Commit graph

371 commits

Author SHA1 Message Date
Kurt
8f70aa0113 Only allow main window box to change sav.currentbox 2018-11-20 23:53:17 -08:00
Kurt
2ec5c8764f Adjust CP clamps for illegal CP values
CalcCP clamps itself, let the GUI clamp entered values differently
2018-11-18 16:24:37 -08:00
Kurt
16e51a81ff Reset cp/size on species/form change 2018-11-17 19:57:53 -08:00
Kurt
409047728d Default recalc to false 2018-11-16 19:04:38 -08:00
Kurt
6ae2204009 Add AV randomize
Alt: Set all to Zero
Control: Maximize
Otherwise: Random (0-200)

fix missing on-textbox-click events for atk->spe (was on HP)
2018-11-16 14:21:29 -08:00
Kurt
644fa4e929 Call slot compression
Doesn't work correctly (data shifted down still persists)
2018-11-14 22:20:59 -08:00
Kurt
e735026d20 Add new pkm editor control, hide unnecessary 2018-11-13 19:25:03 -08:00
Kurt
7b00e6cfd0 Add size/cp editor control
Years from now this may have to be split (sizes arent related to CP)
2018-11-13 19:24:08 -08:00
Kurt
e109c1ba64 Show new sav editors for gg 2018-11-13 19:23:31 -08:00
Kurt
78446a4d7f Show new pb7 sorting methods 2018-11-13 19:21:33 -08:00
Kurt
3cbc3fc406 Add AVs to stat editor control 2018-11-13 19:21:14 -08:00
Kurt
28fec9882b Add pkm variant for beluga 2018-11-13 19:10:31 -08:00
Kurt
f1a9504b4b Use savefile max species ID on template
Closes #2157
2018-11-02 19:33:30 -07:00
Kurt
359a529870 Misc updates
Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
66f082e4a0 Add shadow lugia sprite
Closes #2145
2018-10-20 23:05:15 -05:00
Kurt
6f09f7b89e Add catch rate editor control
#2132
has a 'reset' button which tries to set a legal value
has a 'clear' button which sets it to zero, similar to gen2 removing an
item
2018-09-30 10:16:45 -07:00
Kurt
9304101141 Hover species combobox -> show species ID 2018-09-28 21:17:46 -07:00
Kurt
3cd45cf5c4 Continue extracting logic 2018-09-16 12:44:00 -07:00
Kurt
0de49c915a Draw all move items if hax
https://projectpokemon.org/home/forums/topic/47534-move-selection-broken-in-illegal-mode/
2018-09-13 22:10:35 -07:00
Matt
789449f4d6 Fix alt form cries from not playing (#2119) 2018-09-12 10:37:13 -07:00
Kurt
d8c355cf64 use sprite resource name instead of species-form
Closes #2113
2018-09-07 19:11:22 -07:00
Kurt
81f6988d3e Prevent sort/clear reverse on shortcut use
Closes #2111 by preventing the user error
2018-09-04 15:01:14 -07:00
Kurt
53216333e6 Misc updates
extract final pkm manipulation logic from pkm editor
add xmldoc to boxmanipulator, add utility class for enum->manip fetching
fix xmldoc referencing removed enum member
relocate boxmanip overview logic to utility class
move SAVPaths file pointer to Main for reuse #2109 , will add to
autodetect in a later commit
open/save dialog with extra extensions: ignore ones already present
2018-09-03 10:30:35 -07:00
Kurt
493bef75eb Misc updates
condense repeated logic
extract properties
extract reusable methods
2018-09-02 18:02:25 -07:00
Kurt
f57e7bf686 Separate box manipulator to ui-less class
clear separation of functionality
2018-09-02 11:31:34 -07:00
Kurt
ebae14e6ad Add unnicknamed forced languageID wc7 handling
https://projectpokemon.org/home/forums/topic/47295-bug-event-golduck-name-not-matching-species/
another edge case
2018-08-29 20:36:32 -07:00
Kurt
e9059023eb Add ball selector with legal ball indication
click the ball label/sprite; hovering over ball puts the name in the
subform title bar
2018-08-29 19:30:48 -07:00
Kurt
6abd60cc5c Add ball auto suggestion
click ball sprite/label to cycle through legal balls
hold alt to use old behavior (set to pokeball)
hold shift to cycle through legal balls randomly (default behavior goes
poke->color->poke)

