PKHeX/PKHeX.Core/Editing/Bulk
Kurt 768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00
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ComplexSet File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
Suggestion Legality: Rewrite Ribbon Verifier (#3570) 2022-08-15 21:04:30 -07:00
BatchEditing.cs Minor perf improvement (spans) 2022-06-25 23:08:28 -07:00
BatchEditor.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BatchFilters.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BatchInfo.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BatchMods.cs Handle "random" AV gains from level up 2022-07-10 15:53:33 -07:00
ModifyResult.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
StringInstruction.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
StringInstructionSet.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00