Closes#4103
```
var pixels = System.Runtime.InteropServices.MemoryMarshal.Cast<byte, uint>(data);
foreach (ref var x in pixels)
{
bool isTransparent = (x >> 24) == 0;
if (isTransparent)
x = 0; // ensure rgb is zero too
}
ImageUtil.GetBitmap(data, w, h).Save(path);
```
These finally got pushed to their servers last night. The Walking Wake sprite on HOME's servers is different from the one in SV 1.2.0, the one in-game likely be updated with the first wave of DLC.
Also remove accidental extra Alcremie sprite (formarg 7 does not exist).
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.
Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.
Adds functionality for Batch Editor commands to `>`, `<` and <=/>=
TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.
Main window has a new layout to account for DPI scaling (8 point grid)
Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes#3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes#3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes#3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes#3691)
Added: Properties for ribbon/mark count (closes#3659)
Fixed: Traded SV eggs are now checked correctly (closes#3692)
Adds support for Scarlet & Violet.
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
- `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
- Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
- Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
* Add custom sprites for Legends: Arceus species/forms
* Update READMEs with credit to new sprites source
Translations for de/es/fr pending.
* Add sprite for Legend Plate Arceus
Now no longer falls back to mugshot if forcing sprites.
* Add sprite builder toggling for forced-circle sprites
* Add assets for all LA Pokémon sprites
Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>