Commit graph

127 commits

Author SHA1 Message Date
Kurt
99ebc47866 Extract TrainerName const to static class
Central location for where these values are defined.
2024-07-06 01:35:50 -05:00
Kurt
7d05e12c7f Misc tweaks
Fix pk6/7 pkmeditor export, now retaining status condition instead of wiping it
Abstract b2w2 key system to a save block; better documentation on its odd mechanics
Allow gen1-3 filename language/ver detect to work if the filename is ` `->`_` (discord attachments changing spaces to underscores); also revise canadian French emerald filename pattern
others: negligible perf/using standard library functions
2024-06-01 17:44:32 -05:00
Kurt
dcb23c7981 Allow adding/hiding extra properties in Report grid
#3933 3.
top level settings for Report

1. was already implemented with the file namer settings on dump

not sure how I want to do dragdrop-multi, but I did recently add a record type for `ConcatenatedEntitySet`...
2024-05-10 19:32:28 -05:00
Kurt
e0172b601c Allow randomizing IV32
Really shouldn't use it.
2024-05-10 19:30:01 -05:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
f99e4e54f3 Batch Editor: Combine simple & complex EC rand
Just pipe everything to the complicated EC pathway and allow it to select for biases. Swap input preferences to retain a proper EC for dudun/maus.
Closes #4179
2024-01-29 17:41:12 -08:00
Kurt
48646fd001 Batch edit: return error code on exception
#4177
2024-01-29 16:10:25 -08:00
Kurt
1fe2b4f29b ArgumentOutOfRangeException
Use the new NET8 API
2023-12-09 15:21:10 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
be574948db Add more xmldoc, conditional flawless IVs
Rerolling IVs now rerolls correctly for SOS hidden ability encounters.
2023-10-29 20:27:42 -07:00
Kurt
06c36130c5 Add IFixedIVSet; better reroll IVs for fixed sets 2023-10-28 22:02:12 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
0876c8044a Set TR flags for all evos, indicate yellow 2023-07-10 18:41:56 -07:00
Kurt
158b952265 Fix Box/Slot filter comparisons for gr/gre/lt/lte
Closes #3934
2023-07-06 20:02:07 -07:00
Kurt
b417964193 Condense some expressions for move fetch 2023-04-23 15:51:48 -07:00
Kurt
f2ffd2ad1f Allow pointer property references for filters
=Stat_ATK=*Stat_DEF
.Species=0

^ will delete a pkm if the defense stat is equal to the attack stat.
the `*`* allows you to use the value from that property, rather than a value from the instruction

already worked for property-modify (aka copy property value), this just allows you to compare-filter with properties.
2023-04-22 17:58:36 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
5c13183d02 Less allocation, minor tweaks
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
2023-03-27 00:11:42 -07:00
Kurt
5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
Kurt
4615e3577a Span-ify MoveSetApplicator 2023-03-21 21:02:13 -07:00
Kurt
31733671ec Fix string screening (str->int) 2023-02-03 20:44:11 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
80c856b618 Move complicated EC get to Common Edits
Rerolling EC will match Maushold and Dudunsparce current form.
2022-12-17 13:17:24 -08:00
Kurt
731a3fdc3b Add $rand0/$rand3 batch cmd for dudu/maus rare
.EncryptionConstant=$rand0
.EncryptionConstant=$rand3
^ both will randomize so EC%100 = 0

Additionally, added $rand0/$randB/$randS for Wurmple/Beautifly/Silcoon to force EC%10 [0,4], otherwise EC%10 will be [5,9] for the Cascoon/Dustox evolution.

For neither of the two above cases, can do EC%6=last char if someone cares about the EC tiebreaker for characteristic determination. No, I don't want to consider how allow the above cases to do that too :) -- just write your own syntax via a plugin and add your ComplexSet to the list!
2022-11-26 12:12:14 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
4a75c4e338 Batch: update ability number if arg length is 2
https://github.com/kwsch/PKHeX/discussions/3586#discussioncomment-3961585
2022-10-25 13:05:12 -07:00
Zazsona
b804557627
Expand My Pokémon Ranch Support (#3595)
* Add RanchMii for SAV4Ranch

* Add RanchToy

* Add RanchTrainerMii

* Add RanchLevel

* Add RanchToy class; make existing RanchToy RanchToyType

* Add RanchToy and RanchLevel to SAV4Ranch

* Remove incorrect MaxPkmCount entry from RanchLevel

* Move code to remove PtHGSS data to a function in G$PKM

* Add RK4 for My Pokemon Ranch Pokemon

* Add RanchPkOwnershipType

* SAV4Ranch updates

* Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs

* Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch

* Add .rk4 to README translations

* Minor tweaks

Fix RK4 TID/SID endianness/order, split Ownership enum into two enums
Condense mii classes to get/set properties
Make RanchLevel a static class for logic
Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4
Make Toy byte enum, with unused alignment bytes

Co-authored-by: Kurt <kaphotics@gmail.com>
2022-10-02 13:14:42 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00
Kurt
3dbf46be92 Handle "random" AV gains from level up 2022-07-10 15:53:33 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
0093927e15 Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
8c4db878dd Extract logic to set initial mastery move flags
Are we done yet
2022-05-08 10:28:22 -07:00
Kurt
3e8527f11a Minor tweaks
Reduce allocation in a few places, delete unused stuff, more concise expressions.
2022-05-07 21:25:26 -07:00
Kurt
82fae7b350 Revise moveshop move suggest methods 2022-05-07 21:21:29 -07:00
Kurt
59ceec3c65 Extract EffortValues class, add $rand + $suggest
Renames IV/EV verifier field objects for Legality Checks due to class name clashing.
2022-05-06 15:47:54 -07:00
Kurt
7c8f52cbbf Minor clean
invert nesting, add missing if( space, group OT checks together
2022-05-02 23:48:25 -07:00
Kurt
33537465ca Simplify batch editor loading method
Lazy init the all-any-byType sorted string list, static ctor unneeded for some nuget users
2022-03-07 19:42:08 -08:00
Kurt
e17483fe46 some linq reduction 2022-03-05 20:03:52 -08:00
Kurt
3ebf5279cc Add .X=*Y (property copy) feature 2022-03-04 22:35:04 -08:00
Kurt
d0f2b6eeb5 Add .CurrentLevel=$suggest for min legal level 2022-03-04 22:34:11 -08:00
Kurt
76afe91bbb Allocation free besides ctor 2022-02-26 21:39:50 -08:00
Kurt
03b8ceb5ab Allow TypeSuggestion to operate on interfaces
Add ganbaru clear/suggest, lgpe iawakened clear/suggest, hyperatrain/geolocation clear
2022-02-13 11:02:22 -08:00