Kurt
1313d84d5d
re-add lock to avoid race condition
...
enough pls
2018-07-29 11:05:48 -07:00
Kurt
5d4c3d3390
Update slot drag / view/set/delete behavior
2018-07-28 09:56:13 -07:00
Kurt
93c4ec9fec
Use version specific personal info
...
Handling for gen3 deoxys :)
Closes #2082
2018-07-27 21:21:42 -07:00
Kurt
2e88da9d3c
Make BitmapAnimator usage single-object
...
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)
extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
c8563a3737
Respacening
...
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
7d4309970c
Stop animation on box change
...
slot glow can bleed into another box
2018-07-25 19:50:44 -07:00
Kurt
91f39d74db
Add box scrolling
...
https://projectpokemon.org/home/forums/topic/46370-bug-cant-scroll-between-boxes/
2018-07-25 19:29:41 -07:00
Kurt
c24a48e815
Remove picturebox references
...
sprite gen is more than adequate
2018-07-25 19:23:48 -07:00
Kurt
64284eafef
Add pk1/pk2 direct import checks
...
dragdrop: check
import files from folder: check
no other paths convert afaik
Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
d6f623ecfb
Fix #2072
...
Just a guess; don't dispose of the bitmaps
suspected race where two beginhovers happen and one cancels the other
2018-07-23 18:31:01 -07:00
Kurt
68d251f89c
Pass -1 for party/battlebox slot arg
...
Sprite creation uses slot>=0 for determining if it's in a box or not;
kinda should redo the logic but there's no upside to passing 0-6 to the
sprite generator for these.
Closes #2069 thanks @iiippppk !
2018-07-23 16:45:47 -07:00
Kurt
922cbdf583
Add glow animation to slothover
2018-07-22 20:04:28 -07:00
Kurt
3c4ba0d52b
Misc cleanup
2018-07-22 17:26:19 -07:00
Kurt
e1365c837c
Glow sprite edges
...
Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
c7175fbdb4
Misc reorg
...
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
229dc96c00
Safe convert current level
...
Dry startup can cause a crash if the field is somehow not filled in:
https://projectpokemon.org/home/forums/topic/46313-pkhex-ver-180716-wont-run/
2018-07-19 16:46:56 -07:00
Kurt
93ed2a8bb9
Restore location suggestion
...
closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1
Update undo/redo
...
Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
fae36e2086
Add layerimage overload
...
transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
4d73fa70d8
Simplify binding to ComboItem logic
...
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149
Refactoring
...
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
74f36b79af
Extract color config values
...
easier to modify
2018-07-14 13:17:56 -07:00
Kurt
baac632218
Enable editing gen1/2 hidden power type
2018-07-14 10:56:11 -07:00
Kurt
5d20c79568
Add showdownset localization for slot previews
...
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
296d1c20ed
Use ITrainerInfo interface for trdata
2018-07-12 18:15:20 -07:00
Kurt
2e02ec9719
Refactoring
...
Move some logic out of saveditor/subs
2018-07-07 11:20:05 -07:00
Kurt
e588565657
Refactoring
...
reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
2018-07-06 17:37:07 -07:00
Kurt
9f8edc89bf
Refactoring
...
put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
9728d7a09f
Fix gender formes carrying over to others
...
Closes #2022
Thanks @iiippppk !
2018-06-19 17:27:44 -07:00
Kurt
3a7a257a01
Add export current box to showdown pastes
...
Rework box fetch in SaveFile to be a little more flexible, can now fetch
a single box
Hold control to... export all boxes :)
I wonder if there's a decorator that showdown skips when importing lines
that can help differentiate the boxes since there's the potential for
hundreds output (ie comments in a showdown set?) doubt it.
2018-06-16 21:56:16 -07:00
Kurt
39ce7e56e4
Cancel boxmenu if not clicking tab
...
contextmenu is set causing it to open for anywhere in the box area
that's white
only show if right clicking the tab at the top
2018-06-16 17:03:22 -07:00
Kurt
b81cad84ab
Fix arg providing for GetRandomPID call
...
Closes #2012
2018-06-16 10:51:53 -07:00
Kurt
be3eeb4036
Hide batrev trainer/inventory buttons
...
Closes #2010
2018-06-16 07:52:45 -07:00
Kurt
f8a1d26694
Fill empty ability values with ability1
...
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0
was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
cb5e1239ae
Refactoring
...
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Archit Date
b9f4a554f0
Reset IV backcolor if pkm cannot be hypertained ( #2008 )
...
fixes #2007
2018-06-15 13:45:56 -07:00
Kurt
33fb382c3c
Hide ResetMoves for Gen1/2
...
Legally resetting data is too much of a pain, just hide the option.
Closes #2000
2018-06-12 17:54:21 -07:00
Kurt
26f45d44d0
Rework OPower editor
...
https://projectpokemon.org/home/forums/topic/45683-pkhex-made-odd-number-of-zygarde-cells-usm/?do=findComment&comment=232476
Thanks @sora10pls for documenting what each flag does
2018-06-09 21:04:34 -07:00
Kurt
cb4761403a
Relocate oras setopower data to sav6
2018-06-09 12:32:55 -07:00
Kurt
17553e6b6a
Fix parse exception
...
deleting tid/sid text -> int.Parse("") fails
2018-06-06 21:51:43 -07:00
Kurt
19e9e4e761
Update form gender update
...
#1982
2018-06-06 18:59:01 -07:00
Kurt
450d40535d
Relocate hypertraining properties to interface
...
lessen temp array creation, speed++
2018-06-05 21:31:42 -07:00
Kurt
27e917551f
Simplify conteststat editor usage
...
make consistent with interface names
2018-06-02 22:04:32 -07:00
Kurt
ae3b6a7fa1
Simplify IContestStats usage
...
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
e0aa1934e7
Update translations
...
yield the Box Sort/Modify/Delete menustrip
2018-06-01 19:10:05 -07:00
Kurt
f237476ccc
Add nickname reset modify
...
nickname reset clears except for encountertrades (some have fixed
nicknames).
remove untraded check for HT memory verification, has to be traded if it
has a HT memory.
2018-05-31 19:49:47 -07:00
Kurt
2061f23e26
Misc simplifications
...
fixes suggestion requests for invalid gameversion pkms
2018-05-27 17:57:45 -07:00
Kurt
1b8fe201c0
Misc simplifications
...
Simplify some pkmeditor logic, pull out togglemarking
2018-05-27 10:24:28 -07:00
Kurt
3eecb0cf8f
Switch to textchanged
...
more responsive; checking legality won't update (could always force
validation to all...)
2018-05-25 20:42:56 -07:00
Kurt
abe3567174
Update db search
...
search caused cross thread exception due to ConfigurAwait not returning
context
finish await -> update controls with after restoring context.
don't rebox results 2x lmao; keep results as list due to other Remove
operations being present in other events.
2018-05-24 21:22:44 -07:00