing should return with main weather

* Fix tree/fishing deferral and add another surf slot weather bleed

* Disallow tree/fishing encounters from using bleed tables

None are currently known at this time, and only hidden grass encounters
have a weather bleed table

* Condense bleed expression, combine tree/fish flag check

* Move weather-bleed check into EncounterArea8

Makes the dictionaries private instead of internal.

Co-authored-by: Skadiv <62726360+Skadiv@users.noreply.github.com>
2021-07-26 14:28:05 -07:00
Kurt
7bd844d5c5 Move min level check for gen1/2 closer to move adder
Check per-evolution min level rather than basing it on the original encounter data.

Correctly parses stuff like a captured level 23 Nidorina that immediately evolves into Nidoqueen, then learns Body Slam.

Passing zero is better than passing 1, as 0 requires no value pushing.

tidy up method signatures in MoveLevelUp so that species is followed by form, and the lookups are textually aligned. Clarify "maxLevel" instead of max/lvl, same as min.
2021-07-22 21:25:15 -07:00
Kurt
e961694bdb Minor tweaks
Pass evo chain to memory learning machine move
Pass minimum level for GB encounters if present, rather than enc min level
2021-07-22 19:08:56 -07:00
sora10pls
ee004865bd Add fossil distribution raids 2021-07-22 20:08:14 -04:00
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
sora10pls
34c401b7a0 Revise IsHOMEGift, check Card ID for gift date range
Currently, HOME gifts present in wc8.pkl will not be flagged for invalid dates due to them missing their respective Card IDs. This will be fixed with the next stable release, so this works for now.
2021-07-13 18:22:04 -07:00
Kurt
aeb83c8269 Update EncounterSlot8.cs
Closes #3232
2021-07-09 10:09:57 -07:00
sora10pls
85c500529e Add Curry distribution raids 2021-07-08 20:06:30 -04:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
764e506ab5 Set language for gen3 eggs prior to applying nickname
The sav.ApplyTo call above tries to set the current savefile language, but gen3 savs do not have a Language ID saved.

Just mimic what the encounter slots/static/etc do.
2021-06-27 15:43:35 -07:00