Commit graph

420 commits

Author SHA1 Message Date
Kurt
a7051107ea Conditionally set PP Ups and Purchase/Mastery flags on set import 2022-02-07 15:40:02 -08:00
Kurt
b20fb39d77 Don't set dex on slot swap within save
Closes #3411
2022-02-07 15:03:26 -08:00
Kurt
10fff124e5 Minor clean 2022-02-04 22:19:04 -08:00
Kurt
16e52cdb19 Add move mastery batch command (MoveMastery)
$suggestAll -> get all
$suggestNone -> remove all
$suggest -> get current moves
2022-02-04 20:04:57 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
659fc9978b Stackalloc marking set & raid IV gen 2022-01-08 22:48:33 -08:00
Kurt
b96e2cacd7 Add xmldoc 2022-01-08 09:54:32 -08:00
Kurt
a08330ffd4 Update MoveSetApplicator.cs 2022-01-03 22:27:20 -08:00
Kurt
36bf73818e Source trainers for encounter database
Closes #3364
Related: #3358
2022-01-03 19:33:10 -08:00
sora10pls
3f1335e19f Add Zone unlock cheat to BDSP Misc Editor
As with most event work tampering, make sure you keep save backups. Accessing areas before you're intended to will almost certainly break story progression.
2022-01-03 11:06:06 -05:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
dc4a9136ea Remove trailing whitespace 2021-12-27 14:03:41 -08:00
Kurt
76cac85243 Minor clean 2021-12-27 13:50:21 -08:00
Kurt
cc8ac7a4f1 Remove unnecessary warning suppression
fixed dat .editorconfig in vs22
Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
2021-12-27 12:09:15 -08:00
Kurt
749293fc75 Move BoxManip to subfolder 2021-12-26 19:43:42 -08:00
Kurt
11039f1119 Extract some event unlocking logic for core 2021-12-26 18:21:34 -08:00
Kurt
39f8e9173e Add contest stat batch modification 2021-12-20 19:16:23 -08:00
Kurt
f1fe2f6a8c Minor clean 2021-12-09 19:30:12 -08:00
Kurt
d7e1f65faa Add some xmldoc, file scoped namespaces
Not much of a git diff history for these files so I don't mind them being reformatted.
2021-12-09 18:58:30 -08:00
Kurt
870a38c607 Use primary constructors for some records 2021-12-09 01:08:46 -08:00
Kurt
cacd6e9965 More records/sealing 2021-12-05 23:54:59 -08:00
Kurt
88ddc5822e c#10: readonly record structs
Reduces some boilerplate constructors/equality compares
2021-12-04 18:32:35 -08:00
Kurt
f55c5bea66 Minor clean
no functional change
2021-12-04 17:56:56 -08:00
Kurt
dc0f56e790 Add underground save structure documentation 2021-11-24 00:45:11 -08:00
Kurt
27e899ffdd Yield SP eggs in encounter db, detect "link trade" correctly 2021-11-21 18:36:36 -08:00
Kurt
9d5cff5221 Add daycare reader, show playtime in backup filename 2021-11-20 19:10:42 -08:00
Kurt
b25a7b621f Update BatchEditing.cs 2021-11-19 22:38:37 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
692898fe46 Set metadata for sav on certain paths
Closes #3282
2021-11-07 10:17:03 -08:00
FeralFalcon
3afd51e587
Adding a plethora of event flag data (#3273)
* Add metadata flagging for values

Allows users to set a minimum importance for the list displayed.

Could probably make this checkboxes within the flags UI.

* Add setting to filter out gen8 block names

Allows users to filter out unwanted low-value property names.

