Commit graph

24 commits

Author SHA1 Message Date
Kurt
5af6678784 Update 24.05.05
Fix devutil text update
swap tox & poison icons, move picturebox to the right
add some Legality settings util functions
2024-05-05 23:24:32 -05:00
Kurt
e1b964ad64 Use img instead of color
Still too big
2024-04-17 01:56:09 -05:00
sora10pls
e36035ebc7 Update Pecharunt sprite per battle data assets
It's smaller than the custom resized one I made from SV assets, but the compression on SV textures is atrocious. Can't win em all /:
2024-01-11 19:41:06 -05:00
Kurt
e6ad7c12cd Wipe transparent pixels in Silvally form sprites
Closes #4103
```
	var pixels = System.Runtime.InteropServices.MemoryMarshal.Cast<byte, uint>(data);
	foreach (ref var x in pixels)
	{
		bool isTransparent = (x >> 24) == 0;
		if (isTransparent)
			x = 0; // ensure rgb is zero too
	}
	ImageUtil.GetBitmap(data, w, h).Save(path);
```
2024-01-02 15:47:06 -08:00
Kurt
01c82e472e
Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00
Kurt
7703576088 Update 23.09.16 - Teal Mask
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-09-15 23:36:21 -07:00
sora10pls
72ab75410b Add custom SV sprites for Partner Pikachu/Eevee 2023-05-29 09:58:17 -04:00
sora10pls
cef70fe874 Update sprites for 1009/1010
These finally got pushed to their servers last night. The Walking Wake sprite on HOME's servers is different from the one in SV 1.2.0, the one in-game likely be updated with the first wave of DLC.

Also remove accidental extra Alcremie sprite (formarg 7 does not exist).
2023-03-15 09:05:57 -04:00
Kurt
0f1fba86f7
S/V 1.2.0 Support (#3819) 2023-02-27 19:12:27 -08:00
sora10pls
3e6a036c54 Add SV style menu sprites for ALL species and forms
only exception is Eternamax Eternatus, rest in Galar

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2023-02-09 19:58:12 -05:00
Lusamine
59e4ad61fb Add white outline to alpha icon 2023-02-06 20:33:22 -06:00
Lusamine
376e8f2d4f Always use white outlines on box shiny icons 2023-02-06 19:36:01 -06:00
Lusamine
8f64f719ad Update shiny stars to modern game icon
This swaps the old red star to a red two-star icon from Switch games.
Improves visibility of the square shiny icon (red/white stars).

Closes #3749
2023-02-06 18:54:40 -06:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
sora10pls
3248b1d5f6 Update sprites with latest changes
Tentacruel: fixed Shiny sprite d7a6f6ee11

LA sprites: matches latest from National Dex Project with minor fixes
2022-08-02 09:27:46 -04:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
sora10pls
7e8e05befb Update noble sprites
With actual detail now!
2022-04-02 10:45:18 -04:00
sora10pls
e02cc2ac93 Legends: Arceus custom sprite updates
Match latest icon dex project
2022-04-02 10:40:19 -04:00
Matt
a98ac6979c
Add custom sprites for Legends: Arceus species/forms (#3441)
* Add custom sprites for Legends: Arceus species/forms

* Update READMEs with credit to new sprites source

Translations for de/es/fr pending.

* Add sprite for Legend Plate Arceus

Now no longer falls back to mugshot if forcing sprites.
2022-02-17 17:46:33 -08:00
Kurt
ea327a5c03
Add all circle Pokémon images; add setting for sprite preference (#3402)
* Add sprite builder toggling for forced-circle sprites

* Add assets for all LA Pokémon sprites

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
2022-02-05 14:54:01 -08:00
Kurt
e577f18013 Add new sprite pictures
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2022-02-04 17:23:35 -08:00
sora10pls
644addac3d Remove stray pixels from both Hint/Warn assets
Closes #3329
2021-12-18 10:30:16 -05:00
Kurt
bc809af06c Split PKHeX.Drawing into subprojects
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00