want to randomize setting balls? use the ApplyBallLegalRandom method at
the end :)

can't really get too fancy as only one color is stored in the personal
data, pkm aren't one single color.
2018-08-28 21:13:45 -07:00
Kurt
6abeec507f Catch gdi exception & ignore
#2072
2018-08-28 18:21:46 -07:00
Kurt
dfdcc28789 reduce animation fragility
#2072
no idea if this works since I can't repro on my end
2018-08-28 16:40:27 -07:00
Kurt
9dae7dad67 Misc updates
move encountertype datasource providing to core
fix rerolling EC not updating characteristic
remove some repeat logic calls
relocate geolocation name fetch to separate class, add tests to ensure
functionality, add languageID->country/region fetch method
2018-08-25 17:04:01 -07:00
Kurt
c7aea9cad2 add option to hide pid/ec
hides pid & ec in pkmeditor, gamesync & securevalue in saveditor
easier to share screenshots/stream without leaking identifying
information

fix auto-centering of pkmeditor subwindows when a savefile is detected
on program load(tab_otmisc isn't initialized and reads an incorrect
width)
2018-08-19 18:22:07 -07:00
Kurt
af87752475 Reference underlying control visibility
closes #2092
2018-08-14 19:39:14 -07:00
Kurt
61013b8f18 Simplify drop/set into party
would reset the battle box sprites legality to not shown; also, the
prior fix for #2069 did not work for reloaded save files since
GetSlotFiller was called instead.
2018-08-12 19:28:35 -07:00
Kurt
6edc828cc3 misc style updates 2018-08-12 19:27:11 -07:00
Kurt
1c718e641e Prevent box scrolling if contextmenu is open 2018-08-12 11:01:21 -07:00
Kurt
c3136187de Style updates 2018-08-04 10:06:06 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
0745ba3294 Defer move combobox repop until dropdown
Yay sneaky smart solutions!
Instead of refilling the combobox when the legal move list changes, wait
until the full list is required then repopulate the individual combobox
can't even notice the lag besides the individual tab load. yess
2018-08-01 21:57:15 -07:00
Kurt
0ee9b04bf7 Skip move combobox repop if no changes
cache a hashset to determine if the legally allowed moves are the same.
reuse cache in paint method

previously, was noticeable if you load the Moves tab then check
legality; the legality message was delayed by a couple hundred
milliseconds due to repopulating 4 comboboxes (Combobox.NativeAdd
hotspot triggered by RefreshItems, which happens when we set the
datasource). By skipping unnecessary repopulations, gui lag is lessened.
would be preferred if I can just reorder the list inside, but noo.
2018-08-01 21:22:49 -07:00
Kurt
f35712fcf2 Extract experience logic to separate file
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
1313d84d5d re-add lock to avoid race condition
enough pls
2018-07-29 11:05:48 -07:00
Kurt
5d4c3d3390 Update slot drag / view/set/delete behavior 2018-07-28 09:56:13 -07:00
Kurt
93c4ec9fec Use version specific personal info
Handling for gen3 deoxys :)
Closes #2082
2018-07-27 21:21:42 -07:00
Kurt
2e88da9d3c Make BitmapAnimator usage single-object
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)

extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
7d4309970c Stop animation on box change
slot glow can bleed into another box
2018-07-25 19:50:44 -07:00
Kurt
91f39d74db Add box scrolling
https://projectpokemon.org/home/forums/topic/46370-bug-cant-scroll-between-boxes/
2018-07-25 19:29:41 -07:00
Kurt
c24a48e815 Remove picturebox references
sprite gen is more than adequate
2018-07-25 19:23:48 -07:00
Kurt
64284eafef Add pk1/pk2 direct import checks
dragdrop: check
import files from folder: check
no other paths convert afaik

Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
d6f623ecfb Fix #2072
Just a guess; don't dispose of the bitmaps
suspected race where two beginhovers happen and one cancels the other
2018-07-23 18:31:01 -07:00
Kurt
68d251f89c Pass -1 for party/battlebox slot arg
Sprite creation uses slot>=0 for determining if it's in a box or not;
kinda should redo the logic but there's no upside to passing 0-6 to the
sprite generator for these.

Closes #2069 thanks @iiippppk !
2018-07-23 16:45:47 -07:00
Kurt
922cbdf583 Add glow animation to slothover 2018-07-22 20:04:28 -07:00
Kurt
3c4ba0d52b Misc cleanup 2018-07-22 17:26:19 -07:00
Kurt
e1365c837c Glow sprite edges
Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
c7175fbdb4 Misc reorg
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
229dc96c00 Safe convert current level
Dry startup can cause a crash if the field is somehow not filled in:

https://projectpokemon.org/home/forums/topic/46313-pkhex-ver-180716-wont-run/
2018-07-19 16:46:56 -07:00
Kurt
93ed2a8bb9 Restore location suggestion
closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1 Update undo/redo
Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
fae36e2086 Add layerimage overload
transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
4d73fa70d8 Simplify binding to ComboItem logic
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149 Refactoring
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
74f36b79af Extract color config values
easier to modify
2018-07-14 13:17:56 -07:00
Kurt
baac632218 Enable editing gen1/2 hidden power type 2018-07-14 10:56:11 -07:00
Kurt
5d20c79568 Add showdownset localization for slot previews
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
296d1c20ed Use ITrainerInfo interface for trdata 2018-07-12 18:15:20 -07:00
Kurt
2e02ec9719 Refactoring
Move some logic out of saveditor/subs
2018-07-07 11:20:05 -07:00
Kurt
e588565657 Refactoring
reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
2018-07-06 17:37:07 -07:00
Kurt
9f8edc89bf Refactoring
put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
9728d7a09f Fix gender formes carrying over to others
Closes #2022
Thanks @iiippppk !
2018-06-19 17:27:44 -07:00
Kurt
3a7a257a01 Add export current box to showdown pastes
Rework box fetch in SaveFile to be a little more flexible, can now fetch
a single box

Hold control to... export all boxes :)

I wonder if there's a decorator that showdown skips when importing lines
that can help differentiate the boxes since there's the potential for
hundreds output (ie comments in a showdown set?) doubt it.
2018-06-16 21:56:16 -07:00
Kurt
39ce7e56e4 Cancel boxmenu if not clicking tab
contextmenu is set causing it to open for anywhere in the box area
that's white
only show if right clicking the tab at the top
2018-06-16 17:03:22 -07:00
Kurt
b81cad84ab Fix arg providing for GetRandomPID call
Closes #2012
2018-06-16 10:51:53 -07:00
Kurt
be3eeb4036 Hide batrev trainer/inventory buttons
Closes #2010
2018-06-16 07:52:45 -07:00
Kurt
f8a1d26694 Fill empty ability values with ability1
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0

was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
cb5e1239ae Refactoring
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Archit Date
b9f4a554f0 Reset IV backcolor if pkm cannot be hypertained (#2008)
fixes #2007
2018-06-15 13:45:56 -07:00
Kurt
33fb382c3c Hide ResetMoves for Gen1/2
Legally resetting data is too much of a pain, just hide the option.
Closes #2000
2018-06-12 17:54:21 -07:00
Kurt
26f45d44d0 Rework OPower editor
https://projectpokemon.org/home/forums/topic/45683-pkhex-made-odd-number-of-zygarde-cells-usm/?do=findComment&comment=232476