Co-authored-by: Kurt <kaphotics@gmail.com>
2021-10-23 11:25:14 -07:00
Kurt
009e37662f
Startup Enhancements, Gen1/2 Save Indication, Export SAV cleaned up (#3275)
* Providing pkm/sav files via command line (dragging files onto exe / associated file launched) will more intelligently source a partner sav/pkm object if not provided.
* Gen1/2 mainline save files now indicate if they are VC era or GB era (legality implications) in the program title bar.
* Fixes loading VC era save backups not being recognized as VC era (`.bak` extension hides `.dat`)
* Export BAK moved to the SAV tab, which allows Export main to be deleted and Export SAV to be used as the single-click for exporting saves. `CTRL-E` is still the hotkey.
2021-10-21 22:13:21 -07:00
Kurt
4fb0f96dc4 Add daycare slot view for lgpe
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-09-16 14:21:44 -07:00
Kurt
a631e5cb4e Rearrange how some memory info is checked
Split into different game contexts
2021-08-22 16:41:57 -07:00
Kurt
28e7473f1a Condense some expressions 2021-08-22 01:26:28 -07:00
Kurt
8f0fb902d1 ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
Archit Date
27059268ba
un-trim alcremie form strings (cream vs swirl) (#3246)
also use proper alcremie forms for showdown
2021-08-21 13:02:37 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f Minor clean
variable swaps, simplifications
2021-08-20 13:42:25 -07:00
Kurt
c0d748a975 Add Dream World upload slot indicator
Tested & works on bw & b2w2
Thanks Brokemia for the request!
2021-08-16 11:54:03 -07:00
Kurt
9793e9f1a0 Minor clean
Slap on interface for EntreeSlot
De-magic some 💯 numbers to indicate what they're doing
Improve perf of move-match-relearn check
Add an "else" as valid is never both values (history verifier)
2021-08-13 15:36:30 -07:00
Kurt
a939a2dbd6 Add pkmdb sorting rules for loaded database set 2021-08-06 10:09:16 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
ebb47867dd Use FileUtil tryget for pkm from path
GetPKMFormatFromExtension is now only used once internally.
2021-08-05 16:29:32 -07:00
Kurt
0c6254835d Add battle agency slots to main window misc viewables 2021-07-26 23:57:05 -07:00
Kurt
51616cc7f9 Handle off by 1 for box/slot differently
Does the opposite as was implemented in 16c8a18928 by updating all downstream users -- batch filters only.
2021-07-20 23:53:33 -07:00
Kurt
6bed33f7f1 Minor tweaks 2021-07-15 20:40:00 -07:00
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
Kurt
46f50a3a56 Use named consts for magic gender values
More personal magic value comparisons
2021-07-13 18:22:04 -07:00
Kurt
6ee552b860 Compare propertyvalue for Legal batch
seal the classes, no need to derive (nothing virtual)
2021-07-10 13:45:14 -07:00
Kurt
3fa311f6ed Misc tweaks
more annotations - all bool->out ? are annotated now
fix gender symbol inversion (forgot to set text)
extract some methods to reduce nesting
2021-07-06 08:42:15 -07:00
Kurt
16c8a18928 Show box/slot offset by 1 when loading as SlotCache
Closes #3229
also revises parsing to not ToString(), and doesn't add a skip if the slot is empty
2021-07-03 09:28:35 -07:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
49b7d4522c Sync missing change 2021-06-09 18:40:17 -07:00
Kurt
2083201ee1 Add ObjectType custom filter logic 2021-06-08 20:28:13 -07:00
Kurt
035584dc7c Extract templating from EditPKMUtil, rename methods 2021-06-07 20:02:57 -07:00
Kurt
871de4e213 Add more xmldoc 2021-06-06 11:56:54 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
64dbb9ae74 Abstract filter matching
Similar to prior commit adding modifications and suggestions
2021-05-27 14:43:32 -07:00
Kurt
05e37eb073 Extend batch editing to allow for plugins to add new mods 2021-05-27 12:20:00 -07:00
Kurt
236fd2943f Add hgss pokewalker stored pk4 fetch
ty atrius
2021-05-25 10:07:14 -07:00
Kurt
04ea271b8b Update ShowdownSet.cs 2021-05-20 08:24:22 -07:00
Kurt
2655892db1 Choose a gender on unspecified 2021-05-19 17:12:30 -07:00
Kurt
fac7555c50 postfix gender form
handle all permutations of Indeedee-M/F (M/F)

if it detects (F), it uses female, otherwise it uses whatever the detected form was (0/1) and sets the values accordingly.
2021-05-19 13:12:18 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
44affe3caa Add flag unit tests, more xmldoc 2021-05-15 11:32:25 -07:00
Kurt
ebefa0a918 Update ShowdownSet.cs 2021-05-15 10:20:19 -07:00
Kurt
e31980d15e Clean up nickname parsing, make Gender an int type
Breaking change for anyone using IBattleTemplate (alm)
2021-05-14 23:41:14 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
07584a8774 Add chateau score, seaside cycle score
Update some other areas too
looks like this fixes the sube pkx fetch method for extraslots, yay.
2021-05-13 23:12:53 -07:00
Kurt
ceede68861 Minor tweaks 2021-05-07 22:11:10 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
2aed4c3118 Add shedinja dropped ribbons/marking considerations
Nice bug ya got there, gamefreak.

Coulda cleared the AffixedRibbon value instead of copying it on Shedinja creation, and it would have made this unnecessary.

