PKHeX/PKHeX.Drawing.PokeSprite/Resources/img
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
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accents Split PKHeX.Drawing into subprojects 2021-11-27 15:48:08 -08:00
ball HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
Big Items Split PKHeX.Drawing into subprojects 2021-11-27 15:48:08 -08:00
Big Pokemon Sprites Update noble sprites 2022-04-02 10:45:18 -04:00
Big Shiny Sprites Legends: Arceus custom sprite updates 2022-04-02 10:40:19 -04:00
Legends Arceus Shiny Sprites Add all circle Pokémon images; add setting for sprite preference (#3402) 2022-02-05 14:54:01 -08:00
Legends Arceus Sprites Add all circle Pokémon images; add setting for sprite preference (#3402) 2022-02-05 14:54:01 -08:00
Pokemon Sprite Overlays Add new sprite pictures 2022-02-04 17:23:35 -08:00
hint.png Remove stray pixels from both Hint/Warn assets 2021-12-18 10:30:16 -05:00
valid.png Split PKHeX.Drawing into subprojects 2021-11-27 15:48:08 -08:00
warn.png Remove stray pixels from both Hint/Warn assets 2021-12-18 10:30:16 -05:00