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Update sprites for 1009/1010
These finally got pushed to their servers last night. The Walking Wake sprite on HOME's servers is different from the one in SV 1.2.0, the one in-game likely be updated with the first wave of DLC. Also remove accidental extra Alcremie sprite (formarg 7 does not exist).
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5 changed files with 0 additions and 13 deletions
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@ -12300,16 +12300,6 @@ namespace PKHeX.Drawing.PokeSprite.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap a_869_0_7 {
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get {
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object obj = ResourceManager.GetObject("a_869_0_7", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -4858,9 +4858,6 @@
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<data name="a_869_0_6" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\img\Artwork Pokemon Sprites\a_869-0-6.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="a_869_0_7" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\img\Artwork Pokemon Sprites\a_869-0-7.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="a_869_1_0" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\img\Artwork Pokemon Sprites\a_869-1-0.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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