Please ditch the Affixed Ribbon gimmick for future games, thanks!
2021-04-21 15:20:16 -07:00
Kurt
25565e6f07 More pattern matching expressions
Shapes are fancy; nested pattern checks
2021-04-20 02:17:28 -07:00
Kurt
9dfa1077ee Rename internal PKMInfo class to match batch names 2021-04-20 01:50:47 -07:00
Kurt
d9c22b1d74 Move pk1/2 EV maxing to class 2021-04-20 01:50:27 -07:00
Kurt
b64edb751d More xmldoc 2021-04-20 01:50:04 -07:00
Kurt
2f078e6565 Minor tweaks
Make HP IV set use single array fetch, less memory required
add some xmldoc
2021-04-20 01:02:32 -07:00
Kurt
0d45075d4b
Rewrite settings handling; enhance some user experiences (#3193)
- Settings now stored as json next to exe
- Settings now exposes all legality checking setttings that can be changed
- Slot hovering now can play cries in MGDB/PKMDB/etc, not just the main boxes.
- Enhanced hover text for mystery gifts and encounters that have movesets
- Show recently loaded save files in ctrl-f browser
- Toggle auto-load savefile setting to be none/detect-latest/last-loaded
- Custom extensions & extra backup paths can now be configured directly in the json settings
- Settings editor now uses propertygrid & tabs.
2021-04-11 18:09:54 -07:00
Kurt
cfcefca14f Add splitbreed relearn suggest recursion 2021-04-10 11:03:21 -07:00
Kurt
fb972b9782 Update MoveSetApplicator.cs
Closes #3191 , uses a better method
2021-04-09 11:22:10 -07:00
Kurt
673c0d93a6 Extract event flag/work editing from GUI
now <200 lines for editing (ignoring the diff functions), yay
Opening the editor allocates less (no copying save file)
2021-04-05 20:52:49 -07:00
Kurt
0626b0c29b
Add Breeding move ordering logic, and use in legality analysis (#3183)
* Initial bred moveset validation logic

Unpeel the inheritance via recursion and permitted moves

* Volt tackle considerations

* Optimize out empty slot skips

* Add tests, fix off-by-one's

* Require all base moves if empty slot in moveset

* Add test to prove failure per Anubis' provided test

* Tweak enum labels for easier debugging

When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value.

* Fix recursion oopsie

Also check for scenario where no-base-moves but not enough moves to push base moves out

* Add Crystal tutor checks

* Add specialized gen2 verification method

Game loops through father's moves and pushes in one iteration, rather than checking by type.

* Add another case with returning base move

* Add push-out requirement for re-added base moves

* Minor tweaks

Condense tests, fix another off-by-one noticed when creating tests

* Disallow inherited parent levelup moves

Disallow volt tackle on Gen2/R/S

* Split MoveBreed into generation specific classes

Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too.

Add some xmldoc as the api is starting to solidify

* Add method overload that returns the parse

Verify that the parse order is as expected

* Add reordering suggestion logic

Try sorting first, then go nuclear with rebuilding.

* Return base moves if complete fail

* Set base moves when generating eggs, only.

* Use breed logic to check for egg ordering legality

Don't bother helping for split-breed species
2021-04-04 18:30:01 -07:00
Kurt
645f2b4db5 Revert implicit casting
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
8d3f990667 Make some properties into consts 2021-03-20 12:47:21 -07:00
Kurt
33e2c64721 Split SAV3 into version classes
Begone are the version-switch cases for value fetching.
2021-03-15 23:51:58 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
49541e6073 Rework mainline sav3 to not operate off chunks
Previous style was to resize the sav buffer and concat all the storage chunks at the end. Allocated a double save file.

Now, just allocate 3 buffers.
2021-03-07 23:22:07 -08:00
Kurt
21e1e6def5 Check format 3/4 for setpidnature 2021-02-02 15:39:41 -08:00
Kurt
f85ee7615d Replace dashes with spaces for cosplay pikachu (rock star)
Can't replace all dashes with spaces, because Pom-Pom Oricorio exists.
2021-02-02 09:19:29 -08:00
Kurt
8db21c2bd0 Update 21.01.30
Latest cumulative update release with mgdb/pget binaries updated.
2021-01-30 10:46:05 -08:00
Kurt
bdbbe5194e Update MoveSetApplicator.cs 2021-01-30 10:34:24 -08:00
Kurt
4f7faf9c85 Moveset generator tweaks, dexnav move logic 2021-01-30 10:15:38 -08:00
Kurt
7497e08f9b Template fields with species for save file
Fix PP since gen8 has pound at 35 rather than 40
2021-01-27 08:40:37 -08:00
Kurt
8546ecaf46 Fix suggested moveset 2021-01-21 09:27:33 -08:00
Kurt
680e8b711d Add some code analysis for try-return with nullable out 2021-01-17 00:05:07 -08:00
Kurt
bb1d23e112 Minor clean
Use some enums, save a few virtual/static fetches
2021-01-16 12:01:40 -08:00
Kurt
33ad654be6 Mark encstatic version on init rather than post-init 2021-01-03 16:49:49 -08:00
Kurt
1f600f3518 Fix Gen2 Shiny ShowdownSet import
SetNature loops by changing the PID which doesn't exist; there's no nature or abilities in gen1/2 so just skip these two methods completely.
2021-01-02 19:58:25 -08:00