Thanks @sora10pls for documenting what each flag does
2018-06-09 21:04:34 -07:00
Kurt
cb4761403a Relocate oras setopower data to sav6 2018-06-09 12:32:55 -07:00
Kurt
17553e6b6a Fix parse exception
deleting tid/sid text -> int.Parse("") fails
2018-06-06 21:51:43 -07:00
Kurt
19e9e4e761 Update form gender update
#1982
2018-06-06 18:59:01 -07:00
Kurt
450d40535d Relocate hypertraining properties to interface
lessen temp array creation, speed++
2018-06-05 21:31:42 -07:00
Kurt
27e917551f Simplify conteststat editor usage
make consistent with interface names
2018-06-02 22:04:32 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
e0aa1934e7 Update translations
yield the Box Sort/Modify/Delete menustrip
2018-06-01 19:10:05 -07:00
Kurt
f237476ccc Add nickname reset modify
nickname reset clears except for encountertrades (some have fixed
nicknames).

remove untraded check for HT memory verification, has to be traded if it
has a HT memory.
2018-05-31 19:49:47 -07:00
Kurt
2061f23e26 Misc simplifications
fixes suggestion requests for invalid gameversion pkms
2018-05-27 17:57:45 -07:00
Kurt
1b8fe201c0 Misc simplifications
Simplify some pkmeditor logic, pull out togglemarking
2018-05-27 10:24:28 -07:00
Kurt
3eecb0cf8f Switch to textchanged
more responsive; checking legality won't update (could always force
validation to all...)
2018-05-25 20:42:56 -07:00
Kurt
abe3567174 Update db search
search caused cross thread exception due to ConfigurAwait not returning
context
finish await -> update controls with after restoring context.

don't rebox results 2x lmao; keep results as list due to other Remove
operations being present in other events.
2018-05-24 21:22:44 -07:00
Kurt
13fe1a2948 Ignore redirected load request results on dragdrop
Closes #1964 ; any redirected load request has its own 'fail to load'
message.

(dragdrop a save file on a box slot; message is no longer presented that
'could not set to this slot').
2018-05-24 19:05:13 -07:00
Kurt
bb55532c4a Rework TID/SID loading
Move TID/SID load to after version set (special handling for pk1/pk2
which don't store version, just call manually).
Update TID/SID on every gameversion change anyway
Rename LoadOTID to LoadOT since it does not deal with ID.

Closes #1962
2018-05-24 16:53:54 -07:00
Kurt
c349ab8218 Relocate vc lang detect to pkx
reusable
2018-05-24 16:53:54 -07:00
Kurt
6c2a864dcc show/hide box options based on savefile
retain save provider
add optional visibility toggle criteria (not present => always visible)

now hides sort/mod/delete if the criteria is not applicable to the
current format
2018-05-23 18:29:30 -07:00
Kurt
199512a9f7 Add box name & repoint party offset
refresh box names on saveslot swap
rework saveslot list to be (name, slotIndex) of valid slots
2018-05-22 19:02:56 -07:00
Kurt
22d5756a19 Show u16/u16 for invalid generation TID/SID format 2018-05-22 18:58:06 -07:00
Kurt
caa617ee83 Merge branch 'master' of https://github.com/kwsch/PKHeX 2018-05-22 16:51:32 -07:00
Kurt
d3ea1968bd Add hypertrain quick modify 2018-05-22 16:51:24 -07:00
ReignOfComputer
044ae4e6fe Correct Control Switching for G2->G7 (#1957)
Is there a reason for having GSC newTrack as USUM? This causes `origintrack = newTrack;` not to happen and thus controls don't switch from G2->G7 correctly.
2018-05-21 20:19:00 -07:00