XD shadow monitor stores the Gen3-mainline-SpeciesID instead of nationaldex ID.
Remap the values on the fly.
Pass the data via span to save a 8KB allocation for sav ctor
Closes#3365
As with most event work tampering, make sure you keep save backups. Accessing areas before you're intended to will almost certainly break story progression.
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.
`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.
The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.
Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
As you progress the story in the Sinnoh games, the water level in Lake Verity will rise allowing you to Surf and reach the Verity Cavern. When this happens differs between DP/BDSP and Pt.
Zone 323 has nothing to do with it being early-game and only when Rowan's briefcase is present, but rather the differing water level. Riley's Riolu Egg can be hatched here without trading, as well.
Co-Authored-By: Billo-PS <63661653+Billo-PS@users.noreply.github.com>
PK4->PK5 fixes gendered Shedinja -> genderless.
Clean up PK4 ball value setters and expose those 2 properties separately.
Add edge case permission for HG/SS Sport Ball Shedinja being legal if evolved on DP (DP doesn't change 0x86, lol)
Copy PokéathlonStat and ball values individually for BK4<->PK4 conversion
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
For roamers, go back to Lake Valor/Fullmoon Island, and re-interact with Mesprit/Cresselia so that the game can generate a new one.
Also add Rotom rebattle event flag, and fix consistency with flag labels.
any contest stat sum above 73 can have any sheen if you really give it trash blocks, lol
not trying to bruteforce the exact combination of consumed blocks/poffins, so these clamps may permit impossible intermediate values, but these are infrequent and meh.
Closes#3325
Of all the available Pokémon in BDSP, the following cannot have these corresponding Egg Moves:
Snorlax: Power-Up Punch
Taillow: Boomburst
Chatot: Boomburst
Revert this commit when HOME is available for BDSP
Can't lower contest stats, but there's no cases of them giving a pkm with contest stats in a game that can't obtain contest stats -- let's just reset instead of zero for futureproofing.
Make them extension methods too; add an overload if you want to purposefully maximize them.
0 is legal in most cases except for Gen2 and BDSP!
...it's technically possible to get 0 in BDSP if you have autosave turned on and have an Egg in your party after hatching one before it, but it will hatch immediately on your next game startup, so disallow it anyway.
Closes#3318
Gen8: if held item, only give if can be legally held; if dmax crystal, only give if available.
Gen8b: if held item, only give if can be legally held
Others: unimplemented; pull requests accepted.
Keep the old localizations around for displaying gen6 format memories in their original localization.
I didn't rename the files so the git diff was clean for showing the re-localized lines.
Closes#3302
Still does the same silly ARNG as gen4:
seed = 0x6C078965 * seed + 1;
to advance on each day
Do note that it sets event flag 1711 to true, and sets the absolute value of the "Random" to Work[436]. FLAG_DAILY_RANDOM, WK_DAILY_RANDOM, assumedly for easy use with scripts.
Removes a lot of the offset-by-1 indexing, notably in the `GameStrings.GetLocationName` method which shifted everything 1. BDSP files we dumped don't replicate this off by 1, and I don't see a reason to maintain this off-by-1 for prior games since it's unnecessary quirks to maintain.
Zero indexed ftw.
Some very minor changes made between SWSH and BDSP.
In BDSP (English), the Seal Case and Seal Bag are now localized to Sticker Case and Sticker Bag respectively, but because those items are unobtainable in BDSP, keep the older strings for Gen4's sake.
StreamingAssets\AssetAssistant\FureaiHiroba\fureai\masterdata\PoffinResult.json indicates which text line is used for a given MstID
Change Taste to Smooth to match community's naming
The RAM is pretty dirty for unallocated poffins; slots that have never been filled will have junk with whatever the unallocated pointer was looking at.
An empty poffin slot is just marked as FF, ignores the stats for that slot. Not sure on the naming, but Matt had a single Level 60 poffin -> must be Mild? Thus, all the names are -1 from the textfile array...
Closes#3305
I think it was actually crashing due to the bad GameClear date record, not this extra record data, but we'll still update the head record
Fix note of ENC_SV_DATA start offset now that we know the real size of Record8b
Add actual maximums for all record entries
verify BDSP legality restrictions
Enforce nonzero TID/SID in Trainer Editor window (can use Block Data editor to set whatever without restriction, idc).
#3305
They didn't reference the TamagoWazaIgnore table until v1.1 lmao
mimic BDSP's index fetching and just grab the array of eggmoves directly to avoid the abstraction method's overhead
set evotree back to private because don't need direct access anymore
shininess unrelated to your trainer ID, lol
probably also applies to other predetermined encounters like underground and radar, but those aren't EC-seed regenerated (?)
Remove unused interface declaration
because people couldn't hacc responsibly, I might as well give them a nudge in the right direction.
Doesn't mean I won't check your "random" choices distribution.
Also removes sysflag 1294; the game has a flag reserved for a third captured species in the Soul Room after Latias and Latios but it's never set in scripts... third Lati DLC confirmed??????